RotatorPatternAsset class

Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.patterns

Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/patterns/RotatorPatternAsset.java

extends: PatternAsset

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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.patterns;

class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.material.OrthogonalRotationAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.patterns.ConstantPattern;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.patterns.Pattern;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.patterns.RotatorPattern;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import javax.annotation.Nonnull;

class="kw">public class RotatorPatternAsset class="kw">extends PatternAsset {
   @Nonnull
   class="kw">public class="kw">static class="kw">final BuilderCodec<RotatorPatternAsset> CODEC = BuilderCodec.builder(
         RotatorPatternAsset.class, RotatorPatternAsset::new, PatternAsset.ABSTRACT_CODEC
      )
      .append(new KeyedCodec<>("Pattern", PatternAsset.CODEC, true), (var0, var1) -> var0.patternAsset = var1, var0 -> var0.patternAsset)
      .add()
      .append(new KeyedCodec<>("Rotation", OrthogonalRotationAsset.CODEC, true), (var0, var1) -> var0.rotationAsset = var1, var0 -> var0.rotationAsset)
      .add()
      .build();
   @Nonnull
   class="kw">private PatternAsset patternAsset = new ConstantPatternAsset();
   @Nonnull
   class="kw">private OrthogonalRotationAsset rotationAsset = new OrthogonalRotationAsset();

   class="kw">public RotatorPatternAsset() {
   }

   @Nonnull
   @Override
   class="kw">public Pattern build(@Nonnull PatternAsset.Argument var1) {
      class="kw">return super.skip() ? ConstantPattern.INSTANCE_FALSE : new RotatorPattern(this.patternAsset.build(var1), this.rotationAsset.build(), var1.materialCache);
   }

   @Override
   class="kw">public void cleanUp() {
      this.patternAsset.cleanUp();
   }
}