Vector2dUtil class
Пакет: com.hypixel.hytale.math.vector
Файл: com/hypixel/hytale/math/vector/Vector2dUtil.java
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class="kw">package com.hypixel.hytale.math.vector;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.schema.metadata.ui.UIDisplayMode;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import com.hypixel.hytale.math.codec.Vector2dArrayCodec;
class="kw">import javax.annotation.Nonnull;
class="kw">import org.joml.Vector2d;
class="kw">import org.joml.Vector2dc;
class="kw">public class="kw">final class Vector2dUtil {
@Nonnull
class="kw">public class="kw">static class="kw">final BuilderCodec<Vector2d> CODEC = BuilderCodec.builder(Vector2d.class, Vector2d::new)
.metadata(UIDisplayMode.COMPACT)
.<Double>appendInherited(new KeyedCodec<>("X", Codec.DOUBLE), (var0, var1) -> var0.x = var1, var0 -> var0.x, (var0, var1) -> var0.x = var1.x)
.addValidator(Validators.nonNull())
.add()
.<Double>appendInherited(new KeyedCodec<>("Y", Codec.DOUBLE), (var0, var1) -> var0.y = var1, var0 -> var0.y, (var0, var1) -> var0.y = var1.y)
.addValidator(Validators.nonNull())
.add()
.build();
@Deprecated
class="kw">public class="kw">static class="kw">final Vector2dArrayCodec AS_ARRAY_CODEC = new Vector2dArrayCodec();
class="kw">public class="kw">static class="kw">final Vector2dc ZERO = new Vector2d(0.0, 0.0);
class="kw">public class="kw">static class="kw">final Vector2dc UP = new Vector2d(0.0, 1.0);
class="kw">public class="kw">static class="kw">final Vector2dc POS_Y = UP;
class="kw">public class="kw">static class="kw">final Vector2dc DOWN = new Vector2d(0.0, -1.0);
class="kw">public class="kw">static class="kw">final Vector2dc NEG_Y = DOWN;
class="kw">public class="kw">static class="kw">final Vector2dc RIGHT = new Vector2d(1.0, 0.0);
class="kw">public class="kw">static class="kw">final Vector2dc POS_X = RIGHT;
class="kw">public class="kw">static class="kw">final Vector2dc LEFT = new Vector2d(-1.0, 0.0);
class="kw">public class="kw">static class="kw">final Vector2dc NEG_X = LEFT;
class="kw">public class="kw">static class="kw">final Vector2dc ALL_ONES = new Vector2d(1.0, 1.0);
class="kw">public class="kw">static class="kw">final Vector2dc[] DIRECTIONS = new Vector2dc[]{UP, DOWN, LEFT, RIGHT};
class="kw">private Vector2dUtil() {
}
}