CellNoiseAsset class

Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.noisegenerators

Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/noisegenerators/CellNoiseAsset.java

extends: NoiseAsset

Поля (5)

МодификаторыТипИмя
CODEC
SeedBox var2
String var4
var4
var4

Методы (3)

МодификаторыВозвратСигнатура
public void acceptpublic void accept(String var1, ValidationResults var2)
for for(String var6 : CellNoiseAsset.validCellTypes)
public void updateSchemapublic void updateSchema(SchemaContext var1, Schema var2)

Исходный код

Показать/скрыть
class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.noisegenerators;

class="kw">import com.hypixel.hytale.builtin.hytalegenerator.noise.CellNoiseField;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.noise.FastNoiseLite;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.rng.SeedBox;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.schema.SchemaContext;
class="kw">import com.hypixel.hytale.codec.schema.config.Schema;
class="kw">import com.hypixel.hytale.codec.validation.ValidationResults;
class="kw">import com.hypixel.hytale.codec.validation.Validator;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import java.util.HashSet;
class="kw">import java.util.Set;
class="kw">import javax.annotation.Nonnull;

class="kw">public class CellNoiseAsset class="kw">extends NoiseAsset {
   @Nonnull
   class="kw">private class="kw">static Set<String> validCellTypes = new HashSet<>();
   @Nonnull
   class="kw">public class="kw">static class="kw">final BuilderCodec<CellNoiseAsset> CODEC;
   class="kw">private double warpScale = 1.0;
   class="kw">private double warpAmount = 1.0;
   class="kw">private double scale = 50.0;
   class="kw">private double jitter = 0.5;
   class="kw">private int octaves = 1;
   class="kw">private String seedKey = "A";
   @Nonnull
   class="kw">private FastNoiseLite.CellularReturnType cellType = FastNoiseLite.CellularReturnType.CellValue;

   class="kw">public CellNoiseAsset() {
   }

   @Nonnull
   class="kw">public CellNoiseField build(@Nonnull SeedBox var1) {
      SeedBox var2 = var1.child(this.seedKey);
      class="kw">return new CellNoiseField(
         var2.createSupplier().get(),
         this.scale,
         this.scale,
         this.scale,
         this.jitter,
         this.octaves,
         this.cellType,
         FastNoiseLite.DomainWarpType.OpenSimplex2,
         this.warpAmount,
         this.warpScale
      );
   }

   class="kw">static {
      for (FastNoiseLite.CellularReturnType var3 : FastNoiseLite.CellularReturnType.values()) {
         validCellTypes.add(var3.toString());
      }

      CODEC = BuilderCodec.builder(CellNoiseAsset.class, CellNoiseAsset::new, NoiseAsset.ABSTRACT_CODEC)
         .append(new KeyedCodec<>("WarpAmount", Codec.DOUBLE, true), (var0, var1) -> var0.warpAmount = var1, var0 -> var0.warpAmount)
         .addValidator(Validators.greaterThan(0.0))
         .add()
         .<Double>append(new KeyedCodec<>("WarpScale", Codec.DOUBLE, true), (var0, var1) -> var0.warpScale = var1, var0 -> var0.warpScale)
         .addValidator(Validators.greaterThan(0.0))
         .add()
         .<Double>append(new KeyedCodec<>("Scale", Codec.DOUBLE, true), (var0, var1) -> var0.scale = var1, var0 -> var0.scale)
         .addValidator(Validators.greaterThan(0.0))
         .add()
         .<Integer>append(new KeyedCodec<>("Octaves", Codec.INTEGER, true), (var0, var1) -> var0.octaves = var1, var0 -> var0.octaves)
         .addValidator(Validators.greaterThan(0))
         .add()
         .append(new KeyedCodec<>("Seed", Codec.STRING, true), (var0, var1) -> var0.seedKey = var1, var0 -> var0.seedKey)
         .add()
         .<String>append(
            new KeyedCodec<>("CellType", Codec.STRING, true),
            (var0, var1) -> var0.cellType = FastNoiseLite.CellularReturnType.valueOf(var1),
            var0 -> var0.cellType.name()
         )
         .addValidator(new Validator<String>() {
            class="kw">public void accept(String var1, ValidationResults var2) {
               try {
                  FastNoiseLite.CellularReturnType.valueOf(var1);
               } catch (IllegalArgumentException var7) {
                  String var4 = "Invalid CellType: " + var1 + ". Valid choices: ";

                  for (String var6 : CellNoiseAsset.validCellTypes) {
                     var4 = var4 + " ";
                     var4 = var4 + var6;
                  }

                  var2.fail(var4);
               }
            }

            @Override
            class="kw">public void updateSchema(SchemaContext var1, Schema var2) {
            }
         })
         .add()
         .build();
   }
}