IdleTimeoutCondition class

Пакет: com.hypixel.hytale.builtin.instances.removal

Файл: com/hypixel/hytale/builtin/instances/removal/IdleTimeoutCondition.java

implements: RemovalCondition

Поля (5)

МодификаторыТипИмя
InstanceDataResource var2
World var3
Store var4
TimeResource var5
boolean var6

Методы (1)

МодификаторыВозвратСигнатура
if if(!var6)

Исходный код

Показать/скрыть
class="kw">package com.hypixel.hytale.builtin.instances.removal;

class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.component.Store;
class="kw">import com.hypixel.hytale.server.core.modules.time.TimeResource;
class="kw">import com.hypixel.hytale.server.core.universe.world.World;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.ChunkStore;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import java.util.concurrent.TimeUnit;
class="kw">import javax.annotation.Nonnull;

class="kw">public class IdleTimeoutCondition class="kw">implements RemovalCondition {
   @Nonnull
   class="kw">public class="kw">static class="kw">final BuilderCodec<IdleTimeoutCondition> CODEC = BuilderCodec.builder(IdleTimeoutCondition.class, IdleTimeoutCondition::new)
      .documentation("A condition that triggers after the world has be idle (without players) for a set time.")
      .<Double>append(new KeyedCodec<>("TimeoutSeconds", Codec.DOUBLE), (var0, var1) -> var0.timeoutSeconds = var1, var0 -> var0.timeoutSeconds)
      .documentation("How long (in seconds) the world has to be idle (without players) for before triggering.")
      .add()
      .build();
   class="kw">private double timeoutSeconds = TimeUnit.MINUTES.toSeconds(5L);

   class="kw">public IdleTimeoutCondition() {
   }

   @Override
   class="kw">public boolean shouldRemoveWorld(@Nonnull Store<ChunkStore> var1) {
      InstanceDataResource var2 = var1.getResource(InstanceDataResource.getResourceType());
      World var3 = var1.getExternalData().getWorld();
      Store var4 = var3.getEntityStore().getStore();
      TimeResource var5 = var4.getResource(TimeResource.getResourceType());
      boolean var6 = var3.getNonSpectatorPlayerCount() > 0;
      if (!var6) {
         if (var2.getIdleTimeoutTimer() == null) {
            var2.setIdleTimeoutTimer(var5.getNow().plusNanos((long)(this.timeoutSeconds * 1.0E9)));
         }

         class="kw">return var5.getNow().isAfter(var2.getIdleTimeoutTimer());
      } else {
         var2.setIdleTimeoutTimer(null);
         class="kw">return false;
      }
   }
}