DirectionalJitterPositionProviderAsset class

Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.positionproviders

Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/positionproviders/DirectionalJitterPositionProviderAsset.java

extends: PositionProviderAsset

Поля (2)

МодификаторыТипИмя
SeedBox var2
PositionProvider var3

Исходный код

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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.positionproviders;

class="kw">import com.hypixel.hytale.builtin.hytalegenerator.positionproviders.DirectionalJitterPositionProvider;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.positionproviders.EmptyPositionProvider;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.positionproviders.PositionProvider;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.rng.SeedBox;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import com.hypixel.hytale.math.vector.Vector3dUtil;
class="kw">import javax.annotation.Nonnull;
class="kw">import org.joml.Vector3d;

class="kw">public class DirectionalJitterPositionProviderAsset class="kw">extends PositionProviderAsset {
   @Nonnull
   class="kw">public class="kw">static class="kw">final BuilderCodec<DirectionalJitterPositionProviderAsset> CODEC = BuilderCodec.builder(
         DirectionalJitterPositionProviderAsset.class, DirectionalJitterPositionProviderAsset::new, PositionProviderAsset.ABSTRACT_CODEC
      )
      .append(new KeyedCodec<>("Magnitude", Codec.DOUBLE, true), (var0, var1) -> var0.magnitude = var1, var0 -> var0.magnitude)
      .addValidator(Validators.greaterThanOrEqual(0.0))
      .add()
      .append(new KeyedCodec<>("IsBidirectional", Codec.BOOLEAN, true), (var0, var1) -> var0.isBidirectional = var1, var0 -> var0.isBidirectional)
      .add()
      .append(new KeyedCodec<>("Direction", Vector3dUtil.CODEC, true), (var0, var1) -> var0.direction = var1, var0 -> var0.direction)
      .add()
      .append(new KeyedCodec<>("Seed", Codec.STRING, true), (var0, var1) -> var0.seed = var1, var0 -> var0.seed)
      .add()
      .append(
         new KeyedCodec<>("Positions", PositionProviderAsset.CODEC, true),
         (var0, var1) -> var0.positionProviderAsset = var1,
         var0 -> var0.positionProviderAsset
      )
      .add()
      .build();
   class="kw">private double magnitude = 0.0;
   class="kw">private boolean isBidirectional = true;
   @Nonnull
   class="kw">private Vector3d direction = new Vector3d(0.0, 1.0, 1.0);
   @Nonnull
   class="kw">private String seed = "";
   @Nonnull
   class="kw">private PositionProviderAsset positionProviderAsset = ListPositionProviderAsset.INSTANCE;

   class="kw">public DirectionalJitterPositionProviderAsset() {
   }

   @Nonnull
   @Override
   class="kw">public PositionProvider build(@Nonnull PositionProviderAsset.Argument var1) {
      if (super.skip()) {
         class="kw">return EmptyPositionProvider.INSTANCE;
      }

      SeedBox var2 = var1.parentSeed.child(this.seed);
      PositionProvider var3 = this.positionProviderAsset.build(var1);
      class="kw">return new DirectionalJitterPositionProvider(this.magnitude, this.isBidirectional, this.direction, var2.createSupplier().get(), var3);
   }

   @Override
   class="kw">public void cleanUp() {
      this.positionProviderAsset.cleanUp();
   }
}