WorldEmptyCondition class

Пакет: com.hypixel.hytale.builtin.instances.removal

Файл: com/hypixel/hytale/builtin/instances/removal/WorldEmptyCondition.java

implements: RemovalCondition

Поля (5)

МодификаторыТипИмя
InstanceDataResource var2
World var3
TimeResource var4
boolean var5
boolean var6

Методы (3)

МодификаторыВозвратСигнатура
if if(!var5 && var6)
if if(var5 && !var6)
if if(!var6 && !var5)

Исходный код

Показать/скрыть
class="kw">package com.hypixel.hytale.builtin.instances.removal;

class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.component.Store;
class="kw">import com.hypixel.hytale.server.core.modules.time.TimeResource;
class="kw">import com.hypixel.hytale.server.core.universe.world.World;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.ChunkStore;
class="kw">import java.util.concurrent.TimeUnit;
class="kw">import javax.annotation.Nonnull;

class="kw">public class WorldEmptyCondition class="kw">implements RemovalCondition {
   @Nonnull
   class="kw">public class="kw">static class="kw">final WorldEmptyCondition INSTANCE = new WorldEmptyCondition();
   @Nonnull
   class="kw">public class="kw">static class="kw">final RemovalCondition[] REMOVE_WHEN_EMPTY = new RemovalCondition[]{INSTANCE};
   @Nonnull
   class="kw">public class="kw">static class="kw">final BuilderCodec<WorldEmptyCondition> CODEC = BuilderCodec.<WorldEmptyCondition>builder(WorldEmptyCondition.class, WorldEmptyCondition::new)
      .documentation(
         "A condition that triggers when the world is empty.\n\nIt will only trigger after at least one player has joined. As a safety measure it provides a timeout for waiting for a player to join in case the player disconnected before entering the world."
      )
      .<Double>append(new KeyedCodec<>("TimeoutSeconds", Codec.DOUBLE), (var0, var1) -> var0.timeoutSeconds = var1, var0 -> var0.timeoutSeconds)
      .documentation("How long to wait (in seconds) for a player to join before closing the world.")
      .add()
      .build();
   class="kw">private double timeoutSeconds = TimeUnit.MINUTES.toSeconds(5L);

   class="kw">public WorldEmptyCondition() {
   }

   class="kw">public WorldEmptyCondition(double var1) {
      this.timeoutSeconds = var1;
   }

   @Override
   class="kw">public boolean shouldRemoveWorld(@Nonnull Store<ChunkStore> var1) {
      InstanceDataResource var2 = var1.getResource(InstanceDataResource.getResourceType());
      World var3 = var1.getExternalData().getWorld();
      TimeResource var4 = var3.getEntityStore().getStore().getResource(TimeResource.getResourceType());
      boolean var5 = var3.getNonSpectatorPlayerCount() > 0;
      boolean var6 = var2.hadPlayer();
      if (!var5 && var6) {
         class="kw">return true;
      }

      if (var5 && !var6) {
         var2.setHadPlayer(true);
         var2.setWorldTimeoutTimer(null);
      }

      if (!var6 && !var5) {
         if (var2.getWorldTimeoutTimer() == null) {
            var2.setWorldTimeoutTimer(var4.getNow().plusNanos((long)(this.timeoutSeconds * 1.0E9)));
         }

         class="kw">return var4.getNow().isAfter(var2.getWorldTimeoutTimer());
      } else {
         class="kw">return false;
      }
   }
}