CellNoiseField class

Пакет: com.hypixel.hytale.builtin.hytalegenerator.noise

Файл: com/hypixel/hytale/builtin/hytalegenerator/noise/CellNoiseField.java

extends: NoiseField

Поля (7)

МодификаторыТипИмя
private FastNoiseLite cellNoise
float var12
float var17
float var18
FastNoiseLite.Vector2 var5
FastNoiseLite.Vector3 var7
FastNoiseLite.Vector3 var9

Методы (5)

МодификаторыВозвратСигнатура
abstract throw new IllegalArgumentExceptionthrow new IllegalArgumentException()
if if(var10 < 1)
if if(this.doDomainWarp)
if if(this.doDomainWarp)
if if(this.doDomainWarp)

Исходный код

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class="kw">package com.hypixel.hytale.builtin.hytalegenerator.noise;

class="kw">import javax.annotation.Nonnull;

class="kw">public class CellNoiseField class="kw">extends NoiseField {
   class="kw">private FastNoiseLite cellNoise;
   class="kw">private int seed;
   class="kw">private boolean doDomainWarp;
   class="kw">private double scaleX;
   class="kw">private double scaleY;
   class="kw">private double scaleZ;

   class="kw">public CellNoiseField(
      int var1,
      double var2,
      double var4,
      double var6,
      double var8,
      int var10,
      @Nonnull FastNoiseLite.CellularReturnType var11,
      @Nonnull FastNoiseLite.DomainWarpType var12,
      double var13,
      double var15
   ) {
      if (var10 >= 1 && !(var13 <= 0.0) && !(var15 <= 0.0)) {
         this.seed = var1;
         this.scaleX = var2;
         this.scaleY = var4;
         this.scaleZ = var6;
         this.cellNoise = new FastNoiseLite();
         float var17 = 1.0F;
         float var18 = 1.0F / (float)var15;
         this.doDomainWarp = true;
         var8 *= 2.0;
         this.cellNoise.setNoiseType(FastNoiseLite.NoiseType.Cellular);
         this.cellNoise.setCellularReturnType(var11);
         this.cellNoise.setFractalOctaves(var10);
         this.cellNoise.setFractalType(FastNoiseLite.FractalType.FBm);
         this.cellNoise.setCellularDistanceFunction(FastNoiseLite.CellularDistanceFunction.Euclidean);
         this.cellNoise.setSeed(var1);
         this.cellNoise.setFrequency(var17);
         this.cellNoise.setDomainWarpType(FastNoiseLite.DomainWarpType.OpenSimplex2);
         this.cellNoise.setDomainWarpAmp((float)var13);
         this.cellNoise.setDomainWarpFreq(var18);
         this.cellNoise.setCellularJitter((float)var8);
      } else {
         throw new IllegalArgumentException();
      }
   }

   class="kw">public CellNoiseField(int var1, double var2, double var4, double var6, double var8, int var10, @Nonnull FastNoiseLite.CellularReturnType var11) {
      if (var10 < 1) {
         throw new IllegalArgumentException();
      }

      this.seed = var1;
      this.scaleX = var2;
      this.scaleY = var4;
      this.scaleZ = var6;
      this.cellNoise = new FastNoiseLite();
      float var12 = 1.0F;
      this.doDomainWarp = false;
      var8 *= 2.0;
      this.cellNoise.setNoiseType(FastNoiseLite.NoiseType.Cellular);
      this.cellNoise.setCellularReturnType(var11);
      this.cellNoise.setFractalOctaves(var10);
      this.cellNoise.setFractalType(FastNoiseLite.FractalType.FBm);
      this.cellNoise.setCellularDistanceFunction(FastNoiseLite.CellularDistanceFunction.Euclidean);
      this.cellNoise.setSeed(var1);
      this.cellNoise.setFrequency(var12);
      this.cellNoise.setCellularJitter((float)var8);
   }

   @Override
   class="kw">public double valueAt(double var1, double var3, double var5, double var7) {
      var1 /= this.scaleX;
      var3 /= this.scaleY;
      var5 /= this.scaleZ;
      if (this.doDomainWarp) {
         FastNoiseLite.Vector3 var9 = new FastNoiseLite.Vector3((float)var1, (float)var3, (float)var5);
         this.cellNoise.DomainWarp(var9);
         class="kw">return this.cellNoise.getNoise(var9.x, var9.y, var9.z);
      } else {
         class="kw">return this.cellNoise.getNoise(var1, var3, var5);
      }
   }

   @Override
   class="kw">public double valueAt(double var1, double var3, double var5) {
      var1 /= this.scaleX;
      var3 /= this.scaleY;
      var5 /= this.scaleZ;
      if (this.doDomainWarp) {
         FastNoiseLite.Vector3 var7 = new FastNoiseLite.Vector3((float)var1, (float)var3, (float)var5);
         this.cellNoise.DomainWarp(var7);
         class="kw">return this.cellNoise.getNoise(var7.x, var7.y, var7.z);
      } else {
         class="kw">return this.cellNoise.getNoise(var1, var3, var5);
      }
   }

   @Override
   class="kw">public double valueAt(double var1, double var3) {
      var1 /= this.scaleX;
      var3 /= this.scaleZ;
      if (this.doDomainWarp) {
         FastNoiseLite.Vector2 var5 = new FastNoiseLite.Vector2((float)var1, (float)var3);
         this.cellNoise.DomainWarp(var5);
         class="kw">return this.cellNoise.getNoise(var5.x, var5.y);
      } else {
         class="kw">return this.cellNoise.getNoise(var1, var3);
      }
   }

   @Override
   class="kw">public double valueAt(double var1) {
      var1 /= this.scaleX;
      class="kw">return this.cellNoise.getNoise((float)var1, 0.0);
   }
}