CuboidPatternAsset class

Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.patterns

Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/patterns/CuboidPatternAsset.java

extends: PatternAsset

Поля (1)

МодификаторыТипИмя
Pattern var2

Методы (1)

МодификаторыВозвратСигнатура
abstract return new CuboidPatternreturn new CuboidPattern(var2, this.min, this.max)

Исходный код

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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.patterns;

class="kw">import com.hypixel.hytale.builtin.hytalegenerator.patterns.ConstantPattern;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.patterns.CuboidPattern;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.patterns.Pattern;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.math.vector.Vector3iUtil;
class="kw">import javax.annotation.Nonnull;
class="kw">import org.joml.Vector3i;

class="kw">public class CuboidPatternAsset class="kw">extends PatternAsset {
   @Nonnull
   class="kw">public class="kw">static class="kw">final BuilderCodec<CuboidPatternAsset> CODEC = BuilderCodec.builder(
         CuboidPatternAsset.class, CuboidPatternAsset::new, PatternAsset.ABSTRACT_CODEC
      )
      .append(new KeyedCodec<>("SubPattern", PatternAsset.CODEC, true), (var0, var1) -> var0.subPatternAsset = var1, var0 -> var0.subPatternAsset)
      .add()
      .append(new KeyedCodec<>("Min", Vector3iUtil.CODEC, true), (var0, var1) -> var0.min = var1, var0 -> var0.min)
      .add()
      .append(new KeyedCodec<>("Max", Vector3iUtil.CODEC, true), (var0, var1) -> var0.max = var1, var0 -> var0.max)
      .add()
      .build();
   class="kw">private PatternAsset subPatternAsset = new ConstantPatternAsset();
   class="kw">private Vector3i min = new Vector3i();
   class="kw">private Vector3i max = new Vector3i();

   class="kw">public CuboidPatternAsset() {
   }

   @Nonnull
   @Override
   class="kw">public Pattern build(@Nonnull PatternAsset.Argument var1) {
      if (super.skip()) {
         class="kw">return ConstantPattern.INSTANCE_FALSE;
      }

      Pattern var2 = this.subPatternAsset.build(var1);
      class="kw">return new CuboidPattern(var2, this.min, this.max);
   }

   @Override
   class="kw">public void cleanUp() {
      this.subPatternAsset.cleanUp();
   }
}