MaterialPatternAsset class
Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.patterns
Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/patterns/MaterialPatternAsset.java
extends: PatternAsset
Поля (1)
| Модификаторы | Тип | Имя |
|---|---|---|
|
Material |
var2 |
Методы (1)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
abstract |
return new |
MaterialPatternreturn new MaterialPattern(var2) |
Исходный код
Показать/скрыть
class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.patterns;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.material.MaterialAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.material.Material;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.patterns.ConstantPattern;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.patterns.MaterialPattern;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.patterns.Pattern;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import javax.annotation.Nonnull;
class="kw">public class MaterialPatternAsset class="kw">extends PatternAsset {
@Nonnull
class="kw">public class="kw">static class="kw">final BuilderCodec<MaterialPatternAsset> CODEC = BuilderCodec.builder(
MaterialPatternAsset.class, MaterialPatternAsset::new, PatternAsset.ABSTRACT_CODEC
)
.append(new KeyedCodec<>("Material", MaterialAsset.CODEC, true), (var0, var1) -> var0.materialAsset = var1, var0 -> var0.materialAsset)
.add()
.build();
class="kw">private MaterialAsset materialAsset = new MaterialAsset();
class="kw">public MaterialPatternAsset() {
}
@Nonnull
@Override
class="kw">public Pattern build(@Nonnull PatternAsset.Argument var1) {
if (super.skip()) {
class="kw">return ConstantPattern.INSTANCE_FALSE;
}
Material var2 = this.materialAsset.build(var1.materialCache);
class="kw">return new MaterialPattern(var2);
}
@Override
class="kw">public void cleanUp() {
this.materialAsset.cleanUp();
}
}