TotalSustainedDamageCondition class

Пакет: com.hypixel.hytale.builtin.npccombatactionevaluator.conditions

Файл: com/hypixel/hytale/builtin/npccombatactionevaluator/conditions/TotalSustainedDamageCondition.java

extends: ScaledCurveCondition

Поля (1)

МодификаторыТипИмя
DamageMemory var6

Исходный код

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class="kw">package com.hypixel.hytale.builtin.npccombatactionevaluator.conditions;

class="kw">import com.hypixel.hytale.builtin.npccombatactionevaluator.memory.DamageMemory;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.component.ArchetypeChunk;
class="kw">import com.hypixel.hytale.component.CommandBuffer;
class="kw">import com.hypixel.hytale.component.ComponentType;
class="kw">import com.hypixel.hytale.component.Holder;
class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import com.hypixel.hytale.server.npc.decisionmaker.core.EvaluationContext;
class="kw">import com.hypixel.hytale.server.npc.decisionmaker.core.conditions.base.ScaledCurveCondition;
class="kw">import javax.annotation.Nonnull;

class="kw">public class TotalSustainedDamageCondition class="kw">extends ScaledCurveCondition {
   @Nonnull
   class="kw">public class="kw">static class="kw">final BuilderCodec<TotalSustainedDamageCondition> CODEC = BuilderCodec.builder(
         TotalSustainedDamageCondition.class, TotalSustainedDamageCondition::new, ScaledCurveCondition.ABSTRACT_CODEC
      )
      .documentation("A scaled curve condition that returns a utility value based on total damage taken during this bout of combat.")
      .build();
   class="kw">protected class="kw">static class="kw">final ComponentType<EntityStore, DamageMemory> DAMAGE_MEMORY_COMPONENT_TYPE = DamageMemory.getComponentType();

   class="kw">public TotalSustainedDamageCondition() {
   }

   @Override
   class="kw">protected double getInput(
      int var1, @Nonnull ArchetypeChunk<EntityStore> var2, Ref<EntityStore> var3, CommandBuffer<EntityStore> var4, EvaluationContext var5
   ) {
      DamageMemory var6 = var2.getComponent(var1, DAMAGE_MEMORY_COMPONENT_TYPE);
      class="kw">return var6 == null ? Double.MAX_VALUE : var6.getTotalCombatDamage();
   }

   @Override
   class="kw">public void setupNPC(@Nonnull Holder<EntityStore> var1) {
      var1.ensureComponent(DAMAGE_MEMORY_COMPONENT_TYPE);
   }
}