Mesh2DPositionProviderAsset class
Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.positionproviders
Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/positionproviders/Mesh2DPositionProviderAsset.java
extends: PositionProviderAsset
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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.positionproviders;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.pointgenerators.NoPointGeneratorAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.pointgenerators.PointGeneratorAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.positionproviders.EmptyPositionProvider;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.positionproviders.PositionProvider;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.positionproviders.deprecated.Mesh2DPositionProvider;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import javax.annotation.Nonnull;
class="kw">public class Mesh2DPositionProviderAsset class="kw">extends PositionProviderAsset {
@Nonnull
class="kw">public class="kw">static class="kw">final BuilderCodec<Mesh2DPositionProviderAsset> CODEC = BuilderCodec.builder(
Mesh2DPositionProviderAsset.class, Mesh2DPositionProviderAsset::new, PositionProviderAsset.ABSTRACT_CODEC
)
.append(
new KeyedCodec<>("PointGenerator", PointGeneratorAsset.CODEC, true), (var0, var1) -> var0.pointGeneratorAsset = var1, var0 -> var0.pointGeneratorAsset
)
.add()
.append(new KeyedCodec<>("PointsY", Codec.INTEGER, true), (var0, var1) -> var0.y = var1, var0 -> var0.y)
.add()
.build();
class="kw">private PointGeneratorAsset pointGeneratorAsset = new NoPointGeneratorAsset();
class="kw">private int y = 0;
class="kw">public Mesh2DPositionProviderAsset() {
}
@Nonnull
@Override
class="kw">public PositionProvider build(@Nonnull PositionProviderAsset.Argument var1) {
class="kw">return super.skip() ? EmptyPositionProvider.INSTANCE : new Mesh2DPositionProvider(this.pointGeneratorAsset.build(var1.parentSeed), this.y);
}
}