VectorOffsetPositionProviderAsset class

Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.positionproviders

Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/positionproviders/VectorOffsetPositionProviderAsset.java

extends: PositionProviderAsset

Поля (3)

МодификаторыТипИмя
PositionProvider var2
VectorProvider var3
Bounds3d var4

Методы (1)

МодификаторыВозвратСигнатура
abstract return new VectorOffsetPositionProviderreturn new VectorOffsetPositionProvider(var3, var2, var4)

Исходный код

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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.positionproviders;

class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.bounds.DecimalBounds3dAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.vectorproviders.ConstantVectorProviderAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.vectorproviders.VectorProviderAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.bounds.Bounds3d;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.positionproviders.EmptyPositionProvider;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.positionproviders.PositionProvider;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.positionproviders.VectorOffsetPositionProvider;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.vectorproviders.VectorProvider;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import javax.annotation.Nonnull;

class="kw">public class VectorOffsetPositionProviderAsset class="kw">extends PositionProviderAsset {
   @Nonnull
   class="kw">public class="kw">static class="kw">final BuilderCodec<VectorOffsetPositionProviderAsset> CODEC = BuilderCodec.builder(
         VectorOffsetPositionProviderAsset.class, VectorOffsetPositionProviderAsset::new, PositionProviderAsset.ABSTRACT_CODEC
      )
      .append(
         new KeyedCodec<>("Positions", PositionProviderAsset.CODEC, true),
         (var0, var1) -> var0.positionProviderAsset = var1,
         var0 -> var0.positionProviderAsset
      )
      .add()
      .append(
         new KeyedCodec<>("VectorProvider", VectorProviderAsset.CODEC, true), (var0, var1) -> var0.vectorProviderAsset = var1, var0 -> var0.vectorProviderAsset
      )
      .add()
      .append(
         new KeyedCodec<>("MovementBounds", DecimalBounds3dAsset.CODEC, true),
         (var0, var1) -> var0.movementBoundsAsset = var1,
         var0 -> var0.movementBoundsAsset
      )
      .add()
      .build();
   @Nonnull
   class="kw">private PositionProviderAsset positionProviderAsset = ListPositionProviderAsset.INSTANCE;
   @Nonnull
   class="kw">private VectorProviderAsset vectorProviderAsset = ConstantVectorProviderAsset.INSTANCE;
   @Nonnull
   class="kw">private DecimalBounds3dAsset movementBoundsAsset = DecimalBounds3dAsset.ZERO_INSTANCE;

   class="kw">public VectorOffsetPositionProviderAsset() {
   }

   @Nonnull
   @Override
   class="kw">public PositionProvider build(@Nonnull PositionProviderAsset.Argument var1) {
      if (super.skip()) {
         class="kw">return EmptyPositionProvider.INSTANCE;
      }

      PositionProvider var2 = this.positionProviderAsset.build(var1);
      VectorProvider var3 = this.vectorProviderAsset.build(new VectorProviderAsset.Argument(var1));
      Bounds3d var4 = this.movementBoundsAsset.build();
      class="kw">return new VectorOffsetPositionProvider(var3, var2, var4);
   }

   @Override
   class="kw">public void cleanUp() {
      this.positionProviderAsset.cleanUp();
      this.vectorProviderAsset.cleanUp();
   }
}