FloorPatternAsset class

Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.patterns

Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/patterns/FloorPatternAsset.java

extends: PatternAsset

Поля (2)

МодификаторыТипИмя
Pattern var2
Pattern var3

Методы (1)

МодификаторыВозвратСигнатура
abstract return new SurfacePatternreturn new SurfacePattern(var2, var3, 0.0, 0.0, SurfacePattern.Facing.U, 0, 0)

Исходный код

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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.patterns;

class="kw">import com.hypixel.hytale.builtin.hytalegenerator.patterns.ConstantPattern;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.patterns.Pattern;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.patterns.SurfacePattern;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import javax.annotation.Nonnull;

class="kw">public class FloorPatternAsset class="kw">extends PatternAsset {
   @Nonnull
   class="kw">public class="kw">static class="kw">final BuilderCodec<FloorPatternAsset> CODEC = BuilderCodec.builder(
         FloorPatternAsset.class, FloorPatternAsset::new, PatternAsset.ABSTRACT_CODEC
      )
      .append(new KeyedCodec<>("Floor", PatternAsset.CODEC, true), (var0, var1) -> var0.floor = var1, var0 -> var0.floor)
      .add()
      .append(new KeyedCodec<>("Origin", PatternAsset.CODEC, true), (var0, var1) -> var0.origin = var1, var0 -> var0.origin)
      .add()
      .build();
   class="kw">private PatternAsset floor = new ConstantPatternAsset();
   class="kw">private PatternAsset origin = new ConstantPatternAsset();

   class="kw">public FloorPatternAsset() {
   }

   @Nonnull
   @Override
   class="kw">public Pattern build(@Nonnull PatternAsset.Argument var1) {
      if (super.skip()) {
         class="kw">return ConstantPattern.INSTANCE_FALSE;
      }

      Pattern var2 = this.floor.build(var1);
      Pattern var3 = this.origin.build(var1);
      class="kw">return new SurfacePattern(var2, var3, 0.0, 0.0, SurfacePattern.Facing.U, 0, 0);
   }

   @Override
   class="kw">public void cleanUp() {
      this.floor.cleanUp();
      this.origin.cleanUp();
   }
}