Mesh3DPositionProviderAsset class

Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.positionproviders

Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/positionproviders/Mesh3DPositionProviderAsset.java

extends: PositionProviderAsset

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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.positionproviders;

class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.pointgenerators.NoPointGeneratorAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.pointgenerators.PointGeneratorAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.positionproviders.EmptyPositionProvider;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.positionproviders.PositionProvider;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.positionproviders.deprecated.Mesh3DPositionProvider;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import javax.annotation.Nonnull;

class="kw">public class Mesh3DPositionProviderAsset class="kw">extends PositionProviderAsset {
   @Nonnull
   class="kw">public class="kw">static class="kw">final BuilderCodec<Mesh3DPositionProviderAsset> CODEC = BuilderCodec.builder(
         Mesh3DPositionProviderAsset.class, Mesh3DPositionProviderAsset::new, PositionProviderAsset.ABSTRACT_CODEC
      )
      .append(
         new KeyedCodec<>("PointGenerator", PointGeneratorAsset.CODEC, true), (var0, var1) -> var0.pointGeneratorAsset = var1, var0 -> var0.pointGeneratorAsset
      )
      .add()
      .build();
   class="kw">private PointGeneratorAsset pointGeneratorAsset = new NoPointGeneratorAsset();

   class="kw">public Mesh3DPositionProviderAsset() {
   }

   @Nonnull
   @Override
   class="kw">public PositionProvider build(@Nonnull PositionProviderAsset.Argument var1) {
      class="kw">return super.skip() ? EmptyPositionProvider.INSTANCE : new Mesh3DPositionProvider(this.pointGeneratorAsset.build(var1.parentSeed));
   }
}