SleepClock class

Пакет: com.hypixel.hytale.protocol.packets.world

Файл: com/hypixel/hytale/protocol/packets/world/SleepClock.java

Поля (9)

МодификаторыТипИмя
final int NULLABLE_BIT_FIELD_SIZE
SleepClock var1
long var2
byte var2
byte var2
SleepClock var3
byte var3
var3
var3

Методы (27)

МодификаторыВозвратСигнатура
public SleepClock cloneSleepClock clone()
public int computeSizeint computeSize()
static float getDurationSecondsfloat getDurationSeconds(MemorySegment var0)
static float getDurationSecondsfloat getDurationSeconds(MemorySegment var0, int var1)
abstract return getDurationSecondsreturn getDurationSeconds(var0, 0)
static float getProgressfloat getProgress(MemorySegment var0)
static float getProgressfloat getProgress(MemorySegment var0, int var1)
abstract return getProgressreturn getProgress(var0, 0)
abstract return getStartGametimereturn getStartGametime(var0, 0)
abstract return getTargetGametimereturn getTargetGametime(var0, 0)
static boolean hasStartGametimeboolean hasStartGametime(MemorySegment var0, int var1)
static boolean hasTargetGametimeboolean hasTargetGametime(MemorySegment var0, int var1)
if if(var1 < 0)
if if(var2 != null)
if if(this.startGametime != null)
if if(this.targetGametime != null)
if if(this.startGametime != null)
if if(this.targetGametime != null)
if if(this == var1)
static void requireBoundsvoid requireBounds(MemorySegment var0, int var1)
abstract requireBounds requireBounds(var0, var1)
public int serializeint serialize(@Nonnull MemorySegment var1, int var2)
static SleepClock toObjectSleepClock toObject(MemorySegment var0)
static SleepClock toObjectSleepClock toObject(MemorySegment var0, int var1)
static SleepClock toObjectSleepClock toObject(MemorySegment var0, int var1, @Nullable ReadCursor var2)
abstract return toObjectreturn toObject(var0, 0, null)
abstract return toObjectreturn toObject(var0, var1, null)

Исходный код

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class="kw">package com.hypixel.hytale.protocol.packets.world;

class="kw">import com.hypixel.hytale.protocol.InstantData;
class="kw">import com.hypixel.hytale.protocol.io.PacketIO;
class="kw">import com.hypixel.hytale.protocol.io.ProtocolException;
class="kw">import com.hypixel.hytale.protocol.io.ReadCursor;
class="kw">import java.lang.foreign.MemorySegment;
class="kw">import java.util.Objects;
class="kw">import javax.annotation.Nonnull;
class="kw">import javax.annotation.Nullable;

class="kw">public class SleepClock {
   class="kw">public class="kw">static class="kw">final int NULLABLE_BIT_FIELD_SIZE = 1;
   class="kw">public class="kw">static class="kw">final int FIXED_BLOCK_SIZE = 33;
   class="kw">public class="kw">static class="kw">final int VARIABLE_FIELD_COUNT = 0;
   class="kw">public class="kw">static class="kw">final int VARIABLE_BLOCK_START = 33;
   class="kw">public class="kw">static class="kw">final int MAX_SIZE = 33;
   @Nullable
   class="kw">public InstantData startGametime;
   @Nullable
   class="kw">public InstantData targetGametime;
   class="kw">public float progress;
   class="kw">public float durationSeconds;

   class="kw">public SleepClock() {
   }

   class="kw">public SleepClock(@Nullable InstantData var1, @Nullable InstantData var2, float var3, float var4) {
      this.startGametime = var1;
      this.targetGametime = var2;
      this.progress = var3;
      this.durationSeconds = var4;
   }

   class="kw">public SleepClock(@Nonnull SleepClock var1) {
      this.startGametime = var1.startGametime;
      this.targetGametime = var1.targetGametime;
      this.progress = var1.progress;
      this.durationSeconds = var1.durationSeconds;
   }

   class="kw">public class="kw">static void requireBounds(MemorySegment var0, int var1) {
      if (var1 < 0) {
         throw ProtocolException.invalidOffset("SleepClock", var1, (int)var0.byteSize());
      }

      long var2 = var1 + 33L;
      if (var2 > var0.byteSize()) {
         throw ProtocolException.bufferTooSmall("SleepClock", (int)Math.min(var2, 2147483647L), (int)var0.byteSize());
      }
   }

   @Nullable
   class="kw">public class="kw">static InstantData getStartGametime(MemorySegment var0) {
      class="kw">return getStartGametime(var0, 0);
   }

   @Nullable
   class="kw">public class="kw">static InstantData getStartGametime(MemorySegment var0, int var1) {
      class="kw">return hasStartGametime(var0, var1) ? InstantData.toObject(var0, var1 + 1) : null;
   }

   @Nullable
   class="kw">public class="kw">static InstantData getTargetGametime(MemorySegment var0) {
      class="kw">return getTargetGametime(var0, 0);
   }

   @Nullable
   class="kw">public class="kw">static InstantData getTargetGametime(MemorySegment var0, int var1) {
      class="kw">return hasTargetGametime(var0, var1) ? InstantData.toObject(var0, var1 + 13) : null;
   }

   class="kw">public class="kw">static float getProgress(MemorySegment var0) {
      class="kw">return getProgress(var0, 0);
   }

   class="kw">public class="kw">static float getProgress(MemorySegment var0, int var1) {
      class="kw">return PacketIO.requireFinite(var0.get(PacketIO.PROTO_FLOAT, var1 + 25), "Progress");
   }

   class="kw">public class="kw">static float getDurationSeconds(MemorySegment var0) {
      class="kw">return getDurationSeconds(var0, 0);
   }

   class="kw">public class="kw">static float getDurationSeconds(MemorySegment var0, int var1) {
      class="kw">return PacketIO.requireFinite(var0.get(PacketIO.PROTO_FLOAT, var1 + 29), "DurationSeconds");
   }

   class="kw">public class="kw">static boolean hasStartGametime(MemorySegment var0, int var1) {
      byte var2 = var0.get(PacketIO.PROTO_BYTE, var1 + 0);
      class="kw">return (var2 & 1) != 0;
   }

   class="kw">public class="kw">static boolean hasTargetGametime(MemorySegment var0, int var1) {
      byte var2 = var0.get(PacketIO.PROTO_BYTE, var1 + 0);
      class="kw">return (var2 & 2) != 0;
   }

   class="kw">public class="kw">static SleepClock toObject(MemorySegment var0) {
      class="kw">return toObject(var0, 0, null);
   }

   class="kw">public class="kw">static SleepClock toObject(MemorySegment var0, int var1) {
      class="kw">return toObject(var0, var1, null);
   }

   class="kw">public class="kw">static SleepClock toObject(MemorySegment var0, int var1, @Nullable ReadCursor var2) {
      requireBounds(var0, var1);
      SleepClock var3 = new SleepClock(
         hasStartGametime(var0, var1) ? InstantData.toObject(var0, var1 + 1) : null,
         hasTargetGametime(var0, var1) ? InstantData.toObject(var0, var1 + 13) : null,
         PacketIO.requireFinite(var0.get(PacketIO.PROTO_FLOAT, var1 + 25), "Progress"),
         PacketIO.requireFinite(var0.get(PacketIO.PROTO_FLOAT, var1 + 29), "DurationSeconds")
      );
      if (var2 != null) {
         var2.position = var1 + 33;
      }

      class="kw">return var3;
   }

   class="kw">public int serialize(@Nonnull MemorySegment var1, int var2) {
      byte var3 = 0;
      if (this.startGametime != null) {
         var3 = (byte)(var3 | 1);
      }

      if (this.targetGametime != null) {
         var3 = (byte)(var3 | 2);
      }

      var1.set(PacketIO.PROTO_BYTE, var2 + 0, var3);
      if (this.startGametime != null) {
         this.startGametime.serialize(var1, var2 + 1);
      } else {
         var1.asSlice(var2 + 1, 12L).fill((byte)0);
      }

      if (this.targetGametime != null) {
         this.targetGametime.serialize(var1, var2 + 13);
      } else {
         var1.asSlice(var2 + 13, 12L).fill((byte)0);
      }

      PacketIO.requireFinite(this.progress, "Progress");
      var1.set(PacketIO.PROTO_FLOAT, var2 + 25, this.progress);
      PacketIO.requireFinite(this.durationSeconds, "DurationSeconds");
      var1.set(PacketIO.PROTO_FLOAT, var2 + 29, this.durationSeconds);
      class="kw">return 33;
   }

   class="kw">public int computeSize() {
      class="kw">return 33;
   }

   class="kw">public SleepClock clone() {
      SleepClock var1 = new SleepClock();
      var1.startGametime = this.startGametime != null ? this.startGametime.clone() : null;
      var1.targetGametime = this.targetGametime != null ? this.targetGametime.clone() : null;
      var1.progress = this.progress;
      var1.durationSeconds = this.durationSeconds;
      class="kw">return var1;
   }

   @Override
   class="kw">public boolean equals(Object var1) {
      if (this == var1) {
         class="kw">return true;
      } else {
         class="kw">return !(var1 class="kw">instanceof SleepClock var2)
            ? false
            : Objects.equals(this.startGametime, var2.startGametime)
               && Objects.equals(this.targetGametime, var2.targetGametime)
               && this.progress == var2.progress
               && this.durationSeconds == var2.durationSeconds;
      }
   }

   @Override
   class="kw">public int hashCode() {
      class="kw">return Objects.hash(this.startGametime, this.targetGametime, this.progress, this.durationSeconds);
   }
}