AssetEditorUpdateSecondsPerGameDay class

Пакет: com.hypixel.hytale.protocol.packets.asseteditor

Файл: com/hypixel/hytale/protocol/packets/asseteditor/AssetEditorUpdateSecondsPerGameDay.java

implements: Packet, ToClientPacket

Поля (4)

МодификаторыТипИмя
final int PACKET_ID
AssetEditorUpdateSecondsPerGameDay var1
long var2
AssetEditorUpdateSecondsPerGameDay var3

Методы (17)

МодификаторыВозвратСигнатура
public AssetEditorUpdateSecondsPerGameDay cloneAssetEditorUpdateSecondsPerGameDay clone()
static int getDaytimeDurationSecondsint getDaytimeDurationSeconds(MemorySegment var0)
static int getDaytimeDurationSecondsint getDaytimeDurationSeconds(MemorySegment var0, int var1)
abstract return getDaytimeDurationSecondsreturn getDaytimeDurationSeconds(var0, 0)
static int getNighttimeDurationSecondsint getNighttimeDurationSeconds(MemorySegment var0)
static int getNighttimeDurationSecondsint getNighttimeDurationSeconds(MemorySegment var0, int var1)
abstract return getNighttimeDurationSecondsreturn getNighttimeDurationSeconds(var0, 0)
if if(var1 < 0)
if if(var2 != null)
if if(this == var1)
static void requireBoundsvoid requireBounds(MemorySegment var0, int var1)
abstract requireBounds requireBounds(var0, var1)
static AssetEditorUpdateSecondsPerGameDay toObjectAssetEditorUpdateSecondsPerGameDay toObject(MemorySegment var0)
static AssetEditorUpdateSecondsPerGameDay toObjectAssetEditorUpdateSecondsPerGameDay toObject(MemorySegment var0, int var1)
static AssetEditorUpdateSecondsPerGameDay toObjectAssetEditorUpdateSecondsPerGameDay toObject(MemorySegment var0, int var1, @Nullable ReadCursor var2)
abstract return toObjectreturn toObject(var0, 0, null)
abstract return toObjectreturn toObject(var0, var1, null)

Исходный код

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class="kw">package com.hypixel.hytale.protocol.packets.asseteditor;

class="kw">import com.hypixel.hytale.protocol.NetworkChannel;
class="kw">import com.hypixel.hytale.protocol.Packet;
class="kw">import com.hypixel.hytale.protocol.ToClientPacket;
class="kw">import com.hypixel.hytale.protocol.io.PacketIO;
class="kw">import com.hypixel.hytale.protocol.io.ProtocolException;
class="kw">import com.hypixel.hytale.protocol.io.ReadCursor;
class="kw">import java.lang.foreign.MemorySegment;
class="kw">import java.util.Objects;
class="kw">import javax.annotation.Nonnull;
class="kw">import javax.annotation.Nullable;

class="kw">public class AssetEditorUpdateSecondsPerGameDay class="kw">implements Packet, ToClientPacket {
   class="kw">public class="kw">static class="kw">final int PACKET_ID = 353;
   class="kw">public class="kw">static class="kw">final boolean IS_COMPRESSED = false;
   class="kw">public class="kw">static class="kw">final int NULLABLE_BIT_FIELD_SIZE = 0;
   class="kw">public class="kw">static class="kw">final int FIXED_BLOCK_SIZE = 8;
   class="kw">public class="kw">static class="kw">final int VARIABLE_FIELD_COUNT = 0;
   class="kw">public class="kw">static class="kw">final int VARIABLE_BLOCK_START = 8;
   class="kw">public class="kw">static class="kw">final int MAX_SIZE = 8;
   class="kw">public int daytimeDurationSeconds;
   class="kw">public int nighttimeDurationSeconds;

   @Override
   class="kw">public int getId() {
      class="kw">return 353;
   }

   @Override
   class="kw">public NetworkChannel getChannel() {
      class="kw">return NetworkChannel.Default;
   }

   class="kw">public AssetEditorUpdateSecondsPerGameDay() {
   }

   class="kw">public AssetEditorUpdateSecondsPerGameDay(int var1, int var2) {
      this.daytimeDurationSeconds = var1;
      this.nighttimeDurationSeconds = var2;
   }

   class="kw">public AssetEditorUpdateSecondsPerGameDay(@Nonnull AssetEditorUpdateSecondsPerGameDay var1) {
      this.daytimeDurationSeconds = var1.daytimeDurationSeconds;
      this.nighttimeDurationSeconds = var1.nighttimeDurationSeconds;
   }

   class="kw">public class="kw">static void requireBounds(MemorySegment var0, int var1) {
      if (var1 < 0) {
         throw ProtocolException.invalidOffset("AssetEditorUpdateSecondsPerGameDay", var1, (int)var0.byteSize());
      }

      long var2 = var1 + 8L;
      if (var2 > var0.byteSize()) {
         throw ProtocolException.bufferTooSmall("AssetEditorUpdateSecondsPerGameDay", (int)Math.min(var2, 2147483647L), (int)var0.byteSize());
      }
   }

   class="kw">public class="kw">static int getDaytimeDurationSeconds(MemorySegment var0) {
      class="kw">return getDaytimeDurationSeconds(var0, 0);
   }

   class="kw">public class="kw">static int getDaytimeDurationSeconds(MemorySegment var0, int var1) {
      class="kw">return var0.get(PacketIO.PROTO_INT, var1 + 0);
   }

   class="kw">public class="kw">static int getNighttimeDurationSeconds(MemorySegment var0) {
      class="kw">return getNighttimeDurationSeconds(var0, 0);
   }

   class="kw">public class="kw">static int getNighttimeDurationSeconds(MemorySegment var0, int var1) {
      class="kw">return var0.get(PacketIO.PROTO_INT, var1 + 4);
   }

   class="kw">public class="kw">static AssetEditorUpdateSecondsPerGameDay toObject(MemorySegment var0) {
      class="kw">return toObject(var0, 0, null);
   }

   class="kw">public class="kw">static AssetEditorUpdateSecondsPerGameDay toObject(MemorySegment var0, int var1) {
      class="kw">return toObject(var0, var1, null);
   }

   class="kw">public class="kw">static AssetEditorUpdateSecondsPerGameDay toObject(MemorySegment var0, int var1, @Nullable ReadCursor var2) {
      requireBounds(var0, var1);
      AssetEditorUpdateSecondsPerGameDay var3 = new AssetEditorUpdateSecondsPerGameDay(
         var0.get(PacketIO.PROTO_INT, var1 + 0), var0.get(PacketIO.PROTO_INT, var1 + 4)
      );
      if (var2 != null) {
         var2.position = var1 + 8;
      }

      class="kw">return var3;
   }

   @Override
   class="kw">public int serialize(@Nonnull MemorySegment var1, int var2) {
      var1.set(PacketIO.PROTO_INT, var2 + 0, this.daytimeDurationSeconds);
      var1.set(PacketIO.PROTO_INT, var2 + 4, this.nighttimeDurationSeconds);
      class="kw">return 8;
   }

   @Override
   class="kw">public int computeSize() {
      class="kw">return 8;
   }

   class="kw">public AssetEditorUpdateSecondsPerGameDay clone() {
      AssetEditorUpdateSecondsPerGameDay var1 = new AssetEditorUpdateSecondsPerGameDay();
      var1.daytimeDurationSeconds = this.daytimeDurationSeconds;
      var1.nighttimeDurationSeconds = this.nighttimeDurationSeconds;
      class="kw">return var1;
   }

   @Override
   class="kw">public boolean equals(Object var1) {
      if (this == var1) {
         class="kw">return true;
      } else {
         class="kw">return !(var1 class="kw">instanceof AssetEditorUpdateSecondsPerGameDay var2)
            ? false
            : this.daytimeDurationSeconds == var2.daytimeDurationSeconds && this.nighttimeDurationSeconds == var2.nighttimeDurationSeconds;
      }
   }

   @Override
   class="kw">public int hashCode() {
      class="kw">return Objects.hash(this.daytimeDurationSeconds, this.nighttimeDurationSeconds);
   }
}