TerrainAsset class
Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.terrains
Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/terrains/TerrainAsset.java
implements: Cleanable, JsonAssetWithMap<String, DefaultAssetMap<String, TerrainAsset>>
Методы (3)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
abstract abstract |
Density |
buildDensityDensity buildDensity(@Nonnull SeedBox var1, @Nonnull ReferenceBundle var2, @Nonnull WorkerIndexer.Id var3, @Nonnull ThreadBridge var4) |
|
|
for for(TerrainAsset var4 : this.inputs) |
public |
String |
getIdString getId() |
Исходный код
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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.terrains;
class="kw">import com.hypixel.hytale.assetstore.AssetExtraInfo;
class="kw">import com.hypixel.hytale.assetstore.codec.AssetCodecMapCodec;
class="kw">import com.hypixel.hytale.assetstore.codec.ContainedAssetCodec;
class="kw">import com.hypixel.hytale.assetstore.map.DefaultAssetMap;
class="kw">import com.hypixel.hytale.assetstore.map.JsonAssetWithMap;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.Cleanable;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.ThreadBridge;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.referencebundle.ReferenceBundle;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.rng.SeedBox;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.workerindexer.WorkerIndexer;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.codecs.array.ArrayCodec;
class="kw">import javax.annotation.Nonnull;
class="kw">public class="kw">abstract class TerrainAsset class="kw">implements Cleanable, JsonAssetWithMap<String, DefaultAssetMap<String, TerrainAsset>> {
@Nonnull
class="kw">private class="kw">static class="kw">final TerrainAsset[] EMPTY_INPUTS = new TerrainAsset[0];
@Nonnull
class="kw">public class="kw">static class="kw">final AssetCodecMapCodec<String, TerrainAsset> CODEC = new AssetCodecMapCodec<>(
Codec.STRING, (var0, var1) -> var0.id = var1, var0 -> var0.id, (var0, var1) -> var0.data = var1, var0 -> var0.data
);
@Nonnull
class="kw">public class="kw">static class="kw">final Codec<String> CHILD_ASSET_CODEC = new ContainedAssetCodec<>(TerrainAsset.class, CODEC);
@Nonnull
class="kw">public class="kw">static class="kw">final Codec<String[]> CHILD_ASSET_CODEC_ARRAY = new ArrayCodec<>(CHILD_ASSET_CODEC, String[]::new);
@Nonnull
class="kw">public class="kw">static class="kw">final BuilderCodec<TerrainAsset> ABSTRACT_CODEC = BuilderCodec.abstractBuilder(TerrainAsset.class).build();
class="kw">private String id;
class="kw">private AssetExtraInfo.Data data;
@Nonnull
class="kw">private TerrainAsset[] inputs = EMPTY_INPUTS;
class="kw">private boolean skip = false;
class="kw">protected TerrainAsset() {
}
class="kw">public class="kw">abstract Density buildDensity(@Nonnull SeedBox var1, @Nonnull ReferenceBundle var2, @Nonnull WorkerIndexer.Id var3, @Nonnull ThreadBridge var4);
class="kw">public String getId() {
class="kw">return this.id;
}
@Override
class="kw">public void cleanUp() {
for (TerrainAsset var4 : this.inputs) {
var4.cleanUp();
}
}
}