CuboidPropAsset class

Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.props

Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/props/CuboidPropAsset.java

extends: PropAsset

Поля (2)

МодификаторыТипИмя
Bounds3i var2
MaterialProvider var3

Методы (1)

МодификаторыВозвратСигнатура
abstract return new CuboidPropreturn new CuboidProp(var2, var3)

Исходный код

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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.props;

class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.bounds.IntegerBounds3dAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.materialproviders.ConstantMaterialProviderAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.materialproviders.MaterialProviderAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.bounds.Bounds3i;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.material.Material;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.materialproviders.MaterialProvider;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.props.CuboidProp;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.props.EmptyProp;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.props.Prop;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import javax.annotation.Nonnull;

class="kw">public class CuboidPropAsset class="kw">extends PropAsset {
   @Nonnull
   class="kw">public class="kw">static class="kw">final BuilderCodec<CuboidPropAsset> CODEC = BuilderCodec.builder(CuboidPropAsset.class, CuboidPropAsset::new, PropAsset.ABSTRACT_CODEC)
      .append(new KeyedCodec<>("Bounds", IntegerBounds3dAsset.CODEC, true), (var0, var1) -> var0.boundsAsset = var1, var0 -> var0.boundsAsset)
      .add()
      .append(
         new KeyedCodec<>("Material", MaterialProviderAsset.CODEC, true), (var0, var1) -> var0.materialProviderAsset = var1, var0 -> var0.materialProviderAsset
      )
      .add()
      .build();
   class="kw">private IntegerBounds3dAsset boundsAsset = new IntegerBounds3dAsset();
   class="kw">private MaterialProviderAsset materialProviderAsset = new ConstantMaterialProviderAsset();

   class="kw">public CuboidPropAsset() {
   }

   @Nonnull
   @Override
   class="kw">public Prop build(@Nonnull PropAsset.Argument var1) {
      if (super.skip()) {
         class="kw">return EmptyProp.INSTANCE;
      }

      Bounds3i var2 = this.boundsAsset.build();
      var2.correct();
      MaterialProvider var3 = this.materialProviderAsset.build(MaterialProviderAsset.argumentFrom(var1));
      class="kw">return new CuboidProp(var2, var3);
   }

   @Override
   class="kw">public void cleanUp() {
      this.materialProviderAsset.cleanUp();
   }
}