MaterialPatternAsset class

Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.patterns

Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/patterns/MaterialPatternAsset.java

extends: PatternAsset

Поля (1)

МодификаторыТипИмя
Material var2

Методы (1)

МодификаторыВозвратСигнатура
abstract return new MaterialPatternreturn new MaterialPattern(var2)

Исходный код

Показать/скрыть
class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.patterns;

class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.material.MaterialAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.material.Material;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.patterns.ConstantPattern;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.patterns.MaterialPattern;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.patterns.Pattern;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import javax.annotation.Nonnull;

class="kw">public class MaterialPatternAsset class="kw">extends PatternAsset {
   @Nonnull
   class="kw">public class="kw">static class="kw">final BuilderCodec<MaterialPatternAsset> CODEC = BuilderCodec.builder(
         MaterialPatternAsset.class, MaterialPatternAsset::new, PatternAsset.ABSTRACT_CODEC
      )
      .append(new KeyedCodec<>("Material", MaterialAsset.CODEC, true), (var0, var1) -> var0.materialAsset = var1, var0 -> var0.materialAsset)
      .add()
      .build();
   class="kw">private MaterialAsset materialAsset = new MaterialAsset();

   class="kw">public MaterialPatternAsset() {
   }

   @Nonnull
   @Override
   class="kw">public Pattern build(@Nonnull PatternAsset.Argument var1) {
      if (super.skip()) {
         class="kw">return ConstantPattern.INSTANCE_FALSE;
      }

      Material var2 = this.materialAsset.build(var1.materialCache);
      class="kw">return new MaterialPattern(var2);
   }

   @Override
   class="kw">public void cleanUp() {
      this.materialAsset.cleanUp();
   }
}