UpdateSleepState class

Пакет: com.hypixel.hytale.protocol.packets.world

Файл: com/hypixel/hytale/protocol/packets/world/UpdateSleepState.java

implements: Packet, ToClientPacket

Поля (20)

МодификаторыТипИмя
final int PACKET_ID
int var1
UpdateSleepState var1
long var2
byte var2
byte var2
int var3
byte var3
var3
var3
int var4
var4
byte var4
var4
var4
ReadCursor var5
int var5
SleepMultiplayer var6
var6
UpdateSleepState var7

Методы (28)

МодификаторыВозвратСигнатура
public UpdateSleepState cloneUpdateSleepState clone()
abstract return getClockreturn getClock(var0, 0)
static boolean getGrayFadeboolean getGrayFade(MemorySegment var0)
static boolean getGrayFadeboolean getGrayFade(MemorySegment var0, int var1)
abstract return getGrayFadereturn getGrayFade(var0, 0)
abstract return getMultiplayerreturn getMultiplayer(var0, 0)
static boolean getSleepUiboolean getSleepUi(MemorySegment var0)
static boolean getSleepUiboolean getSleepUi(MemorySegment var0, int var1)
abstract return getSleepUireturn getSleepUi(var0, 0)
static boolean hasClockboolean hasClock(MemorySegment var0, int var1)
static boolean hasMultiplayerboolean hasMultiplayer(MemorySegment var0, int var1)
if if(var1 < 0)
if if(var2 != null)
if if(this.clock != null)
if if(this.multiplayer != null)
if if(this.grayFade)
if if(this.sleepUi)
if if(this.clock != null)
if if(this.multiplayer != null)
if if(this.multiplayer != null)
if if(this == var1)
static void requireBoundsvoid requireBounds(MemorySegment var0, int var1)
abstract requireBounds requireBounds(var0, var1)
static UpdateSleepState toObjectUpdateSleepState toObject(MemorySegment var0)
static UpdateSleepState toObjectUpdateSleepState toObject(MemorySegment var0, int var1)
static UpdateSleepState toObjectUpdateSleepState toObject(MemorySegment var0, int var1, @Nullable ReadCursor var2)
abstract return toObjectreturn toObject(var0, 0, null)
abstract return toObjectreturn toObject(var0, var1, null)

Исходный код

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class="kw">package com.hypixel.hytale.protocol.packets.world;

class="kw">import com.hypixel.hytale.protocol.NetworkChannel;
class="kw">import com.hypixel.hytale.protocol.Packet;
class="kw">import com.hypixel.hytale.protocol.ToClientPacket;
class="kw">import com.hypixel.hytale.protocol.io.PacketIO;
class="kw">import com.hypixel.hytale.protocol.io.ProtocolException;
class="kw">import com.hypixel.hytale.protocol.io.ReadCursor;
class="kw">import java.lang.foreign.MemorySegment;
class="kw">import java.util.Objects;
class="kw">import javax.annotation.Nonnull;
class="kw">import javax.annotation.Nullable;

class="kw">public class UpdateSleepState class="kw">implements Packet, ToClientPacket {
   class="kw">public class="kw">static class="kw">final int PACKET_ID = 157;
   class="kw">public class="kw">static class="kw">final boolean IS_COMPRESSED = false;
   class="kw">public class="kw">static class="kw">final int NULLABLE_BIT_FIELD_SIZE = 1;
   class="kw">public class="kw">static class="kw">final int FIXED_BLOCK_SIZE = 35;
   class="kw">public class="kw">static class="kw">final int VARIABLE_FIELD_COUNT = 1;
   class="kw">public class="kw">static class="kw">final int VARIABLE_BLOCK_START = 35;
   class="kw">public class="kw">static class="kw">final int MAX_SIZE = 65536049;
   class="kw">public boolean grayFade;
   class="kw">public boolean sleepUi;
   @Nullable
   class="kw">public SleepClock clock;
   @Nullable
   class="kw">public SleepMultiplayer multiplayer;

   @Override
   class="kw">public int getId() {
      class="kw">return 157;
   }

   @Override
   class="kw">public NetworkChannel getChannel() {
      class="kw">return NetworkChannel.Default;
   }

   class="kw">public UpdateSleepState() {
   }

   class="kw">public UpdateSleepState(boolean var1, boolean var2, @Nullable SleepClock var3, @Nullable SleepMultiplayer var4) {
      this.grayFade = var1;
      this.sleepUi = var2;
      this.clock = var3;
      this.multiplayer = var4;
   }

   class="kw">public UpdateSleepState(@Nonnull UpdateSleepState var1) {
      this.grayFade = var1.grayFade;
      this.sleepUi = var1.sleepUi;
      this.clock = var1.clock;
      this.multiplayer = var1.multiplayer;
   }

   class="kw">public class="kw">static void requireBounds(MemorySegment var0, int var1) {
      if (var1 < 0) {
         throw ProtocolException.invalidOffset("UpdateSleepState", var1, (int)var0.byteSize());
      }

      long var2 = var1 + 35L;
      if (var2 > var0.byteSize()) {
         throw ProtocolException.bufferTooSmall("UpdateSleepState", (int)Math.min(var2, 2147483647L), (int)var0.byteSize());
      }
   }

   class="kw">public class="kw">static boolean getGrayFade(MemorySegment var0) {
      class="kw">return getGrayFade(var0, 0);
   }

   class="kw">public class="kw">static boolean getGrayFade(MemorySegment var0, int var1) {
      class="kw">return (var0.get(PacketIO.PROTO_BYTE, var1 + 1) & 1) != 0;
   }

   class="kw">public class="kw">static boolean getSleepUi(MemorySegment var0) {
      class="kw">return getSleepUi(var0, 0);
   }

   class="kw">public class="kw">static boolean getSleepUi(MemorySegment var0, int var1) {
      class="kw">return (var0.get(PacketIO.PROTO_BYTE, var1 + 1) & 2) != 0;
   }

   @Nullable
   class="kw">public class="kw">static SleepClock getClock(MemorySegment var0) {
      class="kw">return getClock(var0, 0);
   }

   @Nullable
   class="kw">public class="kw">static SleepClock getClock(MemorySegment var0, int var1) {
      class="kw">return hasClock(var0, var1) ? SleepClock.toObject(var0, var1 + 2) : null;
   }

   @Nullable
   class="kw">public class="kw">static SleepMultiplayer getMultiplayer(MemorySegment var0) {
      class="kw">return getMultiplayer(var0, 0);
   }

   @Nullable
   class="kw">public class="kw">static SleepMultiplayer getMultiplayer(MemorySegment var0, int var1) {
      class="kw">return hasMultiplayer(var0, var1) ? SleepMultiplayer.toObject(var0, var1 + 35) : null;
   }

   class="kw">public class="kw">static boolean hasClock(MemorySegment var0, int var1) {
      byte var2 = var0.get(PacketIO.PROTO_BYTE, var1 + 0);
      class="kw">return (var2 & 1) != 0;
   }

   class="kw">public class="kw">static boolean hasMultiplayer(MemorySegment var0, int var1) {
      byte var2 = var0.get(PacketIO.PROTO_BYTE, var1 + 0);
      class="kw">return (var2 & 2) != 0;
   }

   class="kw">public class="kw">static UpdateSleepState toObject(MemorySegment var0) {
      class="kw">return toObject(var0, 0, null);
   }

   class="kw">public class="kw">static UpdateSleepState toObject(MemorySegment var0, int var1) {
      class="kw">return toObject(var0, var1, null);
   }

   class="kw">public class="kw">static UpdateSleepState toObject(MemorySegment var0, int var1, @Nullable ReadCursor var2) {
      requireBounds(var0, var1);
      int var3 = var1 + 35;
      int var4 = 0;
      ReadCursor var5 = var2 != null ? var2 : new ReadCursor();
      SleepMultiplayer var6 = null;
      if (hasMultiplayer(var0, var1)) {
         var6 = SleepMultiplayer.toObject(var0, var3 + var4, var5);
         var4 = var5.position - var3;
      }

      UpdateSleepState var7 = new UpdateSleepState(
         (var0.get(PacketIO.PROTO_BYTE, var1 + 1) & 1) != 0,
         (var0.get(PacketIO.PROTO_BYTE, var1 + 1) & 2) != 0,
         hasClock(var0, var1) ? SleepClock.toObject(var0, var1 + 2) : null,
         var6
      );
      if (var2 != null) {
         var2.position = var3 + var4;
      }

      class="kw">return var7;
   }

   @Override
   class="kw">public int serialize(@Nonnull MemorySegment var1, int var2) {
      byte var3 = 0;
      if (this.clock != null) {
         var3 = (byte)(var3 | 1);
      }

      if (this.multiplayer != null) {
         var3 = (byte)(var3 | 2);
      }

      var1.set(PacketIO.PROTO_BYTE, var2 + 0, var3);
      byte var4 = 0;
      if (this.grayFade) {
         var4 = (byte)(var4 | 1);
      }

      if (this.sleepUi) {
         var4 = (byte)(var4 | 2);
      }

      var1.set(PacketIO.PROTO_BYTE, var2 + 1 + 0, var4);
      if (this.clock != null) {
         this.clock.serialize(var1, var2 + 2);
      } else {
         var1.asSlice(var2 + 2, 33L).fill((byte)0);
      }

      int var5 = var2 + 35;
      if (this.multiplayer != null) {
         var5 += this.multiplayer.serialize(var1, var5);
      }

      class="kw">return var5 - var2;
   }

   @Override
   class="kw">public int computeSize() {
      int var1 = 35;
      if (this.multiplayer != null) {
         var1 += this.multiplayer.computeSize();
      }

      class="kw">return var1;
   }

   class="kw">public UpdateSleepState clone() {
      UpdateSleepState var1 = new UpdateSleepState();
      var1.grayFade = this.grayFade;
      var1.sleepUi = this.sleepUi;
      var1.clock = this.clock != null ? this.clock.clone() : null;
      var1.multiplayer = this.multiplayer != null ? this.multiplayer.clone() : null;
      class="kw">return var1;
   }

   @Override
   class="kw">public boolean equals(Object var1) {
      if (this == var1) {
         class="kw">return true;
      } else {
         class="kw">return !(var1 class="kw">instanceof UpdateSleepState var2)
            ? false
            : this.grayFade == var2.grayFade
               && this.sleepUi == var2.sleepUi
               && Objects.equals(this.clock, var2.clock)
               && Objects.equals(this.multiplayer, var2.multiplayer);
      }
   }

   @Override
   class="kw">public int hashCode() {
      class="kw">return Objects.hash(this.grayFade, this.sleepUi, this.clock, this.multiplayer);
   }
}