AssetEditorSetGameTime class
Пакет: com.hypixel.hytale.protocol.packets.asseteditor
Файл: com/hypixel/hytale/protocol/packets/asseteditor/AssetEditorSetGameTime.java
implements: Packet, ToServerPacket
Поля (7)
| Модификаторы | Тип | Имя |
|---|---|---|
final |
int |
PACKET_ID |
|
AssetEditorSetGameTime |
var1 |
|
long |
var2 |
|
byte |
var2 |
|
AssetEditorSetGameTime |
var3 |
|
byte |
var3 |
|
|
var3 |
Методы (18)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
public |
AssetEditorSetGameTime |
cloneAssetEditorSetGameTime clone() |
abstract |
return |
getGameTimereturn getGameTime(var0, 0) |
static |
boolean |
getPausedboolean getPaused(MemorySegment var0) |
static |
boolean |
getPausedboolean getPaused(MemorySegment var0, int var1) |
abstract |
return |
getPausedreturn getPaused(var0, 0) |
static |
boolean |
hasGameTimeboolean hasGameTime(MemorySegment var0, int var1) |
|
|
if if(var1 < 0) |
|
|
if if(var2 != null) |
|
|
if if(this.gameTime != null) |
|
|
if if(this.gameTime != null) |
|
|
if if(this == var1) |
static |
void |
requireBoundsvoid requireBounds(MemorySegment var0, int var1) |
abstract |
|
requireBounds requireBounds(var0, var1) |
static |
AssetEditorSetGameTime |
toObjectAssetEditorSetGameTime toObject(MemorySegment var0) |
static |
AssetEditorSetGameTime |
toObjectAssetEditorSetGameTime toObject(MemorySegment var0, int var1) |
static |
AssetEditorSetGameTime |
toObjectAssetEditorSetGameTime toObject(MemorySegment var0, int var1, @Nullable ReadCursor var2) |
abstract |
return |
toObjectreturn toObject(var0, 0, null) |
abstract |
return |
toObjectreturn toObject(var0, var1, null) |
Исходный код
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class="kw">package com.hypixel.hytale.protocol.packets.asseteditor;
class="kw">import com.hypixel.hytale.protocol.InstantData;
class="kw">import com.hypixel.hytale.protocol.NetworkChannel;
class="kw">import com.hypixel.hytale.protocol.Packet;
class="kw">import com.hypixel.hytale.protocol.ToServerPacket;
class="kw">import com.hypixel.hytale.protocol.io.PacketIO;
class="kw">import com.hypixel.hytale.protocol.io.ProtocolException;
class="kw">import com.hypixel.hytale.protocol.io.ReadCursor;
class="kw">import java.lang.foreign.MemorySegment;
class="kw">import java.util.Objects;
class="kw">import javax.annotation.Nonnull;
class="kw">import javax.annotation.Nullable;
class="kw">public class AssetEditorSetGameTime class="kw">implements Packet, ToServerPacket {
class="kw">public class="kw">static class="kw">final int PACKET_ID = 352;
class="kw">public class="kw">static class="kw">final boolean IS_COMPRESSED = false;
class="kw">public class="kw">static class="kw">final int NULLABLE_BIT_FIELD_SIZE = 1;
class="kw">public class="kw">static class="kw">final int FIXED_BLOCK_SIZE = 14;
class="kw">public class="kw">static class="kw">final int VARIABLE_FIELD_COUNT = 0;
class="kw">public class="kw">static class="kw">final int VARIABLE_BLOCK_START = 14;
class="kw">public class="kw">static class="kw">final int MAX_SIZE = 14;
@Nullable
class="kw">public InstantData gameTime;
class="kw">public boolean paused;
@Override
class="kw">public int getId() {
class="kw">return 352;
}
@Override
class="kw">public NetworkChannel getChannel() {
class="kw">return NetworkChannel.Default;
}
class="kw">public AssetEditorSetGameTime() {
}
class="kw">public AssetEditorSetGameTime(@Nullable InstantData var1, boolean var2) {
this.gameTime = var1;
this.paused = var2;
}
class="kw">public AssetEditorSetGameTime(@Nonnull AssetEditorSetGameTime var1) {
this.gameTime = var1.gameTime;
this.paused = var1.paused;
}
class="kw">public class="kw">static void requireBounds(MemorySegment var0, int var1) {
if (var1 < 0) {
throw ProtocolException.invalidOffset("AssetEditorSetGameTime", var1, (int)var0.byteSize());
}
long var2 = var1 + 14L;
if (var2 > var0.byteSize()) {
throw ProtocolException.bufferTooSmall("AssetEditorSetGameTime", (int)Math.min(var2, 2147483647L), (int)var0.byteSize());
}
}
@Nullable
class="kw">public class="kw">static InstantData getGameTime(MemorySegment var0) {
class="kw">return getGameTime(var0, 0);
}
@Nullable
class="kw">public class="kw">static InstantData getGameTime(MemorySegment var0, int var1) {
class="kw">return hasGameTime(var0, var1) ? InstantData.toObject(var0, var1 + 1) : null;
}
class="kw">public class="kw">static boolean getPaused(MemorySegment var0) {
class="kw">return getPaused(var0, 0);
}
class="kw">public class="kw">static boolean getPaused(MemorySegment var0, int var1) {
class="kw">return var0.get(PacketIO.PROTO_BOOL, var1 + 13);
}
class="kw">public class="kw">static boolean hasGameTime(MemorySegment var0, int var1) {
byte var2 = var0.get(PacketIO.PROTO_BYTE, var1 + 0);
class="kw">return (var2 & 1) != 0;
}
class="kw">public class="kw">static AssetEditorSetGameTime toObject(MemorySegment var0) {
class="kw">return toObject(var0, 0, null);
}
class="kw">public class="kw">static AssetEditorSetGameTime toObject(MemorySegment var0, int var1) {
class="kw">return toObject(var0, var1, null);
}
class="kw">public class="kw">static AssetEditorSetGameTime toObject(MemorySegment var0, int var1, @Nullable ReadCursor var2) {
requireBounds(var0, var1);
AssetEditorSetGameTime var3 = new AssetEditorSetGameTime(
hasGameTime(var0, var1) ? InstantData.toObject(var0, var1 + 1) : null, var0.get(PacketIO.PROTO_BOOL, var1 + 13)
);
if (var2 != null) {
var2.position = var1 + 14;
}
class="kw">return var3;
}
@Override
class="kw">public int serialize(@Nonnull MemorySegment var1, int var2) {
byte var3 = 0;
if (this.gameTime != null) {
var3 = (byte)(var3 | 1);
}
var1.set(PacketIO.PROTO_BYTE, var2 + 0, var3);
if (this.gameTime != null) {
this.gameTime.serialize(var1, var2 + 1);
} else {
var1.asSlice(var2 + 1, 12L).fill((byte)0);
}
var1.set(PacketIO.PROTO_BOOL, var2 + 13, this.paused);
class="kw">return 14;
}
@Override
class="kw">public int computeSize() {
class="kw">return 14;
}
class="kw">public AssetEditorSetGameTime clone() {
AssetEditorSetGameTime var1 = new AssetEditorSetGameTime();
var1.gameTime = this.gameTime != null ? this.gameTime.clone() : null;
var1.paused = this.paused;
class="kw">return var1;
}
@Override
class="kw">public boolean equals(Object var1) {
if (this == var1) {
class="kw">return true;
} else {
class="kw">return !(var1 class="kw">instanceof AssetEditorSetGameTime var2) ? false : Objects.equals(this.gameTime, var2.gameTime) && this.paused == var2.paused;
}
}
@Override
class="kw">public int hashCode() {
class="kw">return Objects.hash(this.gameTime, this.paused);
}
}