SleepClock class
Пакет: com.hypixel.hytale.protocol.packets.world
Файл: com/hypixel/hytale/protocol/packets/world/SleepClock.java
Поля (9)
| Модификаторы | Тип | Имя |
|---|---|---|
final |
int |
NULLABLE_BIT_FIELD_SIZE |
|
SleepClock |
var1 |
|
long |
var2 |
|
byte |
var2 |
|
byte |
var2 |
|
SleepClock |
var3 |
|
byte |
var3 |
|
|
var3 |
|
|
var3 |
Методы (27)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
public |
SleepClock |
cloneSleepClock clone() |
public |
int |
computeSizeint computeSize() |
static |
float |
getDurationSecondsfloat getDurationSeconds(MemorySegment var0) |
static |
float |
getDurationSecondsfloat getDurationSeconds(MemorySegment var0, int var1) |
abstract |
return |
getDurationSecondsreturn getDurationSeconds(var0, 0) |
static |
float |
getProgressfloat getProgress(MemorySegment var0) |
static |
float |
getProgressfloat getProgress(MemorySegment var0, int var1) |
abstract |
return |
getProgressreturn getProgress(var0, 0) |
abstract |
return |
getStartGametimereturn getStartGametime(var0, 0) |
abstract |
return |
getTargetGametimereturn getTargetGametime(var0, 0) |
static |
boolean |
hasStartGametimeboolean hasStartGametime(MemorySegment var0, int var1) |
static |
boolean |
hasTargetGametimeboolean hasTargetGametime(MemorySegment var0, int var1) |
|
|
if if(var1 < 0) |
|
|
if if(var2 != null) |
|
|
if if(this.startGametime != null) |
|
|
if if(this.targetGametime != null) |
|
|
if if(this.startGametime != null) |
|
|
if if(this.targetGametime != null) |
|
|
if if(this == var1) |
static |
void |
requireBoundsvoid requireBounds(MemorySegment var0, int var1) |
abstract |
|
requireBounds requireBounds(var0, var1) |
public |
int |
serializeint serialize(@Nonnull MemorySegment var1, int var2) |
static |
SleepClock |
toObjectSleepClock toObject(MemorySegment var0) |
static |
SleepClock |
toObjectSleepClock toObject(MemorySegment var0, int var1) |
static |
SleepClock |
toObjectSleepClock toObject(MemorySegment var0, int var1, @Nullable ReadCursor var2) |
abstract |
return |
toObjectreturn toObject(var0, 0, null) |
abstract |
return |
toObjectreturn toObject(var0, var1, null) |
Исходный код
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class="kw">package com.hypixel.hytale.protocol.packets.world;
class="kw">import com.hypixel.hytale.protocol.InstantData;
class="kw">import com.hypixel.hytale.protocol.io.PacketIO;
class="kw">import com.hypixel.hytale.protocol.io.ProtocolException;
class="kw">import com.hypixel.hytale.protocol.io.ReadCursor;
class="kw">import java.lang.foreign.MemorySegment;
class="kw">import java.util.Objects;
class="kw">import javax.annotation.Nonnull;
class="kw">import javax.annotation.Nullable;
class="kw">public class SleepClock {
class="kw">public class="kw">static class="kw">final int NULLABLE_BIT_FIELD_SIZE = 1;
class="kw">public class="kw">static class="kw">final int FIXED_BLOCK_SIZE = 33;
class="kw">public class="kw">static class="kw">final int VARIABLE_FIELD_COUNT = 0;
class="kw">public class="kw">static class="kw">final int VARIABLE_BLOCK_START = 33;
class="kw">public class="kw">static class="kw">final int MAX_SIZE = 33;
@Nullable
class="kw">public InstantData startGametime;
@Nullable
class="kw">public InstantData targetGametime;
class="kw">public float progress;
class="kw">public float durationSeconds;
class="kw">public SleepClock() {
}
class="kw">public SleepClock(@Nullable InstantData var1, @Nullable InstantData var2, float var3, float var4) {
this.startGametime = var1;
this.targetGametime = var2;
this.progress = var3;
this.durationSeconds = var4;
}
class="kw">public SleepClock(@Nonnull SleepClock var1) {
this.startGametime = var1.startGametime;
this.targetGametime = var1.targetGametime;
this.progress = var1.progress;
this.durationSeconds = var1.durationSeconds;
}
class="kw">public class="kw">static void requireBounds(MemorySegment var0, int var1) {
if (var1 < 0) {
throw ProtocolException.invalidOffset("SleepClock", var1, (int)var0.byteSize());
}
long var2 = var1 + 33L;
if (var2 > var0.byteSize()) {
throw ProtocolException.bufferTooSmall("SleepClock", (int)Math.min(var2, 2147483647L), (int)var0.byteSize());
}
}
@Nullable
class="kw">public class="kw">static InstantData getStartGametime(MemorySegment var0) {
class="kw">return getStartGametime(var0, 0);
}
@Nullable
class="kw">public class="kw">static InstantData getStartGametime(MemorySegment var0, int var1) {
class="kw">return hasStartGametime(var0, var1) ? InstantData.toObject(var0, var1 + 1) : null;
}
@Nullable
class="kw">public class="kw">static InstantData getTargetGametime(MemorySegment var0) {
class="kw">return getTargetGametime(var0, 0);
}
@Nullable
class="kw">public class="kw">static InstantData getTargetGametime(MemorySegment var0, int var1) {
class="kw">return hasTargetGametime(var0, var1) ? InstantData.toObject(var0, var1 + 13) : null;
}
class="kw">public class="kw">static float getProgress(MemorySegment var0) {
class="kw">return getProgress(var0, 0);
}
class="kw">public class="kw">static float getProgress(MemorySegment var0, int var1) {
class="kw">return PacketIO.requireFinite(var0.get(PacketIO.PROTO_FLOAT, var1 + 25), "Progress");
}
class="kw">public class="kw">static float getDurationSeconds(MemorySegment var0) {
class="kw">return getDurationSeconds(var0, 0);
}
class="kw">public class="kw">static float getDurationSeconds(MemorySegment var0, int var1) {
class="kw">return PacketIO.requireFinite(var0.get(PacketIO.PROTO_FLOAT, var1 + 29), "DurationSeconds");
}
class="kw">public class="kw">static boolean hasStartGametime(MemorySegment var0, int var1) {
byte var2 = var0.get(PacketIO.PROTO_BYTE, var1 + 0);
class="kw">return (var2 & 1) != 0;
}
class="kw">public class="kw">static boolean hasTargetGametime(MemorySegment var0, int var1) {
byte var2 = var0.get(PacketIO.PROTO_BYTE, var1 + 0);
class="kw">return (var2 & 2) != 0;
}
class="kw">public class="kw">static SleepClock toObject(MemorySegment var0) {
class="kw">return toObject(var0, 0, null);
}
class="kw">public class="kw">static SleepClock toObject(MemorySegment var0, int var1) {
class="kw">return toObject(var0, var1, null);
}
class="kw">public class="kw">static SleepClock toObject(MemorySegment var0, int var1, @Nullable ReadCursor var2) {
requireBounds(var0, var1);
SleepClock var3 = new SleepClock(
hasStartGametime(var0, var1) ? InstantData.toObject(var0, var1 + 1) : null,
hasTargetGametime(var0, var1) ? InstantData.toObject(var0, var1 + 13) : null,
PacketIO.requireFinite(var0.get(PacketIO.PROTO_FLOAT, var1 + 25), "Progress"),
PacketIO.requireFinite(var0.get(PacketIO.PROTO_FLOAT, var1 + 29), "DurationSeconds")
);
if (var2 != null) {
var2.position = var1 + 33;
}
class="kw">return var3;
}
class="kw">public int serialize(@Nonnull MemorySegment var1, int var2) {
byte var3 = 0;
if (this.startGametime != null) {
var3 = (byte)(var3 | 1);
}
if (this.targetGametime != null) {
var3 = (byte)(var3 | 2);
}
var1.set(PacketIO.PROTO_BYTE, var2 + 0, var3);
if (this.startGametime != null) {
this.startGametime.serialize(var1, var2 + 1);
} else {
var1.asSlice(var2 + 1, 12L).fill((byte)0);
}
if (this.targetGametime != null) {
this.targetGametime.serialize(var1, var2 + 13);
} else {
var1.asSlice(var2 + 13, 12L).fill((byte)0);
}
PacketIO.requireFinite(this.progress, "Progress");
var1.set(PacketIO.PROTO_FLOAT, var2 + 25, this.progress);
PacketIO.requireFinite(this.durationSeconds, "DurationSeconds");
var1.set(PacketIO.PROTO_FLOAT, var2 + 29, this.durationSeconds);
class="kw">return 33;
}
class="kw">public int computeSize() {
class="kw">return 33;
}
class="kw">public SleepClock clone() {
SleepClock var1 = new SleepClock();
var1.startGametime = this.startGametime != null ? this.startGametime.clone() : null;
var1.targetGametime = this.targetGametime != null ? this.targetGametime.clone() : null;
var1.progress = this.progress;
var1.durationSeconds = this.durationSeconds;
class="kw">return var1;
}
@Override
class="kw">public boolean equals(Object var1) {
if (this == var1) {
class="kw">return true;
} else {
class="kw">return !(var1 class="kw">instanceof SleepClock var2)
? false
: Objects.equals(this.startGametime, var2.startGametime)
&& Objects.equals(this.targetGametime, var2.targetGametime)
&& this.progress == var2.progress
&& this.durationSeconds == var2.durationSeconds;
}
}
@Override
class="kw">public int hashCode() {
class="kw">return Objects.hash(this.startGametime, this.targetGametime, this.progress, this.durationSeconds);
}
}