Vector2iUtil class
Пакет: com.hypixel.hytale.math.vector
Файл: com/hypixel/hytale/math/vector/Vector2iUtil.java
Исходный код
Показать/скрыть
class="kw">package com.hypixel.hytale.math.vector;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.schema.metadata.ui.UIDisplayMode;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import javax.annotation.Nonnull;
class="kw">import org.joml.Vector2i;
class="kw">import org.joml.Vector2ic;
class="kw">public class="kw">final class Vector2iUtil {
@Nonnull
class="kw">public class="kw">static class="kw">final BuilderCodec<Vector2i> CODEC = BuilderCodec.builder(Vector2i.class, Vector2i::new)
.metadata(UIDisplayMode.COMPACT)
.<Integer>appendInherited(new KeyedCodec<>("X", Codec.INTEGER), (var0, var1) -> var0.x = var1, var0 -> var0.x, (var0, var1) -> var0.x = var1.x)
.addValidator(Validators.nonNull())
.add()
.<Integer>appendInherited(new KeyedCodec<>("Y", Codec.INTEGER), (var0, var1) -> var0.y = var1, var0 -> var0.y, (var0, var1) -> var0.y = var1.y)
.addValidator(Validators.nonNull())
.add()
.build();
class="kw">public class="kw">static class="kw">final Vector2ic ZERO = new Vector2i(0, 0);
class="kw">public class="kw">static class="kw">final Vector2ic UP = new Vector2i(0, 1);
class="kw">public class="kw">static class="kw">final Vector2ic POS_Y = UP;
class="kw">public class="kw">static class="kw">final Vector2ic DOWN = new Vector2i(0, -1);
class="kw">public class="kw">static class="kw">final Vector2ic NEG_Y = DOWN;
class="kw">public class="kw">static class="kw">final Vector2ic RIGHT = new Vector2i(1, 0);
class="kw">public class="kw">static class="kw">final Vector2ic POS_X = RIGHT;
class="kw">public class="kw">static class="kw">final Vector2ic LEFT = new Vector2i(-1, 0);
class="kw">public class="kw">static class="kw">final Vector2ic NEG_X = LEFT;
class="kw">public class="kw">static class="kw">final Vector2ic ALL_ONES = new Vector2i(1, 1);
class="kw">public class="kw">static class="kw">final Vector2ic[] DIRECTIONS = new Vector2ic[]{UP, DOWN, LEFT, RIGHT};
class="kw">private Vector2iUtil() {
}
}