BiomePrefabContent class
Пакет: com.hypixel.hytale.builtin.worldgen.modifier.content.prefab
Файл: com/hypixel/hytale/builtin/worldgen/modifier/content/prefab/BiomePrefabContent.java
extends: PrefabContent
Поля (1)
| Модификаторы | Тип | Имя |
|---|---|---|
final |
String |
ID |
Методы (3)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
protected |
PrefabPatternGenerator |
buildPatternPrefabPatternGenerator buildPattern(@Nonnull SeedString<SeedStringResource> var1) |
|
|
if if(this.prefabs.length != 0) |
|
|
if if(var1 instanceof ModifyEvents.BiomePrefabs var2) |
Исходный код
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class="kw">package com.hypixel.hytale.builtin.worldgen.modifier.content.prefab;
class="kw">import com.hypixel.hytale.builtin.worldgen.modifier.content.common.BlockMask;
class="kw">import com.hypixel.hytale.builtin.worldgen.modifier.content.common.HeightMask;
class="kw">import com.hypixel.hytale.builtin.worldgen.modifier.content.common.PointGrid;
class="kw">import com.hypixel.hytale.builtin.worldgen.modifier.event.ModifyEvent;
class="kw">import com.hypixel.hytale.builtin.worldgen.modifier.event.ModifyEvents;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.procedurallib.json.SeedString;
class="kw">import com.hypixel.hytale.server.core.asset.type.environment.config.Environment;
class="kw">import com.hypixel.hytale.server.worldgen.SeedStringResource;
class="kw">import com.hypixel.hytale.server.worldgen.container.PrefabContainer;
class="kw">import com.hypixel.hytale.server.worldgen.prefab.PrefabBaseCheck;
class="kw">import com.hypixel.hytale.server.worldgen.prefab.PrefabCategory;
class="kw">import com.hypixel.hytale.server.worldgen.prefab.PrefabPatternGenerator;
class="kw">import javax.annotation.Nonnull;
class="kw">public class BiomePrefabContent class="kw">extends PrefabContent {
class="kw">public class="kw">static class="kw">final String ID = "BiomePrefab";
class="kw">public class="kw">static class="kw">final BuilderCodec<BiomePrefabContent> CODEC = BuilderCodec.builder(BiomePrefabContent.class, BiomePrefabContent::new, PrefabContent.CODEC)
.documentation("Define a set of one or more prefabs that should be generated in the target biome(s)")
.<PointGrid>append(new KeyedCodec<>("PointGrid", PointGrid.CODEC), (var0, var1) -> var0.grid = var1, var0 -> var0.grid)
.documentation("The point grid for the prefab")
.add()
.<Boolean>append(new KeyedCodec<>("FitHeightmap", Codec.BOOLEAN), (var0, var1) -> var0.fitHeightmap = var1, var0 -> var0.fitHeightmap)
.documentation("Whether the prefab should fit to the heightmap")
.add()
.<Boolean>append(new KeyedCodec<>("Submerge", Codec.BOOLEAN), (var0, var1) -> var0.submerge = var1, var0 -> var0.submerge)
.documentation("Whether the prefab should be submerged if placed underwater")
.add()
.<PrefabBaseCheck[]>append(new KeyedCodec<>("BaseChecks", PrefabBaseCheck.ARRAY_CODEC), (var0, var1) -> var0.baseChecks = var1, var0 -> var0.baseChecks)
.documentation("List of prefab base-check rules")
.add()
.<BlockMask>append(new KeyedCodec<>("ParentMask", BlockMask.CODEC), (var0, var1) -> var0.parentMask = var1, var0 -> var0.parentMask)
.documentation("Define which blocks the prefab can be placed on")
.add()
.afterDecode(PrefabContent::rebuild)
.build();
class="kw">protected class="kw">static class="kw">final int DEFAULT_MAX_SIZE = 24;
class="kw">protected class="kw">static class="kw">final int DEFAULT_EXCLUSION_RADIUS = 0;
class="kw">protected class="kw">static class="kw">final boolean DEFAULT_DEEP_SEARCH = false;
class="kw">protected class="kw">static class="kw">final boolean DEFAULT_ON_FLUID = false;
class="kw">protected boolean fitHeightmap = false;
class="kw">protected boolean submerge = false;
class="kw">protected PointGrid grid = PointGrid.DEFAULT;
class="kw">protected BlockMask parentMask = BlockMask.REPLACE_SOLID;
class="kw">protected PrefabBaseCheck[] baseChecks = PrefabBaseCheck.EMPTY_ARRAY;
class="kw">public BiomePrefabContent() {
}
@Override
class="kw">public <T> void applyTo(ModifyEvent<T> var1) class="kw">throws Exception {
if (this.prefabs.length != 0) {
if (var1 class="kw">instanceof ModifyEvents.BiomePrefabs var2) {
var2.entries()
.add(
new PrefabContainer.PrefabContainerEntry(
this.buildPrefabs(var1.seed()), this.buildPattern(var1.seed()), Environment.getAssetMap().getIndex(this.environment.getId())
)
);
}
}
}
class="kw">protected PrefabPatternGenerator buildPattern(@Nonnull SeedString<SeedStringResource> var1) {
class="kw">return new PrefabPatternGenerator(
var1.hashCode(),
PrefabCategory.NONE,
this.grid.build(var1),
this.heightMask.getCondition(),
HeightMask.DEFAULT_HEIGHT_THRESHOLD,
this.blockMask.getBlockMask(),
this.noiseMask.build(var1),
this.parentMask.getCondition(),
this.rotations,
this.offset,
this.fitHeightmap,
false,
false,
this.submerge,
24,
0,
this.baseChecks
);
}
}