OffsetPatternAsset class
Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.patterns
Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/patterns/OffsetPatternAsset.java
extends: PatternAsset
Поля (1)
| Модификаторы | Тип | Имя |
|---|---|---|
|
Pattern |
var2 |
Исходный код
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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.patterns;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.patterns.ConstantPattern;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.patterns.OffsetPattern;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.patterns.Pattern;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.math.vector.Vector3iUtil;
class="kw">import javax.annotation.Nonnull;
class="kw">import org.joml.Vector3i;
class="kw">public class OffsetPatternAsset class="kw">extends PatternAsset {
@Nonnull
class="kw">public class="kw">static class="kw">final BuilderCodec<OffsetPatternAsset> CODEC = BuilderCodec.builder(
OffsetPatternAsset.class, OffsetPatternAsset::new, PatternAsset.ABSTRACT_CODEC
)
.append(new KeyedCodec<>("Pattern", PatternAsset.CODEC, true), (var0, var1) -> var0.patternAsset = var1, var0 -> var0.patternAsset)
.add()
.append(new KeyedCodec<>("Offset", Vector3iUtil.CODEC, true), (var0, var1) -> var0.offset = var1, var0 -> var0.offset)
.add()
.build();
class="kw">private PatternAsset patternAsset = new ConstantPatternAsset();
class="kw">private Vector3i offset = new Vector3i();
class="kw">public OffsetPatternAsset() {
}
@Nonnull
@Override
class="kw">public Pattern build(@Nonnull PatternAsset.Argument var1) {
if (super.skip()) {
class="kw">return ConstantPattern.INSTANCE_FALSE;
}
Pattern var2 = this.patternAsset.build(var1);
class="kw">return new OffsetPattern(var2, new Vector3i(this.offset));
}
@Override
class="kw">public void cleanUp() {
this.patternAsset.cleanUp();
}
}