RandomChanceCondition class
Пакет: com.hypixel.hytale.builtin.triggervolumes.effect.builtin.conditions
Файл: com/hypixel/hytale/builtin/triggervolumes/effect/builtin/conditions/RandomChanceCondition.java
extends: TriggerCondition
Поля (1)
| Модификаторы | Тип | Имя |
|---|---|---|
|
RandomChanceCondition |
var2 |
Методы (1)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
|
|
if if(this.chance <= 0.0F) |
Исходный код
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class="kw">package com.hypixel.hytale.builtin.triggervolumes.effect.builtin.conditions;
class="kw">import com.hypixel.hytale.builtin.triggervolumes.effect.TriggerCondition;
class="kw">import com.hypixel.hytale.builtin.triggervolumes.effect.TriggerContext;
class="kw">import com.hypixel.hytale.builtin.triggervolumes.effect.TriggerEventType;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import java.util.concurrent.ThreadLocalRandom;
class="kw">import javax.annotation.Nonnull;
class="kw">public class RandomChanceCondition class="kw">extends TriggerCondition {
@Nonnull
class="kw">public class="kw">static class="kw">final BuilderCodec<RandomChanceCondition> CODEC = BuilderCodec.builder(RandomChanceCondition.class, RandomChanceCondition::new, BASE_CODEC)
.append(new KeyedCodec<>("Chance", Codec.FLOAT, false), (var0, var1) -> var0.chance = var1, var0 -> var0.chance)
.add()
.build();
class="kw">private float chance = 1.0F;
class="kw">public RandomChanceCondition() {
}
@Nonnull
class="kw">public class="kw">static RandomChanceCondition create(@Nonnull TriggerEventType var0, float var1) {
RandomChanceCondition var2 = new RandomChanceCondition();
var2.setEventType(var0);
var2.chance = var1;
class="kw">return var2;
}
@Override
class="kw">public boolean test(@Nonnull TriggerContext var1) {
if (this.chance <= 0.0F) {
class="kw">return false;
} else {
class="kw">return this.chance >= 1.0F ? true : ThreadLocalRandom.current().nextFloat() < this.chance;
}
}
}