RandomChanceCondition class

Пакет: com.hypixel.hytale.builtin.triggervolumes.effect.builtin.conditions

Файл: com/hypixel/hytale/builtin/triggervolumes/effect/builtin/conditions/RandomChanceCondition.java

extends: TriggerCondition

Поля (1)

МодификаторыТипИмя
RandomChanceCondition var2

Методы (1)

МодификаторыВозвратСигнатура
if if(this.chance <= 0.0F)

Исходный код

Показать/скрыть
class="kw">package com.hypixel.hytale.builtin.triggervolumes.effect.builtin.conditions;

class="kw">import com.hypixel.hytale.builtin.triggervolumes.effect.TriggerCondition;
class="kw">import com.hypixel.hytale.builtin.triggervolumes.effect.TriggerContext;
class="kw">import com.hypixel.hytale.builtin.triggervolumes.effect.TriggerEventType;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import java.util.concurrent.ThreadLocalRandom;
class="kw">import javax.annotation.Nonnull;

class="kw">public class RandomChanceCondition class="kw">extends TriggerCondition {
   @Nonnull
   class="kw">public class="kw">static class="kw">final BuilderCodec<RandomChanceCondition> CODEC = BuilderCodec.builder(RandomChanceCondition.class, RandomChanceCondition::new, BASE_CODEC)
      .append(new KeyedCodec<>("Chance", Codec.FLOAT, false), (var0, var1) -> var0.chance = var1, var0 -> var0.chance)
      .add()
      .build();
   class="kw">private float chance = 1.0F;

   class="kw">public RandomChanceCondition() {
   }

   @Nonnull
   class="kw">public class="kw">static RandomChanceCondition create(@Nonnull TriggerEventType var0, float var1) {
      RandomChanceCondition var2 = new RandomChanceCondition();
      var2.setEventType(var0);
      var2.chance = var1;
      class="kw">return var2;
   }

   @Override
   class="kw">public boolean test(@Nonnull TriggerContext var1) {
      if (this.chance <= 0.0F) {
         class="kw">return false;
      } else {
         class="kw">return this.chance >= 1.0F ? true : ThreadLocalRandom.current().nextFloat() < this.chance;
      }
   }
}