WorldStructureAsset class

Пакет: com.hypixel.hytale.builtin.hytalegenerator.assets.worldstructures

Файл: com/hypixel/hytale/builtin/hytalegenerator/assets/worldstructures/WorldStructureAsset.java

implements: Cleanable, JsonAssetWithMap<String, DefaultAssetMap<String, WorldStructureAsset>>

Поля (4)

МодификаторыТипИмя
public MaterialCache materialCache
public SeedBox parentSeed
public ThreadBridge threadBridge
public WorkerIndexer.Id workerId

Методы (4)

МодификаторыВозвратСигнатура
public Argumentpublic Argument(@Nonnull MaterialCache var1, @Nonnull SeedBox var2, @Nonnull WorkerIndexer.Id var3, @Nonnull ThreadBridge var4)
public Argumentpublic Argument(@Nonnull WorldStructureAsset.Argument var1)
public String getIdString getId()
public void setIdvoid setId(String var1)

Исходный код

Показать/скрыть
class="kw">package com.hypixel.hytale.builtin.hytalegenerator.assets.worldstructures;

class="kw">import com.hypixel.hytale.assetstore.AssetExtraInfo;
class="kw">import com.hypixel.hytale.assetstore.codec.AssetCodecMapCodec;
class="kw">import com.hypixel.hytale.assetstore.codec.ContainedAssetCodec;
class="kw">import com.hypixel.hytale.assetstore.map.DefaultAssetMap;
class="kw">import com.hypixel.hytale.assetstore.map.JsonAssetWithMap;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.Cleanable;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.ThreadBridge;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.assets.positionproviders.PositionProviderAsset;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.material.MaterialCache;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.rng.SeedBox;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.workerindexer.WorkerIndexer;
class="kw">import com.hypixel.hytale.builtin.hytalegenerator.worldstructure.WorldStructure;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.codecs.array.ArrayCodec;
class="kw">import javax.annotation.Nonnull;

class="kw">public class="kw">abstract class WorldStructureAsset class="kw">implements Cleanable, JsonAssetWithMap<String, DefaultAssetMap<String, WorldStructureAsset>> {
   @Nonnull
   class="kw">public class="kw">static class="kw">final AssetCodecMapCodec<String, WorldStructureAsset> CODEC = new AssetCodecMapCodec<>(
      Codec.STRING, (var0, var1) -> var0.id = var1, var0 -> var0.id, (var0, var1) -> var0.data = var1, var0 -> var0.data
   );
   @Nonnull
   class="kw">public class="kw">static class="kw">final Codec<String> CHILD_ASSET_CODEC = new ContainedAssetCodec<>(WorldStructureAsset.class, CODEC);
   @Nonnull
   class="kw">public class="kw">static class="kw">final Codec<String[]> CHILD_ASSET_CODEC_ARRAY = new ArrayCodec<>(CHILD_ASSET_CODEC, String[]::new);
   @Nonnull
   class="kw">public class="kw">static class="kw">final BuilderCodec<WorldStructureAsset> ABSTRACT_CODEC = BuilderCodec.abstractBuilder(WorldStructureAsset.class).build();
   class="kw">private String id;
   class="kw">private AssetExtraInfo.Data data;

   class="kw">protected WorldStructureAsset() {
   }

   @Nonnull
   class="kw">public class="kw">abstract WorldStructure build(@Nonnull WorldStructureAsset.Argument var1);

   @Nonnull
   class="kw">public class="kw">abstract PositionProviderAsset getSpawnPositionsAsset();

   class="kw">public String getId() {
      class="kw">return this.id;
   }

   class="kw">public void setId(String var1) {
      this.id = var1;
   }

   @Override
   class="kw">public void cleanUp() {
   }

   class="kw">public class="kw">static class Argument {
      @Nonnull
      class="kw">public MaterialCache materialCache;
      @Nonnull
      class="kw">public SeedBox parentSeed;
      @Nonnull
      class="kw">public WorkerIndexer.Id workerId;
      @Nonnull
      class="kw">public ThreadBridge threadBridge;

      class="kw">public Argument(@Nonnull MaterialCache var1, @Nonnull SeedBox var2, @Nonnull WorkerIndexer.Id var3, @Nonnull ThreadBridge var4) {
         this.materialCache = var1;
         this.parentSeed = var2;
         this.workerId = var3;
         this.threadBridge = var4;
      }

      class="kw">public Argument(@Nonnull WorldStructureAsset.Argument var1) {
         this.materialCache = var1.materialCache;
         this.parentSeed = var1.parentSeed;
         this.workerId = var1.workerId;
         this.threadBridge = var1.threadBridge;
      }
   }
}