PondFillerPropAsset class

Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.props

Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/props/PondFillerPropAsset.java

extends: PropAsset

Поля (4)

МодификаторыТипИмя
MaterialProvider var2
MaterialSet var3
Pattern var4
Scanner var5

Исходный код

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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.props;

class="kw">import com.hypixel.hytale.builtin.hytalegenerator.MaterialSet;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.blockset.MaterialSetAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.bounds.IntegerBounds3dAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.materialproviders.ConstantMaterialProviderAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.materialproviders.MaterialProviderAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.patterns.ConstantPatternAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.patterns.PatternAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.scanners.DirectScannerAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.scanners.ScannerAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.material.Material;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.materialproviders.MaterialProvider;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.patterns.Pattern;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.props.EmptyProp;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.props.PondFillerProp;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.props.Prop;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.scanners.Scanner;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.math.vector.Vector3iUtil;
class="kw">import javax.annotation.Nonnull;
class="kw">import org.joml.Vector3i;

class="kw">public class PondFillerPropAsset class="kw">extends PropAsset {
   @Nonnull
   class="kw">public class="kw">static class="kw">final BuilderCodec<PondFillerPropAsset> CODEC = BuilderCodec.builder(
         PondFillerPropAsset.class, PondFillerPropAsset::new, PropAsset.ABSTRACT_CODEC
      )
      .append(
         new KeyedCodec<>("FillMaterial", MaterialProviderAsset.CODEC, true),
         (var0, var1) -> var0.fluidMaterialProviderAsset = var1,
         var0 -> var0.fluidMaterialProviderAsset
      )
      .add()
      .append(new KeyedCodec<>("BarrierBlockSet", MaterialSetAsset.CODEC, true), (var0, var1) -> var0.solidSetAsset = var1, var0 -> var0.solidSetAsset)
      .add()
      .append(new KeyedCodec<>("Bounds", IntegerBounds3dAsset.CODEC, true), (var0, var1) -> var0.boundsAsset = var1, var0 -> var0.boundsAsset)
      .add()
      .append(new KeyedCodec<>("BoundingMin", Vector3iUtil.CODEC, true), (var0, var1) -> var0.boundingMin = var1, var0 -> var0.boundingMin)
      .add()
      .append(new KeyedCodec<>("BoundingMax", Vector3iUtil.CODEC, true), (var0, var1) -> var0.boundingMax = var1, var0 -> var0.boundingMax)
      .add()
      .append(new KeyedCodec<>("Pattern", PatternAsset.CODEC, true), (var0, var1) -> var0.patternAsset = var1, var0 -> var0.patternAsset)
      .add()
      .append(new KeyedCodec<>("Scanner", ScannerAsset.CODEC, true), (var0, var1) -> var0.scannerAsset = var1, var0 -> var0.scannerAsset)
      .add()
      .build();
   class="kw">private class="kw">static class="kw">final PatternAsset DEFAULT_PATTERN_ASSET = new ConstantPatternAsset();
   class="kw">private class="kw">static class="kw">final ScannerAsset DEFAULT_SCANNER_ASSET = new DirectScannerAsset();
   class="kw">private class="kw">static class="kw">final Vector3i DEFAULT_MIN_ASSET = new Vector3i(-10, -10, -10);
   class="kw">private class="kw">static class="kw">final Vector3i DEFAULT_MAX_ASSET = new Vector3i(10, 10, 10);
   @Nonnull
   class="kw">private IntegerBounds3dAsset boundsAsset = new IntegerBounds3dAsset();
   @Nonnull
   class="kw">private MaterialProviderAsset fluidMaterialProviderAsset = new ConstantMaterialProviderAsset();
   @Nonnull
   class="kw">private MaterialSetAsset solidSetAsset = new MaterialSetAsset();
   @Nonnull
   class="kw">private Vector3i boundingMin = DEFAULT_MIN_ASSET;
   @Nonnull
   class="kw">private Vector3i boundingMax = DEFAULT_MAX_ASSET;
   @Nonnull
   class="kw">private PatternAsset patternAsset = DEFAULT_PATTERN_ASSET;
   @Nonnull
   class="kw">private ScannerAsset scannerAsset = DEFAULT_SCANNER_ASSET;

   class="kw">public PondFillerPropAsset() {
   }

   @Nonnull
   @Override
   class="kw">public Prop build(@Nonnull PropAsset.Argument var1) {
      if (super.skip()) {
         class="kw">return EmptyProp.INSTANCE;
      } else if (this.patternAsset == DEFAULT_PATTERN_ASSET
         && this.scannerAsset == DEFAULT_SCANNER_ASSET
         && this.boundingMin == DEFAULT_MIN_ASSET
         && this.boundingMax == DEFAULT_MAX_ASSET) {
         class="kw">return new PondFillerProp(
            this.boundsAsset.build(),
            this.fluidMaterialProviderAsset.build(MaterialProviderAsset.argumentFrom(var1)),
            this.solidSetAsset.build(var1.materialCache)
         );
      } else if (this.scannerAsset != null && this.patternAsset != null && this.fluidMaterialProviderAsset != null && this.solidSetAsset != null) {
         MaterialProvider var2 = this.fluidMaterialProviderAsset.build(MaterialProviderAsset.argumentFrom(var1));
         MaterialSet var3 = this.solidSetAsset.build(var1.materialCache);
         Pattern var4 = this.patternAsset.build(PatternAsset.argumentFrom(var1));
         Scanner var5 = this.scannerAsset.build(ScannerAsset.argumentFrom(var1));
         class="kw">return new com.hypixel.hytale.builtin.hytalegenerator.props.deprecated.filler.PondFillerProp(
            this.boundingMin, this.boundingMax, var3, var2, var5, var4
         );
      } else {
         class="kw">return EmptyProp.INSTANCE;
      }
   }

   @Override
   class="kw">public void cleanUp() {
      this.fluidMaterialProviderAsset.cleanUp();
      this.solidSetAsset.cleanUp();
      this.patternAsset.cleanUp();
      this.scannerAsset.cleanUp();
   }
}