DensityPropAsset class

Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.props

Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/props/DensityPropAsset.java

extends: PropAsset

Поля (1)

МодификаторыТипИмя
BlockMask var2

Методы (5)

МодификаторыВозвратСигнатура
public void acceptpublic void accept(Vector3i var1, ValidationResults var2)
if if(var1.x < 0 || var1.y < 0 || var1.z < 0)
if if(this.patternAsset == DEFAULT_PATTERN_ASSET && this.scannerAsset == DEFAULT_SCANNER_ASSET && this.range == DEFAULT_RANGE_ASSET && this.placementMaskAsset == DEFAULT_MASK_ASSET)
if if(this.placementMaskAsset == null)
public void updateSchemapublic void updateSchema(SchemaContext var1, Schema var2)

Исходный код

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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.props;

class="kw">import com.hypixel.hytale.builtin.hytalegenerator.BlockMask;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.blockmask.BlockMaskAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.bounds.IntegerBounds3dAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.density.ConstantDensityAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.density.DensityAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.materialproviders.ConstantMaterialProviderAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.materialproviders.MaterialProviderAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.patterns.ConstantPatternAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.patterns.PatternAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.scanners.DirectScannerAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.scanners.ScannerAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.material.Material;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.props.DensityProp;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.props.EmptyProp;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.props.Prop;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.schema.SchemaContext;
class="kw">import com.hypixel.hytale.codec.schema.config.Schema;
class="kw">import com.hypixel.hytale.codec.validation.ValidationResults;
class="kw">import com.hypixel.hytale.codec.validation.Validator;
class="kw">import com.hypixel.hytale.math.vector.Vector3iUtil;
class="kw">import javax.annotation.Nonnull;
class="kw">import org.joml.Vector3i;

class="kw">public class DensityPropAsset class="kw">extends PropAsset {
   @Nonnull
   class="kw">public class="kw">static class="kw">final BuilderCodec<DensityPropAsset> CODEC = BuilderCodec.builder(DensityPropAsset.class, DensityPropAsset::new, PropAsset.ABSTRACT_CODEC)
      .append(new KeyedCodec<>("Density", DensityAsset.CODEC, true), (var0, var1) -> var0.densityAsset = var1, var0 -> var0.densityAsset)
      .add()
      .append(
         new KeyedCodec<>("Material", MaterialProviderAsset.CODEC, true), (var0, var1) -> var0.materialProviderAsset = var1, var0 -> var0.materialProviderAsset
      )
      .add()
      .append(new KeyedCodec<>("Bounds", IntegerBounds3dAsset.CODEC, true), (var0, var1) -> var0.boundsAsset = var1, var0 -> var0.boundsAsset)
      .add()
      .<Vector3i>append(new KeyedCodec<>("Range", Vector3iUtil.CODEC, true), (var0, var1) -> var0.range = var1, var0 -> var0.range)
      .addValidator(new Validator<Vector3i>() {
         class="kw">public void accept(Vector3i var1, ValidationResults var2) {
            if (var1.x < 0 || var1.y < 0 || var1.z < 0) {
               var2.fail("Range has a value smaller than 0");
            }
         }

         @Override
         class="kw">public void updateSchema(SchemaContext var1, Schema var2) {
         }
      })
      .add()
      .append(new KeyedCodec<>("PlacementMask", BlockMaskAsset.CODEC, true), (var0, var1) -> var0.placementMaskAsset = var1, var0 -> var0.placementMaskAsset)
      .add()
      .append(new KeyedCodec<>("Pattern", PatternAsset.CODEC, true), (var0, var1) -> var0.patternAsset = var1, var0 -> var0.patternAsset)
      .add()
      .append(new KeyedCodec<>("Scanner", ScannerAsset.CODEC, true), (var0, var1) -> var0.scannerAsset = var1, var0 -> var0.scannerAsset)
      .add()
      .build();
   @Nonnull
   class="kw">private DensityAsset densityAsset = new ConstantDensityAsset();
   @Nonnull
   class="kw">private MaterialProviderAsset materialProviderAsset = new ConstantMaterialProviderAsset();
   @Nonnull
   class="kw">private IntegerBounds3dAsset boundsAsset = new IntegerBounds3dAsset();
   class="kw">private class="kw">static class="kw">final PatternAsset DEFAULT_PATTERN_ASSET = new ConstantPatternAsset();
   class="kw">private class="kw">static class="kw">final ScannerAsset DEFAULT_SCANNER_ASSET = new DirectScannerAsset();
   class="kw">private class="kw">static class="kw">final BlockMaskAsset DEFAULT_MASK_ASSET = new BlockMaskAsset();
   class="kw">private class="kw">static class="kw">final Vector3i DEFAULT_RANGE_ASSET = new Vector3i();
   @Nonnull
   class="kw">private Vector3i range = DEFAULT_RANGE_ASSET;
   @Nonnull
   class="kw">private BlockMaskAsset placementMaskAsset = DEFAULT_MASK_ASSET;
   @Nonnull
   class="kw">private PatternAsset patternAsset = DEFAULT_PATTERN_ASSET;
   @Nonnull
   class="kw">private ScannerAsset scannerAsset = DEFAULT_SCANNER_ASSET;

   class="kw">public DensityPropAsset() {
   }

   @Nonnull
   @Override
   class="kw">public Prop build(@Nonnull PropAsset.Argument var1) {
      if (super.skip()) {
         class="kw">return EmptyProp.INSTANCE;
      }

      if (this.patternAsset == DEFAULT_PATTERN_ASSET
         && this.scannerAsset == DEFAULT_SCANNER_ASSET
         && this.range == DEFAULT_RANGE_ASSET
         && this.placementMaskAsset == DEFAULT_MASK_ASSET) {
         class="kw">return new DensityProp(
            this.densityAsset.build(DensityAsset.from(var1)),
            this.materialProviderAsset.build(MaterialProviderAsset.argumentFrom(var1)),
            this.boundsAsset.build()
         );
      }

      if (this.placementMaskAsset == null) {
         class="kw">return EmptyProp.INSTANCE;
      }

      BlockMask var2 = this.placementMaskAsset.build(var1.materialCache);
      class="kw">return this.scannerAsset != null && this.patternAsset != null && this.densityAsset != null && this.materialProviderAsset != null
         ? new com.hypixel.hytale.builtin.hytalegenerator.props.deprecated.DensityProp(
            this.range,
            this.densityAsset.build(DensityAsset.from(var1)),
            this.materialProviderAsset.build(MaterialProviderAsset.argumentFrom(var1)),
            this.scannerAsset.build(ScannerAsset.argumentFrom(var1)),
            this.patternAsset.build(PatternAsset.argumentFrom(var1)),
            var2,
            new Material(var1.materialCache.EMPTY_AIR, var1.materialCache.EMPTY_FLUID)
         )
         : EmptyProp.INSTANCE;
   }

   @Override
   class="kw">public void cleanUp() {
      this.placementMaskAsset.cleanUp();
      this.patternAsset.cleanUp();
      this.scannerAsset.cleanUp();
      this.materialProviderAsset.cleanUp();
      this.densityAsset.cleanUp();
   }
}