OffsetPositionProviderAsset class

Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.positionproviders

Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/positionproviders/OffsetPositionProviderAsset.java

extends: PositionProviderAsset

Поля (2)

МодификаторыТипИмя
PositionProvider var2
PositionProvider var3

Методы (1)

МодификаторыВозвратСигнатура
abstract return new OffsetPositionProviderreturn new OffsetPositionProvider(this.offset, var2)

Исходный код

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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.positionproviders;

class="kw">import com.hypixel.hytale.builtin.hytalegenerator.positionproviders.EmptyPositionProvider;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.positionproviders.OffsetPositionProvider;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.positionproviders.PositionProvider;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.math.vector.Vector3dUtil;
class="kw">import javax.annotation.Nonnull;
class="kw">import org.joml.Vector3d;

class="kw">public class OffsetPositionProviderAsset class="kw">extends PositionProviderAsset {
   @Nonnull
   class="kw">public class="kw">static class="kw">final BuilderCodec<OffsetPositionProviderAsset> CODEC = BuilderCodec.builder(
         OffsetPositionProviderAsset.class, OffsetPositionProviderAsset::new, PositionProviderAsset.ABSTRACT_CODEC
      )
      .append(
         new KeyedCodec<>("Positions", PositionProviderAsset.CODEC, true),
         (var0, var1) -> var0.positionProviderAsset = var1,
         var0 -> var0.positionProviderAsset
      )
      .add()
      .append(new KeyedCodec<>("Offset", Vector3dUtil.CODEC, true), (var0, var1) -> var0.offset = var1, var0 -> var0.offset)
      .add()
      .append(new KeyedCodec<>("OffsetX", Codec.INTEGER, true), (var0, var1) -> var0.offsetX = var1, var0 -> var0.offsetX)
      .add()
      .append(new KeyedCodec<>("OffsetY", Codec.INTEGER, true), (var0, var1) -> var0.offsetY = var1, var0 -> var0.offsetY)
      .add()
      .append(new KeyedCodec<>("OffsetZ", Codec.INTEGER, true), (var0, var1) -> var0.offsetZ = var1, var0 -> var0.offsetZ)
      .add()
      .build();
   class="kw">private class="kw">static class="kw">final Vector3d DEFAULT_OFFSET = new Vector3d();
   @Nonnull
   class="kw">private Vector3d offset = DEFAULT_OFFSET;
   @Nonnull
   class="kw">private PositionProviderAsset positionProviderAsset = ListPositionProviderAsset.INSTANCE;
   class="kw">private int offsetX = 0;
   class="kw">private int offsetY = 0;
   class="kw">private int offsetZ = 0;

   class="kw">public OffsetPositionProviderAsset() {
   }

   @Nonnull
   @Override
   class="kw">public PositionProvider build(@Nonnull PositionProviderAsset.Argument var1) {
      if (super.skip()) {
         class="kw">return EmptyPositionProvider.INSTANCE;
      } else if (DEFAULT_OFFSET == this.offset) {
         PositionProvider var3 = this.positionProviderAsset.build(var1);
         class="kw">return new OffsetPositionProvider(new Vector3d(this.offsetX, this.offsetY, this.offsetZ), var3);
      } else {
         PositionProvider var2 = this.positionProviderAsset.build(var1);
         class="kw">return new OffsetPositionProvider(this.offset, var2);
      }
   }

   @Override
   class="kw">public void cleanUp() {
      this.positionProviderAsset.cleanUp();
   }
}