ActionMount class

Пакет: com.hypixel.hytale.builtin.mounts.npc

Файл: com/hypixel/hytale/builtin/mounts/npc/ActionMount.java

extends: ActionBase

Поля (12)

МодификаторыТипИмя
final String EMPTY_ROLE_ID
PlayerRef var10
Player var11
PhysicsValues var12
MovementConfig var13
MovementManager var14
Ref var7
ComponentType var7
boolean var8
NPCMountComponent var8
var8
Ref var9

Методы (4)

МодификаторыВозвратСигнатура
if if(var8 != null)
if if(var9 == null)
if if(var13 != null)
abstract super super(var1)

Исходный код

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class="kw">package com.hypixel.hytale.builtin.mounts.npc;

class="kw">import com.hypixel.hytale.builtin.mounts.NPCMountComponent;
class="kw">import com.hypixel.hytale.builtin.mounts.npc.builders.BuilderActionMount;
class="kw">import com.hypixel.hytale.component.ComponentType;
class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.component.Store;
class="kw">import com.hypixel.hytale.server.core.entity.entities.Player;
class="kw">import com.hypixel.hytale.server.core.entity.entities.player.movement.MovementConfig;
class="kw">import com.hypixel.hytale.server.core.entity.entities.player.movement.MovementManager;
class="kw">import com.hypixel.hytale.server.core.modules.entity.damage.DeathComponent;
class="kw">import com.hypixel.hytale.server.core.modules.physics.component.PhysicsValues;
class="kw">import com.hypixel.hytale.server.core.universe.PlayerRef;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import com.hypixel.hytale.server.npc.NPCPlugin;
class="kw">import com.hypixel.hytale.server.npc.asset.builder.BuilderSupport;
class="kw">import com.hypixel.hytale.server.npc.corecomponents.ActionBase;
class="kw">import com.hypixel.hytale.server.npc.instructions.ExecutionSupport;
class="kw">import com.hypixel.hytale.server.npc.sensorinfo.InfoProvider;
class="kw">import com.hypixel.hytale.server.npc.systems.RoleChangeSystem;
class="kw">import javax.annotation.Nonnull;
class="kw">import javax.annotation.Nullable;

class="kw">public class ActionMount class="kw">extends ActionBase {
   class="kw">public class="kw">static class="kw">final String EMPTY_ROLE_ID = "Empty_Role";
   class="kw">protected class="kw">final float anchorX;
   class="kw">protected class="kw">final float anchorY;
   class="kw">protected class="kw">final float anchorZ;
   class="kw">protected class="kw">final String movementConfigId;
   class="kw">protected class="kw">final int emptyRoleIndex;

   class="kw">public ActionMount(@Nonnull BuilderActionMount var1, @Nonnull BuilderSupport var2) {
      super(var1);
      this.anchorX = var1.getAnchorX(var2);
      this.anchorY = var1.getAnchorY(var2);
      this.anchorZ = var1.getAnchorZ(var2);
      this.movementConfigId = var1.getMovementConfig(var2);
      this.emptyRoleIndex = NPCPlugin.get().getIndex("Empty_Role");
   }

   @Override
   class="kw">public boolean canExecute(
      @Nonnull Ref<EntityStore> var1, @Nonnull ExecutionSupport var2, @Nullable InfoProvider var3, double var4, @Nonnull Store<EntityStore> var6
   ) {
      Ref var7 = var2.getStateSupport().getInteractionIterationTarget();
      boolean var8 = var7 != null && !var6.getArchetype(var7).contains(DeathComponent.getComponentType());
      class="kw">return super.canExecute(var1, var2, var3, var4, var6) && var8;
   }

   @Override
   class="kw">public boolean execute(
      @Nonnull Ref<EntityStore> var1, @Nonnull ExecutionSupport var2, @Nullable InfoProvider var3, double var4, @Nonnull Store<EntityStore> var6
   ) {
      super.execute(var1, var2, var3, var4, var6);
      ComponentType var7 = NPCMountComponent.getComponentType();
      NPCMountComponent var8 = var6.getComponent(var1, var7);
      if (var8 != null) {
         class="kw">return false;
      }

      var8 = var6.ensureAndGetComponent(var1, var7);
      var8.setOriginalRoleIndex(NPCPlugin.get().getIndex(var2.getRole().getRoleName()));
      Ref var9 = var2.getStateSupport().getInteractionIterationTarget();
      if (var9 == null) {
         class="kw">return false;
      }

      PlayerRef var10 = var6.getComponent(var9, PlayerRef.getComponentType());
      assert var10 != null;
      var8.setOwnerPlayerRef(var10);
      var8.setAnchor(this.anchorX, this.anchorY, this.anchorZ);
      Player var11 = var6.getComponent(var9, Player.getComponentType());
      assert var11 != null;
      PhysicsValues var12 = var6.getComponent(var9, PhysicsValues.getComponentType());
      RoleChangeSystem.requestRoleChange(var1, var2.getRole(), this.emptyRoleIndex, false, null, null, var6);
      MovementConfig var13 = MovementConfig.getAssetMap().getAsset(this.movementConfigId);
      if (var13 != null) {
         MovementManager var14 = var6.getComponent(var9, MovementManager.getComponentType());
         assert var14 != null;
         var14.setDefaultSettings(var13, var12, var11.getGameMode());
         var14.applyDefaultSettings();
         var14.update(var10.getPacketHandler());
      }

      class="kw">return true;
   }
}