PlayVfxEffect class
Пакет: com.hypixel.hytale.builtin.triggervolumes.effect.builtin
Файл: com/hypixel/hytale/builtin/triggervolumes/effect/builtin/PlayVfxEffect.java
extends: TriggerEffect
Поля (4)
| Модификаторы | Тип | Имя |
|---|---|---|
|
private final EffectOrigin |
origin |
|
Store |
var2 |
|
PlayVfxEffect |
var3 |
|
Vector3d |
var3 |
Методы (7)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
|
|
Anchor Anchor(@Nonnull EffectOrigin nullxx) |
abstract |
|
EVENT EVENT(EffectOrigin.EVENT) |
|
|
if if(this.particleSystem != null) |
|
|
if if(var3 != null) |
|
|
if if(this.anchor == PlayVfxEffect.Anchor.VOLUME) |
|
|
if if(this.offset != null) |
|
|
if if(this.rotation != null) |
Исходный код
Показать/скрыть
class="kw">package com.hypixel.hytale.builtin.triggervolumes.effect.builtin;
class="kw">import com.hypixel.hytale.builtin.triggervolumes.YawRotation;
class="kw">import com.hypixel.hytale.builtin.triggervolumes.effect.EffectOrigin;
class="kw">import com.hypixel.hytale.builtin.triggervolumes.effect.TriggerContext;
class="kw">import com.hypixel.hytale.builtin.triggervolumes.effect.TriggerEffect;
class="kw">import com.hypixel.hytale.builtin.triggervolumes.effect.TriggerEventType;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.codecs.EnumCodec;
class="kw">import com.hypixel.hytale.component.Store;
class="kw">import com.hypixel.hytale.math.vector.Vector3dUtil;
class="kw">import com.hypixel.hytale.server.core.universe.world.ParticleUtil;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import javax.annotation.Nonnull;
class="kw">import javax.annotation.Nullable;
class="kw">import org.joml.Vector3d;
class="kw">public class PlayVfxEffect class="kw">extends TriggerEffect {
@Nonnull
class="kw">public class="kw">static class="kw">final BuilderCodec<PlayVfxEffect> CODEC = BuilderCodec.builder(PlayVfxEffect.class, PlayVfxEffect::new, BASE_CODEC)
.append(new KeyedCodec<>("ParticleSystem", Codec.STRING), (var0, var1) -> var0.particleSystem = var1, var0 -> var0.particleSystem)
.add()
.append(new KeyedCodec<>("Offset", Vector3dUtil.CODEC, false), (var0, var1) -> var0.offset = var1, var0 -> var0.offset)
.add()
.append(new KeyedCodec<>("Anchor", new EnumCodec<>(PlayVfxEffect.Anchor.class), false), (var0, var1) -> var0.anchor = var1, var0 -> var0.anchor)
.add()
.append(new KeyedCodec<>("Scale", Codec.FLOAT, false), (var0, var1) -> var0.scale = var1, var0 -> var0.scale)
.add()
.append(new KeyedCodec<>("Rotation", Vector3dUtil.CODEC, false), (var0, var1) -> var0.rotation = var1, var0 -> var0.rotation)
.add()
.append(new KeyedCodec<>("Duration", Codec.FLOAT, false), (var0, var1) -> var0.duration = var1, var0 -> var0.duration)
.add()
.build();
@Nullable
class="kw">private String particleSystem;
@Nonnull
class="kw">private Vector3d offset = new Vector3d();
@Nonnull
class="kw">private PlayVfxEffect.Anchor anchor = PlayVfxEffect.Anchor.VOLUME;
class="kw">private float scale = 1.0F;
@Nonnull
class="kw">private Vector3d rotation = new Vector3d();
class="kw">private float duration;
class="kw">public PlayVfxEffect() {
}
@Nonnull
class="kw">public class="kw">static PlayVfxEffect create(@Nonnull TriggerEventType var0, @Nonnull String var1, @Nonnull PlayVfxEffect.Anchor var2) {
PlayVfxEffect var3 = new PlayVfxEffect();
var3.setEventType(var0);
var3.particleSystem = var1;
var3.anchor = var2;
class="kw">return var3;
}
@Override
class="kw">public void execute(@Nonnull TriggerContext var1) {
if (this.particleSystem != null) {
Store var2 = var1.getStore();
Vector3d var3 = var1.resolveOrigin(this.anchor.origin, this.offset, TriggerContext.MissingActor.SKIP);
if (var3 != null) {
ParticleUtil.spawnParticleEffect(
this.particleSystem,
var3,
(float)Math.toRadians(this.rotation.x),
(float)Math.toRadians(this.rotation.y),
(float)Math.toRadians(this.rotation.z),
this.scale,
this.duration,
var2
);
}
}
}
@Override
class="kw">public void rotateInPlace(float var1, @Nonnull Vector3d var2) {
if (this.anchor == PlayVfxEffect.Anchor.VOLUME) {
if (this.offset != null) {
YawRotation.rotate(this.offset, var1);
}
if (this.rotation != null) {
this.rotation.x = YawRotation.addDegrees((float)this.rotation.x, var1);
}
}
}
class="kw">public enum Anchor {
VOLUME(EffectOrigin.VOLUME_ORIGIN),
ENTITY(EffectOrigin.ENTITY),
EVENT(EffectOrigin.EVENT);
@Nonnull
class="kw">private class="kw">final EffectOrigin origin;
Anchor(@Nonnull EffectOrigin nullxx) {
this.origin = nullxx;
}
}
}