DirectionalJitterPositionProviderAsset class
Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.positionproviders
Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/positionproviders/DirectionalJitterPositionProviderAsset.java
extends: PositionProviderAsset
Поля (2)
| Модификаторы | Тип | Имя |
|---|---|---|
|
SeedBox |
var2 |
|
PositionProvider |
var3 |
Исходный код
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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.positionproviders;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.positionproviders.DirectionalJitterPositionProvider;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.positionproviders.EmptyPositionProvider;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.positionproviders.PositionProvider;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.rng.SeedBox;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import com.hypixel.hytale.math.vector.Vector3dUtil;
class="kw">import javax.annotation.Nonnull;
class="kw">import org.joml.Vector3d;
class="kw">public class DirectionalJitterPositionProviderAsset class="kw">extends PositionProviderAsset {
@Nonnull
class="kw">public class="kw">static class="kw">final BuilderCodec<DirectionalJitterPositionProviderAsset> CODEC = BuilderCodec.builder(
DirectionalJitterPositionProviderAsset.class, DirectionalJitterPositionProviderAsset::new, PositionProviderAsset.ABSTRACT_CODEC
)
.append(new KeyedCodec<>("Magnitude", Codec.DOUBLE, true), (var0, var1) -> var0.magnitude = var1, var0 -> var0.magnitude)
.addValidator(Validators.greaterThanOrEqual(0.0))
.add()
.append(new KeyedCodec<>("IsBidirectional", Codec.BOOLEAN, true), (var0, var1) -> var0.isBidirectional = var1, var0 -> var0.isBidirectional)
.add()
.append(new KeyedCodec<>("Direction", Vector3dUtil.CODEC, true), (var0, var1) -> var0.direction = var1, var0 -> var0.direction)
.add()
.append(new KeyedCodec<>("Seed", Codec.STRING, true), (var0, var1) -> var0.seed = var1, var0 -> var0.seed)
.add()
.append(
new KeyedCodec<>("Positions", PositionProviderAsset.CODEC, true),
(var0, var1) -> var0.positionProviderAsset = var1,
var0 -> var0.positionProviderAsset
)
.add()
.build();
class="kw">private double magnitude = 0.0;
class="kw">private boolean isBidirectional = true;
@Nonnull
class="kw">private Vector3d direction = new Vector3d(0.0, 1.0, 1.0);
@Nonnull
class="kw">private String seed = "";
@Nonnull
class="kw">private PositionProviderAsset positionProviderAsset = ListPositionProviderAsset.INSTANCE;
class="kw">public DirectionalJitterPositionProviderAsset() {
}
@Nonnull
@Override
class="kw">public PositionProvider build(@Nonnull PositionProviderAsset.Argument var1) {
if (super.skip()) {
class="kw">return EmptyPositionProvider.INSTANCE;
}
SeedBox var2 = var1.parentSeed.child(this.seed);
PositionProvider var3 = this.positionProviderAsset.build(var1);
class="kw">return new DirectionalJitterPositionProvider(this.magnitude, this.isBidirectional, this.direction, var2.createSupplier().get(), var3);
}
@Override
class="kw">public void cleanUp() {
this.positionProviderAsset.cleanUp();
}
}