BlockSetPatternAsset class

Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.patterns

Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/patterns/BlockSetPatternAsset.java

extends: PatternAsset

Поля (1)

МодификаторыТипИмя
MaterialSet var2

Методы (1)

МодификаторыВозвратСигнатура
abstract return new MaterialSetPatternreturn new MaterialSetPattern(var2)

Исходный код

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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.patterns;

class="kw">import com.hypixel.hytale.builtin.hytalegenerator.MaterialSet;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.blockset.MaterialSetAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.patterns.ConstantPattern;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.patterns.MaterialSetPattern;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.patterns.Pattern;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import javax.annotation.Nonnull;

class="kw">public class BlockSetPatternAsset class="kw">extends PatternAsset {
   @Nonnull
   class="kw">public class="kw">static class="kw">final BuilderCodec<BlockSetPatternAsset> CODEC = BuilderCodec.builder(
         BlockSetPatternAsset.class, BlockSetPatternAsset::new, PatternAsset.ABSTRACT_CODEC
      )
      .append(new KeyedCodec<>("BlockSet", MaterialSetAsset.CODEC, true), (var0, var1) -> var0.materialSetAsset = var1, var0 -> var0.materialSetAsset)
      .add()
      .build();
   class="kw">private MaterialSetAsset materialSetAsset = new MaterialSetAsset();

   class="kw">public BlockSetPatternAsset() {
   }

   @Nonnull
   @Override
   class="kw">public Pattern build(@Nonnull PatternAsset.Argument var1) {
      if (super.skip()) {
         class="kw">return ConstantPattern.INSTANCE_FALSE;
      }

      MaterialSet var2 = this.materialSetAsset.build(var1.materialCache);
      class="kw">return new MaterialSetPattern(var2);
   }

   @Override
   class="kw">public void cleanUp() {
      this.materialSetAsset.cleanUp();
   }
}