ClientReady class

Пакет: com.hypixel.hytale.protocol.packets.player

Файл: com/hypixel/hytale/protocol/packets/player/ClientReady.java

implements: Packet, ToServerPacket

Поля (7)

МодификаторыТипИмя
final int PACKET_ID
ClientReady var1
long var2
ClientReady var3
byte var3
var3
var3

Методы (19)

МодификаторыВозвратСигнатура
public ClientReady cloneClientReady clone()
static boolean getReadyForChunksboolean getReadyForChunks(MemorySegment var0)
static boolean getReadyForChunksboolean getReadyForChunks(MemorySegment var0, int var1)
abstract return getReadyForChunksreturn getReadyForChunks(var0, 0)
static boolean getReadyForGameplayboolean getReadyForGameplay(MemorySegment var0)
static boolean getReadyForGameplayboolean getReadyForGameplay(MemorySegment var0, int var1)
abstract return getReadyForGameplayreturn getReadyForGameplay(var0, 0)
if if(var1 < 0)
if if(var2 != null)
if if(this.readyForChunks)
if if(this.readyForGameplay)
if if(this == var1)
static void requireBoundsvoid requireBounds(MemorySegment var0, int var1)
abstract requireBounds requireBounds(var0, var1)
static ClientReady toObjectClientReady toObject(MemorySegment var0)
static ClientReady toObjectClientReady toObject(MemorySegment var0, int var1)
static ClientReady toObjectClientReady toObject(MemorySegment var0, int var1, @Nullable ReadCursor var2)
abstract return toObjectreturn toObject(var0, 0, null)
abstract return toObjectreturn toObject(var0, var1, null)

Исходный код

Показать/скрыть
class="kw">package com.hypixel.hytale.protocol.packets.player;

class="kw">import com.hypixel.hytale.protocol.NetworkChannel;
class="kw">import com.hypixel.hytale.protocol.Packet;
class="kw">import com.hypixel.hytale.protocol.ToServerPacket;
class="kw">import com.hypixel.hytale.protocol.io.PacketIO;
class="kw">import com.hypixel.hytale.protocol.io.ProtocolException;
class="kw">import com.hypixel.hytale.protocol.io.ReadCursor;
class="kw">import java.lang.foreign.MemorySegment;
class="kw">import java.util.Objects;
class="kw">import javax.annotation.Nonnull;
class="kw">import javax.annotation.Nullable;

class="kw">public class ClientReady class="kw">implements Packet, ToServerPacket {
   class="kw">public class="kw">static class="kw">final int PACKET_ID = 105;
   class="kw">public class="kw">static class="kw">final boolean IS_COMPRESSED = false;
   class="kw">public class="kw">static class="kw">final int NULLABLE_BIT_FIELD_SIZE = 0;
   class="kw">public class="kw">static class="kw">final int FIXED_BLOCK_SIZE = 1;
   class="kw">public class="kw">static class="kw">final int VARIABLE_FIELD_COUNT = 0;
   class="kw">public class="kw">static class="kw">final int VARIABLE_BLOCK_START = 1;
   class="kw">public class="kw">static class="kw">final int MAX_SIZE = 1;
   class="kw">public boolean readyForChunks;
   class="kw">public boolean readyForGameplay;

   @Override
   class="kw">public int getId() {
      class="kw">return 105;
   }

   @Override
   class="kw">public NetworkChannel getChannel() {
      class="kw">return NetworkChannel.Default;
   }

   class="kw">public ClientReady() {
   }

   class="kw">public ClientReady(boolean var1, boolean var2) {
      this.readyForChunks = var1;
      this.readyForGameplay = var2;
   }

   class="kw">public ClientReady(@Nonnull ClientReady var1) {
      this.readyForChunks = var1.readyForChunks;
      this.readyForGameplay = var1.readyForGameplay;
   }

   class="kw">public class="kw">static void requireBounds(MemorySegment var0, int var1) {
      if (var1 < 0) {
         throw ProtocolException.invalidOffset("ClientReady", var1, (int)var0.byteSize());
      }

      long var2 = var1 + 1L;
      if (var2 > var0.byteSize()) {
         throw ProtocolException.bufferTooSmall("ClientReady", (int)Math.min(var2, 2147483647L), (int)var0.byteSize());
      }
   }

   class="kw">public class="kw">static boolean getReadyForChunks(MemorySegment var0) {
      class="kw">return getReadyForChunks(var0, 0);
   }

   class="kw">public class="kw">static boolean getReadyForChunks(MemorySegment var0, int var1) {
      class="kw">return (var0.get(PacketIO.PROTO_BYTE, var1 + 0) & 1) != 0;
   }

   class="kw">public class="kw">static boolean getReadyForGameplay(MemorySegment var0) {
      class="kw">return getReadyForGameplay(var0, 0);
   }

   class="kw">public class="kw">static boolean getReadyForGameplay(MemorySegment var0, int var1) {
      class="kw">return (var0.get(PacketIO.PROTO_BYTE, var1 + 0) & 2) != 0;
   }

   class="kw">public class="kw">static ClientReady toObject(MemorySegment var0) {
      class="kw">return toObject(var0, 0, null);
   }

   class="kw">public class="kw">static ClientReady toObject(MemorySegment var0, int var1) {
      class="kw">return toObject(var0, var1, null);
   }

   class="kw">public class="kw">static ClientReady toObject(MemorySegment var0, int var1, @Nullable ReadCursor var2) {
      requireBounds(var0, var1);
      ClientReady var3 = new ClientReady((var0.get(PacketIO.PROTO_BYTE, var1 + 0) & 1) != 0, (var0.get(PacketIO.PROTO_BYTE, var1 + 0) & 2) != 0);
      if (var2 != null) {
         var2.position = var1 + 1;
      }

      class="kw">return var3;
   }

   @Override
   class="kw">public int serialize(@Nonnull MemorySegment var1, int var2) {
      byte var3 = 0;
      if (this.readyForChunks) {
         var3 = (byte)(var3 | 1);
      }

      if (this.readyForGameplay) {
         var3 = (byte)(var3 | 2);
      }

      var1.set(PacketIO.PROTO_BYTE, var2 + 0 + 0, var3);
      class="kw">return 1;
   }

   @Override
   class="kw">public int computeSize() {
      class="kw">return 1;
   }

   class="kw">public ClientReady clone() {
      ClientReady var1 = new ClientReady();
      var1.readyForChunks = this.readyForChunks;
      var1.readyForGameplay = this.readyForGameplay;
      class="kw">return var1;
   }

   @Override
   class="kw">public boolean equals(Object var1) {
      if (this == var1) {
         class="kw">return true;
      } else {
         class="kw">return !(var1 class="kw">instanceof ClientReady var2) ? false : this.readyForChunks == var2.readyForChunks && this.readyForGameplay == var2.readyForGameplay;
      }
   }

   @Override
   class="kw">public int hashCode() {
      class="kw">return Objects.hash(this.readyForChunks, this.readyForGameplay);
   }
}