DensityTerrainAsset class
Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.terrains
Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/terrains/DensityTerrainAsset.java
extends: TerrainAsset
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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.terrains;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.ThreadBridge;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.density.ConstantDensityAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.density.DensityAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.referencebundle.ReferenceBundle;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.rng.SeedBox;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.workerindexer.WorkerIndexer;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import javax.annotation.Nonnull;
class="kw">public class DensityTerrainAsset class="kw">extends TerrainAsset {
@Nonnull
class="kw">public class="kw">static class="kw">final BuilderCodec<DensityTerrainAsset> CODEC = BuilderCodec.builder(
DensityTerrainAsset.class, DensityTerrainAsset::new, TerrainAsset.ABSTRACT_CODEC
)
.append(new KeyedCodec<>("Density", DensityAsset.CODEC, true), (var0, var1) -> var0.densityAsset = var1, var0 -> var0.densityAsset)
.add()
.build();
@Nonnull
class="kw">private DensityAsset densityAsset = new ConstantDensityAsset();
class="kw">public DensityTerrainAsset() {
}
@Nonnull
@Override
class="kw">public Density buildDensity(@Nonnull SeedBox var1, @Nonnull ReferenceBundle var2, @Nonnull WorkerIndexer.Id var3, @Nonnull ThreadBridge var4) {
class="kw">return this.densityAsset.build(new DensityAsset.Argument(var1, var2, var3, var4));
}
@Override
class="kw">public void cleanUp() {
this.densityAsset.cleanUp();
}
}