ManualPropAsset class
Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.props
Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/props/ManualPropAsset.java
extends: PropAsset
Поля (6)
| Модификаторы | Тип | Имя |
|---|---|---|
|
public static final AssetBuilderCodec<String, ManualPropAsset.BlockAsset> |
CODEC |
|
private AssetExtraInfo.Data |
data |
|
private String |
id |
|
private MaterialAsset |
materialAsset |
|
private Vector3i |
position |
|
List |
var2 |
Методы (4)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
|
public |
BlockAssetpublic BlockAsset() |
abstract |
return new |
ManualPropreturn new ManualProp(var2) |
|
|
for for(ManualPropAsset.BlockAsset var6 : this.blockAssets) |
|
public String |
getIdpublic String getId() |
Исходный код
Показать/скрыть
class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.props;
class="kw">import com.hypixel.hytale.assetstore.AssetExtraInfo;
class="kw">import com.hypixel.hytale.assetstore.codec.AssetBuilderCodec;
class="kw">import com.hypixel.hytale.assetstore.map.DefaultAssetMap;
class="kw">import com.hypixel.hytale.assetstore.map.JsonAssetWithMap;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.material.MaterialAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.props.EmptyProp;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.props.ManualProp;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.props.Prop;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.codecs.array.ArrayCodec;
class="kw">import com.hypixel.hytale.math.vector.Vector3iUtil;
class="kw">import java.util.ArrayList;
class="kw">import java.util.List;
class="kw">import javax.annotation.Nonnull;
class="kw">import org.joml.Vector3i;
class="kw">public class ManualPropAsset class="kw">extends PropAsset {
@Nonnull
class="kw">public class="kw">static class="kw">final BuilderCodec<ManualPropAsset> CODEC = BuilderCodec.builder(ManualPropAsset.class, ManualPropAsset::new, PropAsset.ABSTRACT_CODEC)
.append(
new KeyedCodec<>("Blocks", new ArrayCodec<>(ManualPropAsset.BlockAsset.CODEC, ManualPropAsset.BlockAsset[]::new), true),
(var0, var1) -> var0.blockAssets = var1,
var0 -> var0.blockAssets
)
.add()
.build();
@Nonnull
class="kw">private ManualPropAsset.BlockAsset[] blockAssets = new ManualPropAsset.BlockAsset[0];
class="kw">public ManualPropAsset() {
}
@Nonnull
@Override
class="kw">public Prop build(@Nonnull PropAsset.Argument var1) {
if (super.skip()) {
class="kw">return EmptyProp.INSTANCE;
}
List var2 = new ArrayList<>(this.blockAssets.length);
for (ManualPropAsset.BlockAsset var6 : this.blockAssets) {
var2.add(new ManualProp.Block(var6.materialAsset.build(var1.materialCache), var6.position));
}
class="kw">return new ManualProp(var2);
}
class="kw">public class="kw">static class BlockAsset class="kw">implements JsonAssetWithMap<String, DefaultAssetMap<String, WeightedPropAsset.EntryAsset>> {
@Nonnull
class="kw">public class="kw">static class="kw">final AssetBuilderCodec<String, ManualPropAsset.BlockAsset> CODEC = AssetBuilderCodec.builder(
ManualPropAsset.BlockAsset.class,
ManualPropAsset.BlockAsset::new,
Codec.STRING,
(var0, var1) -> var0.id = var1,
var0 -> var0.id,
(var0, var1) -> var0.data = var1,
var0 -> var0.data
)
.append(new KeyedCodec<>("Position", Vector3iUtil.CODEC, true), (var0, var1) -> var0.position = var1, var0 -> var0.position)
.add()
.append(new KeyedCodec<>("Material", MaterialAsset.CODEC, true), (var0, var1) -> var0.materialAsset = var1, var0 -> var0.materialAsset)
.add()
.build();
class="kw">private String id;
class="kw">private AssetExtraInfo.Data data;
class="kw">private Vector3i position = new Vector3i();
class="kw">private MaterialAsset materialAsset = new MaterialAsset();
class="kw">public BlockAsset() {
}
class="kw">public String getId() {
class="kw">return this.id;
}
}
}