OffsetPatternAsset class

Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.patterns

Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/patterns/OffsetPatternAsset.java

extends: PatternAsset

Поля (1)

МодификаторыТипИмя
Pattern var2

Исходный код

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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.patterns;

class="kw">import com.hypixel.hytale.builtin.hytalegenerator.patterns.ConstantPattern;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.patterns.OffsetPattern;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.patterns.Pattern;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.math.vector.Vector3iUtil;
class="kw">import javax.annotation.Nonnull;
class="kw">import org.joml.Vector3i;

class="kw">public class OffsetPatternAsset class="kw">extends PatternAsset {
   @Nonnull
   class="kw">public class="kw">static class="kw">final BuilderCodec<OffsetPatternAsset> CODEC = BuilderCodec.builder(
         OffsetPatternAsset.class, OffsetPatternAsset::new, PatternAsset.ABSTRACT_CODEC
      )
      .append(new KeyedCodec<>("Pattern", PatternAsset.CODEC, true), (var0, var1) -> var0.patternAsset = var1, var0 -> var0.patternAsset)
      .add()
      .append(new KeyedCodec<>("Offset", Vector3iUtil.CODEC, true), (var0, var1) -> var0.offset = var1, var0 -> var0.offset)
      .add()
      .build();
   class="kw">private PatternAsset patternAsset = new ConstantPatternAsset();
   class="kw">private Vector3i offset = new Vector3i();

   class="kw">public OffsetPatternAsset() {
   }

   @Nonnull
   @Override
   class="kw">public Pattern build(@Nonnull PatternAsset.Argument var1) {
      if (super.skip()) {
         class="kw">return ConstantPattern.INSTANCE_FALSE;
      }

      Pattern var2 = this.patternAsset.build(var1);
      class="kw">return new OffsetPattern(var2, new Vector3i(this.offset));
   }

   @Override
   class="kw">public void cleanUp() {
      this.patternAsset.cleanUp();
   }
}