DensityPropAsset class
Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.props
Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/props/DensityPropAsset.java
extends: PropAsset
Поля (1)
| Модификаторы | Тип | Имя |
|---|---|---|
|
BlockMask |
var2 |
Методы (5)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
|
public void |
acceptpublic void accept(Vector3i var1, ValidationResults var2) |
|
|
if if(var1.x < 0 || var1.y < 0 || var1.z < 0) |
|
|
if if(this.patternAsset == DEFAULT_PATTERN_ASSET
&& this.scannerAsset == DEFAULT_SCANNER_ASSET
&& this.range == DEFAULT_RANGE_ASSET
&& this.placementMaskAsset == DEFAULT_MASK_ASSET) |
|
|
if if(this.placementMaskAsset == null) |
|
public void |
updateSchemapublic void updateSchema(SchemaContext var1, Schema var2) |
Исходный код
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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.props;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.BlockMask;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.blockmask.BlockMaskAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.bounds.IntegerBounds3dAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.density.ConstantDensityAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.density.DensityAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.materialproviders.ConstantMaterialProviderAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.materialproviders.MaterialProviderAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.patterns.ConstantPatternAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.patterns.PatternAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.scanners.DirectScannerAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.scanners.ScannerAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.material.Material;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.props.DensityProp;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.props.EmptyProp;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.props.Prop;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.schema.SchemaContext;
class="kw">import com.hypixel.hytale.codec.schema.config.Schema;
class="kw">import com.hypixel.hytale.codec.validation.ValidationResults;
class="kw">import com.hypixel.hytale.codec.validation.Validator;
class="kw">import com.hypixel.hytale.math.vector.Vector3iUtil;
class="kw">import javax.annotation.Nonnull;
class="kw">import org.joml.Vector3i;
class="kw">public class DensityPropAsset class="kw">extends PropAsset {
@Nonnull
class="kw">public class="kw">static class="kw">final BuilderCodec<DensityPropAsset> CODEC = BuilderCodec.builder(DensityPropAsset.class, DensityPropAsset::new, PropAsset.ABSTRACT_CODEC)
.append(new KeyedCodec<>("Density", DensityAsset.CODEC, true), (var0, var1) -> var0.densityAsset = var1, var0 -> var0.densityAsset)
.add()
.append(
new KeyedCodec<>("Material", MaterialProviderAsset.CODEC, true), (var0, var1) -> var0.materialProviderAsset = var1, var0 -> var0.materialProviderAsset
)
.add()
.append(new KeyedCodec<>("Bounds", IntegerBounds3dAsset.CODEC, true), (var0, var1) -> var0.boundsAsset = var1, var0 -> var0.boundsAsset)
.add()
.<Vector3i>append(new KeyedCodec<>("Range", Vector3iUtil.CODEC, true), (var0, var1) -> var0.range = var1, var0 -> var0.range)
.addValidator(new Validator<Vector3i>() {
class="kw">public void accept(Vector3i var1, ValidationResults var2) {
if (var1.x < 0 || var1.y < 0 || var1.z < 0) {
var2.fail("Range has a value smaller than 0");
}
}
@Override
class="kw">public void updateSchema(SchemaContext var1, Schema var2) {
}
})
.add()
.append(new KeyedCodec<>("PlacementMask", BlockMaskAsset.CODEC, true), (var0, var1) -> var0.placementMaskAsset = var1, var0 -> var0.placementMaskAsset)
.add()
.append(new KeyedCodec<>("Pattern", PatternAsset.CODEC, true), (var0, var1) -> var0.patternAsset = var1, var0 -> var0.patternAsset)
.add()
.append(new KeyedCodec<>("Scanner", ScannerAsset.CODEC, true), (var0, var1) -> var0.scannerAsset = var1, var0 -> var0.scannerAsset)
.add()
.build();
@Nonnull
class="kw">private DensityAsset densityAsset = new ConstantDensityAsset();
@Nonnull
class="kw">private MaterialProviderAsset materialProviderAsset = new ConstantMaterialProviderAsset();
@Nonnull
class="kw">private IntegerBounds3dAsset boundsAsset = new IntegerBounds3dAsset();
class="kw">private class="kw">static class="kw">final PatternAsset DEFAULT_PATTERN_ASSET = new ConstantPatternAsset();
class="kw">private class="kw">static class="kw">final ScannerAsset DEFAULT_SCANNER_ASSET = new DirectScannerAsset();
class="kw">private class="kw">static class="kw">final BlockMaskAsset DEFAULT_MASK_ASSET = new BlockMaskAsset();
class="kw">private class="kw">static class="kw">final Vector3i DEFAULT_RANGE_ASSET = new Vector3i();
@Nonnull
class="kw">private Vector3i range = DEFAULT_RANGE_ASSET;
@Nonnull
class="kw">private BlockMaskAsset placementMaskAsset = DEFAULT_MASK_ASSET;
@Nonnull
class="kw">private PatternAsset patternAsset = DEFAULT_PATTERN_ASSET;
@Nonnull
class="kw">private ScannerAsset scannerAsset = DEFAULT_SCANNER_ASSET;
class="kw">public DensityPropAsset() {
}
@Nonnull
@Override
class="kw">public Prop build(@Nonnull PropAsset.Argument var1) {
if (super.skip()) {
class="kw">return EmptyProp.INSTANCE;
}
if (this.patternAsset == DEFAULT_PATTERN_ASSET
&& this.scannerAsset == DEFAULT_SCANNER_ASSET
&& this.range == DEFAULT_RANGE_ASSET
&& this.placementMaskAsset == DEFAULT_MASK_ASSET) {
class="kw">return new DensityProp(
this.densityAsset.build(DensityAsset.from(var1)),
this.materialProviderAsset.build(MaterialProviderAsset.argumentFrom(var1)),
this.boundsAsset.build()
);
}
if (this.placementMaskAsset == null) {
class="kw">return EmptyProp.INSTANCE;
}
BlockMask var2 = this.placementMaskAsset.build(var1.materialCache);
class="kw">return this.scannerAsset != null && this.patternAsset != null && this.densityAsset != null && this.materialProviderAsset != null
? new com.hypixel.hytale.builtin.hytalegenerator.props.deprecated.DensityProp(
this.range,
this.densityAsset.build(DensityAsset.from(var1)),
this.materialProviderAsset.build(MaterialProviderAsset.argumentFrom(var1)),
this.scannerAsset.build(ScannerAsset.argumentFrom(var1)),
this.patternAsset.build(PatternAsset.argumentFrom(var1)),
var2,
new Material(var1.materialCache.EMPTY_AIR, var1.materialCache.EMPTY_FLUID)
)
: EmptyProp.INSTANCE;
}
@Override
class="kw">public void cleanUp() {
this.placementMaskAsset.cleanUp();
this.patternAsset.cleanUp();
this.scannerAsset.cleanUp();
this.materialProviderAsset.cleanUp();
this.densityAsset.cleanUp();
}
}