WorldEmptyCondition class
Пакет: com.hypixel.hytale.builtin.instances.removal
Файл: com/hypixel/hytale/builtin/instances/removal/WorldEmptyCondition.java
implements: RemovalCondition
Поля (5)
| Модификаторы | Тип | Имя |
|---|---|---|
|
InstanceDataResource |
var2 |
|
World |
var3 |
|
TimeResource |
var4 |
|
boolean |
var5 |
|
boolean |
var6 |
Методы (3)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
|
|
if if(!var5 && var6) |
|
|
if if(var5 && !var6) |
|
|
if if(!var6 && !var5) |
Исходный код
Показать/скрыть
class="kw">package com.hypixel.hytale.builtin.instances.removal;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.component.Store;
class="kw">import com.hypixel.hytale.server.core.modules.time.TimeResource;
class="kw">import com.hypixel.hytale.server.core.universe.world.World;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.ChunkStore;
class="kw">import java.util.concurrent.TimeUnit;
class="kw">import javax.annotation.Nonnull;
class="kw">public class WorldEmptyCondition class="kw">implements RemovalCondition {
@Nonnull
class="kw">public class="kw">static class="kw">final WorldEmptyCondition INSTANCE = new WorldEmptyCondition();
@Nonnull
class="kw">public class="kw">static class="kw">final RemovalCondition[] REMOVE_WHEN_EMPTY = new RemovalCondition[]{INSTANCE};
@Nonnull
class="kw">public class="kw">static class="kw">final BuilderCodec<WorldEmptyCondition> CODEC = BuilderCodec.<WorldEmptyCondition>builder(WorldEmptyCondition.class, WorldEmptyCondition::new)
.documentation(
"A condition that triggers when the world is empty.\n\nIt will only trigger after at least one player has joined. As a safety measure it provides a timeout for waiting for a player to join in case the player disconnected before entering the world."
)
.<Double>append(new KeyedCodec<>("TimeoutSeconds", Codec.DOUBLE), (var0, var1) -> var0.timeoutSeconds = var1, var0 -> var0.timeoutSeconds)
.documentation("How long to wait (in seconds) for a player to join before closing the world.")
.add()
.build();
class="kw">private double timeoutSeconds = TimeUnit.MINUTES.toSeconds(5L);
class="kw">public WorldEmptyCondition() {
}
class="kw">public WorldEmptyCondition(double var1) {
this.timeoutSeconds = var1;
}
@Override
class="kw">public boolean shouldRemoveWorld(@Nonnull Store<ChunkStore> var1) {
InstanceDataResource var2 = var1.getResource(InstanceDataResource.getResourceType());
World var3 = var1.getExternalData().getWorld();
TimeResource var4 = var3.getEntityStore().getStore().getResource(TimeResource.getResourceType());
boolean var5 = var3.getNonSpectatorPlayerCount() > 0;
boolean var6 = var2.hadPlayer();
if (!var5 && var6) {
class="kw">return true;
}
if (var5 && !var6) {
var2.setHadPlayer(true);
var2.setWorldTimeoutTimer(null);
}
if (!var6 && !var5) {
if (var2.getWorldTimeoutTimer() == null) {
var2.setWorldTimeoutTimer(var4.getNow().plusNanos((long)(this.timeoutSeconds * 1.0E9)));
}
class="kw">return var4.getNow().isAfter(var2.getWorldTimeoutTimer());
} else {
class="kw">return false;
}
}
}