RotatorPatternAsset class
Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.patterns
Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/patterns/RotatorPatternAsset.java
extends: PatternAsset
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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.patterns;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.material.OrthogonalRotationAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.patterns.ConstantPattern;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.patterns.Pattern;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.patterns.RotatorPattern;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import javax.annotation.Nonnull;
class="kw">public class RotatorPatternAsset class="kw">extends PatternAsset {
@Nonnull
class="kw">public class="kw">static class="kw">final BuilderCodec<RotatorPatternAsset> CODEC = BuilderCodec.builder(
RotatorPatternAsset.class, RotatorPatternAsset::new, PatternAsset.ABSTRACT_CODEC
)
.append(new KeyedCodec<>("Pattern", PatternAsset.CODEC, true), (var0, var1) -> var0.patternAsset = var1, var0 -> var0.patternAsset)
.add()
.append(new KeyedCodec<>("Rotation", OrthogonalRotationAsset.CODEC, true), (var0, var1) -> var0.rotationAsset = var1, var0 -> var0.rotationAsset)
.add()
.build();
@Nonnull
class="kw">private PatternAsset patternAsset = new ConstantPatternAsset();
@Nonnull
class="kw">private OrthogonalRotationAsset rotationAsset = new OrthogonalRotationAsset();
class="kw">public RotatorPatternAsset() {
}
@Nonnull
@Override
class="kw">public Pattern build(@Nonnull PatternAsset.Argument var1) {
class="kw">return super.skip() ? ConstantPattern.INSTANCE_FALSE : new RotatorPattern(this.patternAsset.build(var1), this.rotationAsset.build(), var1.materialCache);
}
@Override
class="kw">public void cleanUp() {
this.patternAsset.cleanUp();
}
}