ClientReady class
Пакет: com.hypixel.hytale.protocol.packets.player
Файл: com/hypixel/hytale/protocol/packets/player/ClientReady.java
implements: Packet, ToServerPacket
Поля (7)
| Модификаторы | Тип | Имя |
|---|---|---|
final |
int |
PACKET_ID |
|
ClientReady |
var1 |
|
long |
var2 |
|
ClientReady |
var3 |
|
byte |
var3 |
|
|
var3 |
|
|
var3 |
Методы (19)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
public |
ClientReady |
cloneClientReady clone() |
static |
boolean |
getReadyForChunksboolean getReadyForChunks(MemorySegment var0) |
static |
boolean |
getReadyForChunksboolean getReadyForChunks(MemorySegment var0, int var1) |
abstract |
return |
getReadyForChunksreturn getReadyForChunks(var0, 0) |
static |
boolean |
getReadyForGameplayboolean getReadyForGameplay(MemorySegment var0) |
static |
boolean |
getReadyForGameplayboolean getReadyForGameplay(MemorySegment var0, int var1) |
abstract |
return |
getReadyForGameplayreturn getReadyForGameplay(var0, 0) |
|
|
if if(var1 < 0) |
|
|
if if(var2 != null) |
|
|
if if(this.readyForChunks) |
|
|
if if(this.readyForGameplay) |
|
|
if if(this == var1) |
static |
void |
requireBoundsvoid requireBounds(MemorySegment var0, int var1) |
abstract |
|
requireBounds requireBounds(var0, var1) |
static |
ClientReady |
toObjectClientReady toObject(MemorySegment var0) |
static |
ClientReady |
toObjectClientReady toObject(MemorySegment var0, int var1) |
static |
ClientReady |
toObjectClientReady toObject(MemorySegment var0, int var1, @Nullable ReadCursor var2) |
abstract |
return |
toObjectreturn toObject(var0, 0, null) |
abstract |
return |
toObjectreturn toObject(var0, var1, null) |
Исходный код
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class="kw">package com.hypixel.hytale.protocol.packets.player;
class="kw">import com.hypixel.hytale.protocol.NetworkChannel;
class="kw">import com.hypixel.hytale.protocol.Packet;
class="kw">import com.hypixel.hytale.protocol.ToServerPacket;
class="kw">import com.hypixel.hytale.protocol.io.PacketIO;
class="kw">import com.hypixel.hytale.protocol.io.ProtocolException;
class="kw">import com.hypixel.hytale.protocol.io.ReadCursor;
class="kw">import java.lang.foreign.MemorySegment;
class="kw">import java.util.Objects;
class="kw">import javax.annotation.Nonnull;
class="kw">import javax.annotation.Nullable;
class="kw">public class ClientReady class="kw">implements Packet, ToServerPacket {
class="kw">public class="kw">static class="kw">final int PACKET_ID = 105;
class="kw">public class="kw">static class="kw">final boolean IS_COMPRESSED = false;
class="kw">public class="kw">static class="kw">final int NULLABLE_BIT_FIELD_SIZE = 0;
class="kw">public class="kw">static class="kw">final int FIXED_BLOCK_SIZE = 1;
class="kw">public class="kw">static class="kw">final int VARIABLE_FIELD_COUNT = 0;
class="kw">public class="kw">static class="kw">final int VARIABLE_BLOCK_START = 1;
class="kw">public class="kw">static class="kw">final int MAX_SIZE = 1;
class="kw">public boolean readyForChunks;
class="kw">public boolean readyForGameplay;
@Override
class="kw">public int getId() {
class="kw">return 105;
}
@Override
class="kw">public NetworkChannel getChannel() {
class="kw">return NetworkChannel.Default;
}
class="kw">public ClientReady() {
}
class="kw">public ClientReady(boolean var1, boolean var2) {
this.readyForChunks = var1;
this.readyForGameplay = var2;
}
class="kw">public ClientReady(@Nonnull ClientReady var1) {
this.readyForChunks = var1.readyForChunks;
this.readyForGameplay = var1.readyForGameplay;
}
class="kw">public class="kw">static void requireBounds(MemorySegment var0, int var1) {
if (var1 < 0) {
throw ProtocolException.invalidOffset("ClientReady", var1, (int)var0.byteSize());
}
long var2 = var1 + 1L;
if (var2 > var0.byteSize()) {
throw ProtocolException.bufferTooSmall("ClientReady", (int)Math.min(var2, 2147483647L), (int)var0.byteSize());
}
}
class="kw">public class="kw">static boolean getReadyForChunks(MemorySegment var0) {
class="kw">return getReadyForChunks(var0, 0);
}
class="kw">public class="kw">static boolean getReadyForChunks(MemorySegment var0, int var1) {
class="kw">return (var0.get(PacketIO.PROTO_BYTE, var1 + 0) & 1) != 0;
}
class="kw">public class="kw">static boolean getReadyForGameplay(MemorySegment var0) {
class="kw">return getReadyForGameplay(var0, 0);
}
class="kw">public class="kw">static boolean getReadyForGameplay(MemorySegment var0, int var1) {
class="kw">return (var0.get(PacketIO.PROTO_BYTE, var1 + 0) & 2) != 0;
}
class="kw">public class="kw">static ClientReady toObject(MemorySegment var0) {
class="kw">return toObject(var0, 0, null);
}
class="kw">public class="kw">static ClientReady toObject(MemorySegment var0, int var1) {
class="kw">return toObject(var0, var1, null);
}
class="kw">public class="kw">static ClientReady toObject(MemorySegment var0, int var1, @Nullable ReadCursor var2) {
requireBounds(var0, var1);
ClientReady var3 = new ClientReady((var0.get(PacketIO.PROTO_BYTE, var1 + 0) & 1) != 0, (var0.get(PacketIO.PROTO_BYTE, var1 + 0) & 2) != 0);
if (var2 != null) {
var2.position = var1 + 1;
}
class="kw">return var3;
}
@Override
class="kw">public int serialize(@Nonnull MemorySegment var1, int var2) {
byte var3 = 0;
if (this.readyForChunks) {
var3 = (byte)(var3 | 1);
}
if (this.readyForGameplay) {
var3 = (byte)(var3 | 2);
}
var1.set(PacketIO.PROTO_BYTE, var2 + 0 + 0, var3);
class="kw">return 1;
}
@Override
class="kw">public int computeSize() {
class="kw">return 1;
}
class="kw">public ClientReady clone() {
ClientReady var1 = new ClientReady();
var1.readyForChunks = this.readyForChunks;
var1.readyForGameplay = this.readyForGameplay;
class="kw">return var1;
}
@Override
class="kw">public boolean equals(Object var1) {
if (this == var1) {
class="kw">return true;
} else {
class="kw">return !(var1 class="kw">instanceof ClientReady var2) ? false : this.readyForChunks == var2.readyForChunks && this.readyForGameplay == var2.readyForGameplay;
}
}
@Override
class="kw">public int hashCode() {
class="kw">return Objects.hash(this.readyForChunks, this.readyForGameplay);
}
}