OffsetPropAsset class
Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.props
Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/props/OffsetPropAsset.java
extends: PropAsset
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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.props;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.props.EmptyProp;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.props.OffsetProp;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.props.Prop;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.math.vector.Vector3iUtil;
class="kw">import javax.annotation.Nonnull;
class="kw">import org.joml.Vector3i;
class="kw">public class OffsetPropAsset class="kw">extends PropAsset {
@Nonnull
class="kw">public class="kw">static class="kw">final BuilderCodec<OffsetPropAsset> CODEC = BuilderCodec.builder(OffsetPropAsset.class, OffsetPropAsset::new, PropAsset.ABSTRACT_CODEC)
.append(new KeyedCodec<>("Offset", Vector3iUtil.CODEC, true), (var0, var1) -> var0.offset_voxelGrid = var1, var0 -> var0.offset_voxelGrid)
.add()
.append(new KeyedCodec<>("Prop", PropAsset.CODEC, true), (var0, var1) -> var0.propAsset = var1, var0 -> var0.propAsset)
.add()
.build();
class="kw">private Vector3i offset_voxelGrid = new Vector3i();
class="kw">private PropAsset propAsset = new EmptyPropAsset();
class="kw">public OffsetPropAsset() {
}
@Nonnull
@Override
class="kw">public Prop build(@Nonnull PropAsset.Argument var1) {
class="kw">return super.skip() ? EmptyProp.INSTANCE : new OffsetProp(this.offset_voxelGrid, this.propAsset.build(var1));
}
@Override
class="kw">public void cleanUp() {
this.propAsset.cleanUp();
}
}