WallPatternAsset class

Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.patterns

Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/patterns/WallPatternAsset.java

extends: PatternAsset

Поля (2)

МодификаторыТипИмя
Pattern var2
Pattern var3

Исходный код

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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.patterns;

class="kw">import com.hypixel.hytale.builtin.hytalegenerator.patterns.ConstantPattern;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.patterns.Pattern;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.patterns.WallPattern;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.codecs.array.ArrayCodec;
class="kw">import java.util.List;
class="kw">import javax.annotation.Nonnull;

class="kw">public class WallPatternAsset class="kw">extends PatternAsset {
   @Nonnull
   class="kw">public class="kw">static class="kw">final BuilderCodec<WallPatternAsset> CODEC = BuilderCodec.builder(WallPatternAsset.class, WallPatternAsset::new, PatternAsset.ABSTRACT_CODEC)
      .append(new KeyedCodec<>("Wall", PatternAsset.CODEC, true), (var0, var1) -> var0.wall = var1, var0 -> var0.wall)
      .add()
      .append(new KeyedCodec<>("Origin", PatternAsset.CODEC, true), (var0, var1) -> var0.origin = var1, var0 -> var0.origin)
      .add()
      .append(new KeyedCodec<>("RequireAllDirections", Codec.BOOLEAN, false), (var0, var1) -> var0.matchAll = var1, var0 -> var0.matchAll)
      .add()
      .append(
         new KeyedCodec<>("Directions", new ArrayCodec<>(WallPattern.WallDirection.CODEC, WallPattern.WallDirection[]::new), true),
         (var0, var1) -> var0.directions = var1,
         var0 -> var0.directions
      )
      .add()
      .build();
   class="kw">private PatternAsset wall = new ConstantPatternAsset();
   class="kw">private PatternAsset origin = new ConstantPatternAsset();
   class="kw">private WallPattern.WallDirection[] directions = new WallPattern.WallDirection[0];
   class="kw">private boolean matchAll = false;

   class="kw">public WallPatternAsset() {
   }

   @Nonnull
   @Override
   class="kw">public Pattern build(@Nonnull PatternAsset.Argument var1) {
      if (super.skip()) {
         class="kw">return ConstantPattern.INSTANCE_FALSE;
      }

      Pattern var2 = this.wall.build(var1);
      Pattern var3 = this.origin.build(var1);
      class="kw">return new WallPattern(var2, var3, List.of(this.directions), this.matchAll);
   }

   @Override
   class="kw">public void cleanUp() {
      this.wall.cleanUp();
      this.origin.cleanUp();
   }
}