VectorOffsetPositionProviderAsset class
Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.positionproviders
Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/positionproviders/VectorOffsetPositionProviderAsset.java
extends: PositionProviderAsset
Поля (3)
| Модификаторы | Тип | Имя |
|---|---|---|
|
PositionProvider |
var2 |
|
VectorProvider |
var3 |
|
Bounds3d |
var4 |
Методы (1)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
abstract |
return new |
VectorOffsetPositionProviderreturn new VectorOffsetPositionProvider(var3, var2, var4) |
Исходный код
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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.positionproviders;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.bounds.DecimalBounds3dAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.vectorproviders.ConstantVectorProviderAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.vectorproviders.VectorProviderAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.bounds.Bounds3d;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.positionproviders.EmptyPositionProvider;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.positionproviders.PositionProvider;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.positionproviders.VectorOffsetPositionProvider;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.vectorproviders.VectorProvider;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import javax.annotation.Nonnull;
class="kw">public class VectorOffsetPositionProviderAsset class="kw">extends PositionProviderAsset {
@Nonnull
class="kw">public class="kw">static class="kw">final BuilderCodec<VectorOffsetPositionProviderAsset> CODEC = BuilderCodec.builder(
VectorOffsetPositionProviderAsset.class, VectorOffsetPositionProviderAsset::new, PositionProviderAsset.ABSTRACT_CODEC
)
.append(
new KeyedCodec<>("Positions", PositionProviderAsset.CODEC, true),
(var0, var1) -> var0.positionProviderAsset = var1,
var0 -> var0.positionProviderAsset
)
.add()
.append(
new KeyedCodec<>("VectorProvider", VectorProviderAsset.CODEC, true), (var0, var1) -> var0.vectorProviderAsset = var1, var0 -> var0.vectorProviderAsset
)
.add()
.append(
new KeyedCodec<>("MovementBounds", DecimalBounds3dAsset.CODEC, true),
(var0, var1) -> var0.movementBoundsAsset = var1,
var0 -> var0.movementBoundsAsset
)
.add()
.build();
@Nonnull
class="kw">private PositionProviderAsset positionProviderAsset = ListPositionProviderAsset.INSTANCE;
@Nonnull
class="kw">private VectorProviderAsset vectorProviderAsset = ConstantVectorProviderAsset.INSTANCE;
@Nonnull
class="kw">private DecimalBounds3dAsset movementBoundsAsset = DecimalBounds3dAsset.ZERO_INSTANCE;
class="kw">public VectorOffsetPositionProviderAsset() {
}
@Nonnull
@Override
class="kw">public PositionProvider build(@Nonnull PositionProviderAsset.Argument var1) {
if (super.skip()) {
class="kw">return EmptyPositionProvider.INSTANCE;
}
PositionProvider var2 = this.positionProviderAsset.build(var1);
VectorProvider var3 = this.vectorProviderAsset.build(new VectorProviderAsset.Argument(var1));
Bounds3d var4 = this.movementBoundsAsset.build();
class="kw">return new VectorOffsetPositionProvider(var3, var2, var4);
}
@Override
class="kw">public void cleanUp() {
this.positionProviderAsset.cleanUp();
this.vectorProviderAsset.cleanUp();
}
}