FluidFX class
Пакет: com.hypixel.hytale.protocol
Файл: com/hypixel/hytale/protocol/FluidFX.java
Поля (31)
| Модификаторы | Тип | Имя |
|---|---|---|
final |
int |
NULLABLE_BIT_FIELD_SIZE |
|
int |
var1 |
|
FluidFX |
var1 |
|
FluidParticle |
var10 |
|
|
var10 |
|
FluidFX |
var11 |
|
long |
var2 |
|
byte |
var2 |
|
byte |
var2 |
|
byte |
var2 |
|
byte |
var2 |
|
byte |
var2 |
|
byte |
var2 |
|
int |
var3 |
|
byte |
var3 |
|
|
var3 |
|
|
var3 |
|
|
var3 |
|
|
var3 |
|
|
var3 |
|
|
var3 |
|
int |
var4 |
|
int |
var4 |
|
|
var4 |
|
int |
var4 |
|
int |
var5 |
|
ReadCursor |
var5 |
|
String |
var6 |
|
|
var6 |
|
int |
var7 |
|
long |
var8 |
Методы (67)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
public |
FluidFX |
cloneFluidFX clone() |
public |
int |
computeSizeint computeSize() |
abstract |
return |
getColorFilterreturn getColorFilter(var0, 0) |
static |
float |
getColorSaturationfloat getColorSaturation(MemorySegment var0) |
static |
float |
getColorSaturationfloat getColorSaturation(MemorySegment var0, int var1) |
abstract |
return |
getColorSaturationreturn getColorSaturation(var0, 0) |
static |
float |
getDistortionAmplitudefloat getDistortionAmplitude(MemorySegment var0) |
static |
float |
getDistortionAmplitudefloat getDistortionAmplitude(MemorySegment var0, int var1) |
abstract |
return |
getDistortionAmplitudereturn getDistortionAmplitude(var0, 0) |
static |
float |
getDistortionFrequencyfloat getDistortionFrequency(MemorySegment var0) |
static |
float |
getDistortionFrequencyfloat getDistortionFrequency(MemorySegment var0, int var1) |
abstract |
return |
getDistortionFrequencyreturn getDistortionFrequency(var0, 0) |
abstract |
return |
getFogColorreturn getFogColor(var0, 0) |
static |
float |
getFogDepthFallofffloat getFogDepthFalloff(MemorySegment var0) |
static |
float |
getFogDepthFallofffloat getFogDepthFalloff(MemorySegment var0, int var1) |
abstract |
return |
getFogDepthFalloffreturn getFogDepthFalloff(var0, 0) |
static |
float |
getFogDepthStartfloat getFogDepthStart(MemorySegment var0) |
static |
float |
getFogDepthStartfloat getFogDepthStart(MemorySegment var0, int var1) |
abstract |
return |
getFogDepthStartreturn getFogDepthStart(var0, 0) |
abstract |
return |
getFogDistancereturn getFogDistance(var0, 0) |
static |
FluidFog |
getFogModeFluidFog getFogMode(MemorySegment var0) |
static |
FluidFog |
getFogModeFluidFog getFogMode(MemorySegment var0, int var1) |
abstract |
return |
getFogModereturn getFogMode(var0, 0) |
abstract |
return |
getIdreturn getId(var0, 0) |
abstract |
return |
getMovementSettingsreturn getMovementSettings(var0, 0) |
abstract |
return |
getParticlereturn getParticle(var0, 0) |
static |
ShaderType |
getShaderShaderType getShader(MemorySegment var0) |
static |
ShaderType |
getShaderShaderType getShader(MemorySegment var0, int var1) |
abstract |
return |
getShaderreturn getShader(var0, 0) |
static |
int |
getValidatedOffsetint getValidatedOffset(MemorySegment var0, int var1, int var2, int var3, String var4) |
static |
boolean |
hasColorFilterboolean hasColorFilter(MemorySegment var0, int var1) |
static |
boolean |
hasFogColorboolean hasFogColor(MemorySegment var0, int var1) |
static |
boolean |
hasFogDistanceboolean hasFogDistance(MemorySegment var0, int var1) |
static |
boolean |
hasIdboolean hasId(MemorySegment var0, int var1) |
static |
boolean |
hasMovementSettingsboolean hasMovementSettings(MemorySegment var0, int var1) |
static |
boolean |
hasParticleboolean hasParticle(MemorySegment var0, int var1) |
|
|
if if(var1 < 0) |
|
|
if if(var4 != var2) |
|
|
if if(var2 != null) |
|
|
if if(this.fogColor != null) |
|
|
if if(this.fogDistance != null) |
|
|
if if(this.colorFilter != null) |
|
|
if if(this.movementSettings != null) |
|
|
if if(this.id != null) |
|
|
if if(this.particle != null) |
|
|
if if(this.fogColor != null) |
|
|
if if(this.fogDistance != null) |
|
|
if if(this.colorFilter != null) |
|
|
if if(this.movementSettings != null) |
|
|
if if(this.id != null) |
|
|
if if(this.particle != null) |
|
|
if if(this.id != null) |
|
|
if if(this.particle != null) |
|
|
if if(this == var1) |
static |
void |
requireBoundsvoid requireBounds(MemorySegment var0, int var1) |
abstract |
|
requireBounds requireBounds(var0, var1) |
static |
void |
requireSlotvoid requireSlot(MemorySegment var0, int var1, int var2, String var3) |
abstract |
|
requireSlot requireSlot(var0, var1 + 61, var4, "Id") |
abstract |
|
requireSlot requireSlot(var0, var1 + 61, -1, "Id") |
abstract |
|
requireSlot requireSlot(var0, var1 + 65, var4, "Particle") |
abstract |
|
requireSlot requireSlot(var0, var1 + 65, -1, "Particle") |
public |
int |
serializeint serialize(@Nonnull MemorySegment var1, int var2) |
static |
FluidFX |
toObjectFluidFX toObject(MemorySegment var0) |
static |
FluidFX |
toObjectFluidFX toObject(MemorySegment var0, int var1) |
static |
FluidFX |
toObjectFluidFX toObject(MemorySegment var0, int var1, @Nullable ReadCursor var2) |
abstract |
return |
toObjectreturn toObject(var0, 0, null) |
abstract |
return |
toObjectreturn toObject(var0, var1, null) |
Исходный код
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class="kw">package com.hypixel.hytale.protocol;
class="kw">import com.hypixel.hytale.protocol.io.PacketIO;
class="kw">import com.hypixel.hytale.protocol.io.ProtocolException;
class="kw">import com.hypixel.hytale.protocol.io.ReadCursor;
class="kw">import com.hypixel.hytale.protocol.io.VarInt;
class="kw">import java.lang.foreign.MemorySegment;
class="kw">import java.util.Objects;
class="kw">import javax.annotation.Nonnull;
class="kw">import javax.annotation.Nullable;
class="kw">public class FluidFX {
class="kw">public class="kw">static class="kw">final int NULLABLE_BIT_FIELD_SIZE = 1;
class="kw">public class="kw">static class="kw">final int FIXED_BLOCK_SIZE = 61;
class="kw">public class="kw">static class="kw">final int VARIABLE_FIELD_COUNT = 2;
class="kw">public class="kw">static class="kw">final int VARIABLE_BLOCK_START = 69;
class="kw">public class="kw">static class="kw">final int MAX_SIZE = 32768087;
@Nullable
class="kw">public String id;
@Nonnull
class="kw">public ShaderType shader = ShaderType.None;
@Nonnull
class="kw">public FluidFog fogMode = FluidFog.Color;
@Nullable
class="kw">public Color fogColor;
@Nullable
class="kw">public NearFar fogDistance;
class="kw">public float fogDepthStart;
class="kw">public float fogDepthFalloff;
@Nullable
class="kw">public Color colorFilter;
class="kw">public float colorSaturation;
class="kw">public float distortionAmplitude;
class="kw">public float distortionFrequency;
@Nullable
class="kw">public FluidParticle particle;
@Nullable
class="kw">public FluidFXMovementSettings movementSettings;
class="kw">public FluidFX() {
}
class="kw">public FluidFX(
@Nullable String var1,
@Nonnull ShaderType var2,
@Nonnull FluidFog var3,
@Nullable Color var4,
@Nullable NearFar var5,
float var6,
float var7,
@Nullable Color var8,
float var9,
float var10,
float var11,
@Nullable FluidParticle var12,
@Nullable FluidFXMovementSettings var13
) {
this.id = var1;
this.shader = var2;
this.fogMode = var3;
this.fogColor = var4;
this.fogDistance = var5;
this.fogDepthStart = var6;
this.fogDepthFalloff = var7;
this.colorFilter = var8;
this.colorSaturation = var9;
this.distortionAmplitude = var10;
this.distortionFrequency = var11;
this.particle = var12;
this.movementSettings = var13;
}
class="kw">public FluidFX(@Nonnull FluidFX var1) {
this.id = var1.id;
this.shader = var1.shader;
this.fogMode = var1.fogMode;
this.fogColor = var1.fogColor;
this.fogDistance = var1.fogDistance;
this.fogDepthStart = var1.fogDepthStart;
this.fogDepthFalloff = var1.fogDepthFalloff;
this.colorFilter = var1.colorFilter;
this.colorSaturation = var1.colorSaturation;
this.distortionAmplitude = var1.distortionAmplitude;
this.distortionFrequency = var1.distortionFrequency;
this.particle = var1.particle;
this.movementSettings = var1.movementSettings;
}
class="kw">public class="kw">static void requireBounds(MemorySegment var0, int var1) {
if (var1 < 0) {
throw ProtocolException.invalidOffset("FluidFX", var1, (int)var0.byteSize());
}
long var2 = var1 + 69L;
if (var2 > var0.byteSize()) {
throw ProtocolException.bufferTooSmall("FluidFX", (int)Math.min(var2, 2147483647L), (int)var0.byteSize());
}
}
@Nullable
class="kw">public class="kw">static String getId(MemorySegment var0) {
class="kw">return getId(var0, 0);
}
@Nullable
class="kw">public class="kw">static String getId(MemorySegment var0, int var1) {
class="kw">return hasId(var0, var1) ? PacketIO.readVarString("Id", var0, var1 + getValidatedOffset(var0, var1, 61, 69, "Id"), 4096000) : null;
}
class="kw">public class="kw">static ShaderType getShader(MemorySegment var0) {
class="kw">return getShader(var0, 0);
}
class="kw">public class="kw">static ShaderType getShader(MemorySegment var0, int var1) {
class="kw">return ShaderType.fromValue(var0.get(PacketIO.PROTO_BYTE, var1 + 1));
}
class="kw">public class="kw">static FluidFog getFogMode(MemorySegment var0) {
class="kw">return getFogMode(var0, 0);
}
class="kw">public class="kw">static FluidFog getFogMode(MemorySegment var0, int var1) {
class="kw">return FluidFog.fromValue(var0.get(PacketIO.PROTO_BYTE, var1 + 2));
}
@Nullable
class="kw">public class="kw">static Color getFogColor(MemorySegment var0) {
class="kw">return getFogColor(var0, 0);
}
@Nullable
class="kw">public class="kw">static Color getFogColor(MemorySegment var0, int var1) {
class="kw">return hasFogColor(var0, var1) ? Color.toObject(var0, var1 + 3) : null;
}
@Nullable
class="kw">public class="kw">static NearFar getFogDistance(MemorySegment var0) {
class="kw">return getFogDistance(var0, 0);
}
@Nullable
class="kw">public class="kw">static NearFar getFogDistance(MemorySegment var0, int var1) {
class="kw">return hasFogDistance(var0, var1) ? NearFar.toObject(var0, var1 + 6) : null;
}
class="kw">public class="kw">static float getFogDepthStart(MemorySegment var0) {
class="kw">return getFogDepthStart(var0, 0);
}
class="kw">public class="kw">static float getFogDepthStart(MemorySegment var0, int var1) {
class="kw">return PacketIO.requireFinite(var0.get(PacketIO.PROTO_FLOAT, var1 + 14), "FogDepthStart");
}
class="kw">public class="kw">static float getFogDepthFalloff(MemorySegment var0) {
class="kw">return getFogDepthFalloff(var0, 0);
}
class="kw">public class="kw">static float getFogDepthFalloff(MemorySegment var0, int var1) {
class="kw">return PacketIO.requireFinite(var0.get(PacketIO.PROTO_FLOAT, var1 + 18), "FogDepthFalloff");
}
@Nullable
class="kw">public class="kw">static Color getColorFilter(MemorySegment var0) {
class="kw">return getColorFilter(var0, 0);
}
@Nullable
class="kw">public class="kw">static Color getColorFilter(MemorySegment var0, int var1) {
class="kw">return hasColorFilter(var0, var1) ? Color.toObject(var0, var1 + 22) : null;
}
class="kw">public class="kw">static float getColorSaturation(MemorySegment var0) {
class="kw">return getColorSaturation(var0, 0);
}
class="kw">public class="kw">static float getColorSaturation(MemorySegment var0, int var1) {
class="kw">return PacketIO.requireFinite(var0.get(PacketIO.PROTO_FLOAT, var1 + 25), "ColorSaturation");
}
class="kw">public class="kw">static float getDistortionAmplitude(MemorySegment var0) {
class="kw">return getDistortionAmplitude(var0, 0);
}
class="kw">public class="kw">static float getDistortionAmplitude(MemorySegment var0, int var1) {
class="kw">return PacketIO.requireFinite(var0.get(PacketIO.PROTO_FLOAT, var1 + 29), "DistortionAmplitude");
}
class="kw">public class="kw">static float getDistortionFrequency(MemorySegment var0) {
class="kw">return getDistortionFrequency(var0, 0);
}
class="kw">public class="kw">static float getDistortionFrequency(MemorySegment var0, int var1) {
class="kw">return PacketIO.requireFinite(var0.get(PacketIO.PROTO_FLOAT, var1 + 33), "DistortionFrequency");
}
@Nullable
class="kw">public class="kw">static FluidParticle getParticle(MemorySegment var0) {
class="kw">return getParticle(var0, 0);
}
@Nullable
class="kw">public class="kw">static FluidParticle getParticle(MemorySegment var0, int var1) {
class="kw">return hasParticle(var0, var1) ? FluidParticle.toObject(var0, var1 + getValidatedOffset(var0, var1, 65, 69, "Particle")) : null;
}
@Nullable
class="kw">public class="kw">static FluidFXMovementSettings getMovementSettings(MemorySegment var0) {
class="kw">return getMovementSettings(var0, 0);
}
@Nullable
class="kw">public class="kw">static FluidFXMovementSettings getMovementSettings(MemorySegment var0, int var1) {
class="kw">return hasMovementSettings(var0, var1) ? FluidFXMovementSettings.toObject(var0, var1 + 37) : null;
}
class="kw">public class="kw">static boolean hasFogColor(MemorySegment var0, int var1) {
byte var2 = var0.get(PacketIO.PROTO_BYTE, var1 + 0);
class="kw">return (var2 & 1) != 0;
}
class="kw">public class="kw">static boolean hasFogDistance(MemorySegment var0, int var1) {
byte var2 = var0.get(PacketIO.PROTO_BYTE, var1 + 0);
class="kw">return (var2 & 2) != 0;
}
class="kw">public class="kw">static boolean hasColorFilter(MemorySegment var0, int var1) {
byte var2 = var0.get(PacketIO.PROTO_BYTE, var1 + 0);
class="kw">return (var2 & 4) != 0;
}
class="kw">public class="kw">static boolean hasMovementSettings(MemorySegment var0, int var1) {
byte var2 = var0.get(PacketIO.PROTO_BYTE, var1 + 0);
class="kw">return (var2 & 8) != 0;
}
class="kw">public class="kw">static boolean hasId(MemorySegment var0, int var1) {
byte var2 = var0.get(PacketIO.PROTO_BYTE, var1 + 0);
class="kw">return (var2 & 16) != 0;
}
class="kw">public class="kw">static boolean hasParticle(MemorySegment var0, int var1) {
byte var2 = var0.get(PacketIO.PROTO_BYTE, var1 + 0);
class="kw">return (var2 & 32) != 0;
}
class="kw">private class="kw">static int getValidatedOffset(MemorySegment var0, int var1, int var2, int var3, String var4) {
int var5 = var0.get(PacketIO.PROTO_INT, var1 + var2);
if (var5 >= 0 && var5 <= var0.byteSize() - var1 - var3) {
class="kw">return var3 + var5;
} else {
throw ProtocolException.invalidOffset(var4, var5, (int)var0.byteSize());
}
}
class="kw">private class="kw">static void requireSlot(MemorySegment var0, int var1, int var2, String var3) {
int var4 = var0.get(PacketIO.PROTO_INT, var1);
if (var4 != var2) {
throw ProtocolException.nonCanonicalLayout(var3, var4, var2);
}
}
class="kw">public class="kw">static FluidFX toObject(MemorySegment var0) {
class="kw">return toObject(var0, 0, null);
}
class="kw">public class="kw">static FluidFX toObject(MemorySegment var0, int var1) {
class="kw">return toObject(var0, var1, null);
}
class="kw">public class="kw">static FluidFX toObject(MemorySegment var0, int var1, @Nullable ReadCursor var2) {
requireBounds(var0, var1);
int var3 = var1 + 69;
int var4 = 0;
ReadCursor var5 = var2 != null ? var2 : new ReadCursor();
String var6 = null;
if (hasId(var0, var1)) {
requireSlot(var0, var1 + 61, var4, "Id");
int var7 = var3 + var4;
long var8 = VarInt.getWithLength(var0, var7);
var6 = PacketIO.readVarString("Id", var0, var7, 0, 4096000, var8);
var4 += (int)var8 + (int)(var8 >>> 32);
} else {
requireSlot(var0, var1 + 61, -1, "Id");
}
FluidParticle var10 = null;
if (hasParticle(var0, var1)) {
requireSlot(var0, var1 + 65, var4, "Particle");
var10 = FluidParticle.toObject(var0, var3 + var4, var5);
var4 = var5.position - var3;
} else {
requireSlot(var0, var1 + 65, -1, "Particle");
}
FluidFX var11 = new FluidFX(
var6,
ShaderType.fromValue(var0.get(PacketIO.PROTO_BYTE, var1 + 1)),
FluidFog.fromValue(var0.get(PacketIO.PROTO_BYTE, var1 + 2)),
hasFogColor(var0, var1) ? Color.toObject(var0, var1 + 3) : null,
hasFogDistance(var0, var1) ? NearFar.toObject(var0, var1 + 6) : null,
PacketIO.requireFinite(var0.get(PacketIO.PROTO_FLOAT, var1 + 14), "FogDepthStart"),
PacketIO.requireFinite(var0.get(PacketIO.PROTO_FLOAT, var1 + 18), "FogDepthFalloff"),
hasColorFilter(var0, var1) ? Color.toObject(var0, var1 + 22) : null,
PacketIO.requireFinite(var0.get(PacketIO.PROTO_FLOAT, var1 + 25), "ColorSaturation"),
PacketIO.requireFinite(var0.get(PacketIO.PROTO_FLOAT, var1 + 29), "DistortionAmplitude"),
PacketIO.requireFinite(var0.get(PacketIO.PROTO_FLOAT, var1 + 33), "DistortionFrequency"),
var10,
hasMovementSettings(var0, var1) ? FluidFXMovementSettings.toObject(var0, var1 + 37) : null
);
if (var2 != null) {
var2.position = var3 + var4;
}
class="kw">return var11;
}
class="kw">public int serialize(@Nonnull MemorySegment var1, int var2) {
byte var3 = 0;
if (this.fogColor != null) {
var3 = (byte)(var3 | 1);
}
if (this.fogDistance != null) {
var3 = (byte)(var3 | 2);
}
if (this.colorFilter != null) {
var3 = (byte)(var3 | 4);
}
if (this.movementSettings != null) {
var3 = (byte)(var3 | 8);
}
if (this.id != null) {
var3 = (byte)(var3 | 16);
}
if (this.particle != null) {
var3 = (byte)(var3 | 32);
}
var1.set(PacketIO.PROTO_BYTE, var2 + 0, var3);
var1.set(PacketIO.PROTO_BYTE, var2 + 1, (byte)this.shader.getValue());
var1.set(PacketIO.PROTO_BYTE, var2 + 2, (byte)this.fogMode.getValue());
if (this.fogColor != null) {
this.fogColor.serialize(var1, var2 + 3);
} else {
var1.asSlice(var2 + 3, 3L).fill((byte)0);
}
if (this.fogDistance != null) {
this.fogDistance.serialize(var1, var2 + 6);
} else {
var1.asSlice(var2 + 6, 8L).fill((byte)0);
}
PacketIO.requireFinite(this.fogDepthStart, "FogDepthStart");
var1.set(PacketIO.PROTO_FLOAT, var2 + 14, this.fogDepthStart);
PacketIO.requireFinite(this.fogDepthFalloff, "FogDepthFalloff");
var1.set(PacketIO.PROTO_FLOAT, var2 + 18, this.fogDepthFalloff);
if (this.colorFilter != null) {
this.colorFilter.serialize(var1, var2 + 22);
} else {
var1.asSlice(var2 + 22, 3L).fill((byte)0);
}
PacketIO.requireFinite(this.colorSaturation, "ColorSaturation");
var1.set(PacketIO.PROTO_FLOAT, var2 + 25, this.colorSaturation);
PacketIO.requireFinite(this.distortionAmplitude, "DistortionAmplitude");
var1.set(PacketIO.PROTO_FLOAT, var2 + 29, this.distortionAmplitude);
PacketIO.requireFinite(this.distortionFrequency, "DistortionFrequency");
var1.set(PacketIO.PROTO_FLOAT, var2 + 33, this.distortionFrequency);
if (this.movementSettings != null) {
this.movementSettings.serialize(var1, var2 + 37);
} else {
var1.asSlice(var2 + 37, 24L).fill((byte)0);
}
int var4 = var2 + 69;
if (this.id != null) {
var1.set(PacketIO.PROTO_INT, var2 + 61, var4 - var2 - 69);
var4 += PacketIO.writeVarString(var1, var4, this.id, 4096000);
} else {
var1.set(PacketIO.PROTO_INT, var2 + 61, -1);
}
if (this.particle != null) {
var1.set(PacketIO.PROTO_INT, var2 + 65, var4 - var2 - 69);
var4 += this.particle.serialize(var1, var4);
} else {
var1.set(PacketIO.PROTO_INT, var2 + 65, -1);
}
class="kw">return var4 - var2;
}
class="kw">public int computeSize() {
int var1 = 69;
if (this.id != null) {
var1 += PacketIO.stringSize(this.id);
}
if (this.particle != null) {
var1 += this.particle.computeSize();
}
class="kw">return var1;
}
class="kw">public FluidFX clone() {
FluidFX var1 = new FluidFX();
var1.id = this.id;
var1.shader = this.shader;
var1.fogMode = this.fogMode;
var1.fogColor = this.fogColor != null ? this.fogColor.clone() : null;
var1.fogDistance = this.fogDistance != null ? this.fogDistance.clone() : null;
var1.fogDepthStart = this.fogDepthStart;
var1.fogDepthFalloff = this.fogDepthFalloff;
var1.colorFilter = this.colorFilter != null ? this.colorFilter.clone() : null;
var1.colorSaturation = this.colorSaturation;
var1.distortionAmplitude = this.distortionAmplitude;
var1.distortionFrequency = this.distortionFrequency;
var1.particle = this.particle != null ? this.particle.clone() : null;
var1.movementSettings = this.movementSettings != null ? this.movementSettings.clone() : null;
class="kw">return var1;
}
@Override
class="kw">public boolean equals(Object var1) {
if (this == var1) {
class="kw">return true;
} else {
class="kw">return !(var1 class="kw">instanceof FluidFX var2)
? false
: Objects.equals(this.id, var2.id)
&& Objects.equals(this.shader, var2.shader)
&& Objects.equals(this.fogMode, var2.fogMode)
&& Objects.equals(this.fogColor, var2.fogColor)
&& Objects.equals(this.fogDistance, var2.fogDistance)
&& this.fogDepthStart == var2.fogDepthStart
&& this.fogDepthFalloff == var2.fogDepthFalloff
&& Objects.equals(this.colorFilter, var2.colorFilter)
&& this.colorSaturation == var2.colorSaturation
&& this.distortionAmplitude == var2.distortionAmplitude
&& this.distortionFrequency == var2.distortionFrequency
&& Objects.equals(this.particle, var2.particle)
&& Objects.equals(this.movementSettings, var2.movementSettings);
}
}
@Override
class="kw">public int hashCode() {
class="kw">return Objects.hash(
this.id,
this.shader,
this.fogMode,
this.fogColor,
this.fogDistance,
this.fogDepthStart,
this.fogDepthFalloff,
this.colorFilter,
this.colorSaturation,
this.distortionAmplitude,
this.distortionFrequency,
this.particle,
this.movementSettings
);
}
}