AudioState class

Пакет: com.hypixel.hytale.server.core.asset.type.audiostate.config

Файл: com/hypixel/hytale/server/core/asset/type/audiostate/config/AudioState.java

implements: JsonAssetWithMap<String, IndexedLookupTableAssetMap<String, AudioState>>, NetworkSerializable<com.hypixel.hytale.protocol.AudioState>

Поля (10)

МодификаторыТипИмя
ASSET_STORE
final int EMPTY_ID
int var1
com.hypixel.hytale.protocol.AudioState var1
HashSet var2
com.hypixel.hytale.protocol.AudioState var2
int var3
StateTransition[] var3
int var4
StateTransitionConfig var8

Методы (22)

МодификаторыВозвратСигнатура
for for(String var6 : var0.values)
for for(StateTransitionConfig var11 : var0.transitions)
for for(int var4 = 0; var4 < this.transitions.length; var4++)
static IndexedLookupTableAssetMap<String, AudioState> getAssetMapIndexedLookupTableAssetMap<String, AudioState> getAssetMap()
static AssetStore<String, AudioState, IndexedLookupTableAssetMap<String, AudioState>> getAssetStoreAssetStore<String, AudioState, IndexedLookupTableAssetMap<String, AudioState>> getAssetStore()
public int getDefaultValueIndexint getDefaultValueIndex()
public String getIdString getId()
if if(var0.values != null)
if if(var0.transitions != null)
if if(var0.defaultTransition != null)
if if(var0.revertWhenInactive && var0.authority != AudioStateAuthority.Client)
if if(var3 == -2)
if if(var4 == -2)
if if(ASSET_STORE == null)
if if(this.defaultValue == null)
if if(var1 != null)
if if(this.transitions != null)
if if(var1.fromValueIndex == -2)
if if(var1.toValueIndex == -2)
private StateTransition resolveAndToPacketStateTransition resolveAndToPacket(@Nonnull StateTransitionConfig var1)
static void validateTransitionvoid validateTransition(@Nonnull AudioState var0, @Nonnull StateTransitionConfig var1, @Nonnull ValidationResults var2)
abstract validateTransition validateTransition(var0, var11, var1)

Исходный код

Показать/скрыть
class="kw">package com.hypixel.hytale.server.core.asset.type.audiostate.config;

class="kw">import com.hypixel.hytale.assetstore.AssetExtraInfo;
class="kw">import com.hypixel.hytale.assetstore.AssetKeyValidator;
class="kw">import com.hypixel.hytale.assetstore.AssetRegistry;
class="kw">import com.hypixel.hytale.assetstore.AssetStore;
class="kw">import com.hypixel.hytale.assetstore.codec.AssetBuilderCodec;
class="kw">import com.hypixel.hytale.assetstore.map.IndexedLookupTableAssetMap;
class="kw">import com.hypixel.hytale.assetstore.map.JsonAssetWithMap;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.codecs.array.ArrayCodec;
class="kw">import com.hypixel.hytale.codec.validation.ValidationResults;
class="kw">import com.hypixel.hytale.codec.validation.ValidatorCache;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import com.hypixel.hytale.protocol.AudioStateAuthority;
class="kw">import com.hypixel.hytale.protocol.StateTransition;
class="kw">import com.hypixel.hytale.protocol.SyncPoint;
class="kw">import com.hypixel.hytale.server.core.io.NetworkSerializable;
class="kw">import java.lang.ref.SoftReference;
class="kw">import java.util.HashSet;
class="kw">import javax.annotation.Nonnull;
class="kw">import javax.annotation.Nullable;

class="kw">public class AudioState
   class="kw">implements JsonAssetWithMap<String, IndexedLookupTableAssetMap<String, AudioState>>,
   NetworkSerializable<com.hypixel.hytale.protocol.AudioState> {
   class="kw">public class="kw">static class="kw">final int EMPTY_ID = 0;
   class="kw">public class="kw">static class="kw">final String EMPTY = "EMPTY";
   class="kw">public class="kw">static class="kw">final AudioState EMPTY_AUDIO_STATE = new AudioState("EMPTY");
   @Nonnull
   class="kw">public class="kw">static class="kw">final AssetBuilderCodec<String, AudioState> CODEC = AssetBuilderCodec.<String, AudioState>builder(
         AudioState.class, AudioState::new, Codec.STRING, (var0, var1) -> var0.id = var1, var0 -> var0.id, (var0, var1) -> var0.data = var1, var0 -> var0.data
      )
      .documentation(
         "A named state axis that any audio object can subscribe to. Server-authority axes are driven by server logic and broadcast to clients. Client-authority axes are driven locally on the client (e.g. by AmbienceFX SetStates)."
      )
      .<AudioStateAuthority>append(
         new KeyedCodec<>("Authority", AudioStateCodecs.AUTHORITY, true), (var0, var1) -> var0.authority = var1, var0 -> var0.authority
      )
      .documentation("Server: written on the server and broadcast. Client: written locally by AmbienceFX SetStates.")
      .add()
      .<String[]>append(
         new KeyedCodec<>("Values", new ArrayCodec<>(Codec.STRING, String[]::new), true), (var0, var1) -> var0.values = var1, var0 -> var0.values
      )
      .addValidator(Validators.nonEmptyArray())
      .documentation("Ordered list of state value names on this axis.")
      .add()
      .<String>append(new KeyedCodec<>("DefaultValue", Codec.STRING, true), (var0, var1) -> var0.defaultValue = var1, var0 -> var0.defaultValue)
      .documentation("State value name the axis reports as active before any explicit setting.")
      .add()
      .<SyncPoint>append(new KeyedCodec<>("DefaultSyncTo", AudioStateCodecs.SYNC_POINT), (var0, var1) -> var0.defaultSyncTo = var1, var0 -> var0.defaultSyncTo)
      .documentation("Default sync point for transitions on this axis. Overridden per-edge or per-call.")
      .add()
      .<StateTransitionConfig>append(
         new KeyedCodec<>("DefaultTransition", StateTransitionConfig.CODEC), (var0, var1) -> var0.defaultTransition = var1, var0 -> var0.defaultTransition
      )
      .documentation("Fallback transition used when no edge matches the from/to pair. Omission means no class="kw">default is provided (transition immediately in 0 ms).")
      .add()
      .<StateTransitionConfig[]>append(
         new KeyedCodec<>("Transitions", new ArrayCodec<>(StateTransitionConfig.CODEC, StateTransitionConfig[]::new)),
         (var0, var1) -> var0.transitions = var1,
         var0 -> var0.transitions
      )
      .documentation("Per-edge transition settings keyed by From/To state value names. '*' wildcards supported.")
      .add()
      .<Boolean>append(new KeyedCodec<>("RevertWhenInactive", Codec.BOOLEAN), (var0, var1) -> var0.revertWhenInactive = var1, var0 -> var0.revertWhenInactive)
      .documentation(
         "When true, the axis reverts to DefaultValue when every active AmbienceFX that was writing it goes inactive and no new writer claims it. Only meaningful for Authority: Client axes."
      )
      .add()
      .validator(
         (var0, var1) -> {
            if (var0.values != null) {
               HashSet var2 = new HashSet<>();

               for (String var6 : var0.values) {
                  if (var6 != null && !var6.isBlank()) {
                     if ("*".equals(var6)) {
                        var1.fail("AudioState value name '*' is reserved for wildcard matching in transitions");
                     }

                     if (!var2.add(var6)) {
                        var1.fail("Duplicate AudioState value name '" + var6 + "'");
                     }
                  } else {
                     var1.fail("AudioState value name must be non-empty");
                  }
               }
            }

            if (var0.defaultValue != null && AudioStateResolver.resolveValueIndex(var0.defaultValue, var0.values) < 0) {
               var1.fail("DefaultValue '" + var0.defaultValue + "' is not a declared value");
            }

            if (var0.transitions != null) {
               for (StateTransitionConfig var11 : var0.transitions) {
                  validateTransition(var0, var11, var1);
               }
            }

            if (var0.defaultTransition != null) {
               StateTransitionConfig var8 = var0.defaultTransition;
               if (!Float.isFinite(var8.durationMs) || var8.durationMs < 0.0F) {
                  var1.fail("DefaultTransition DurationMs must be finite and >= 0");
               }
            }

            if (var0.revertWhenInactive && var0.authority != AudioStateAuthority.Client) {
               var1.fail(
                  "RevertWhenInactive requires Authority: Client (got "
                     + var0.authority
                     + "). Server-authority reverts should be driven by gameplay logic, not this flag"
               );
            }
         }
      )
      .build();
   class="kw">public class="kw">static class="kw">final ValidatorCache<String> VALIDATOR_CACHE = new ValidatorCache<>(new AssetKeyValidator<>(AudioState::getAssetStore));
   class="kw">private class="kw">static AssetStore<String, AudioState, IndexedLookupTableAssetMap<String, AudioState>> ASSET_STORE;
   class="kw">protected AssetExtraInfo.Data data;
   class="kw">protected String id;
   @Nonnull
   class="kw">protected AudioStateAuthority authority = AudioStateAuthority.Server;
   @Nullable
   class="kw">protected String[] values;
   @Nullable
   class="kw">protected String defaultValue;
   @Nonnull
   class="kw">protected SyncPoint defaultSyncTo = SyncPoint.Immediate;
   @Nullable
   class="kw">protected StateTransitionConfig defaultTransition;
   @Nullable
   class="kw">protected StateTransitionConfig[] transitions;
   class="kw">protected boolean revertWhenInactive;
   class="kw">private SoftReference<com.hypixel.hytale.protocol.AudioState> cachedPacket;

   class="kw">private class="kw">static void validateTransition(@Nonnull AudioState var0, @Nonnull StateTransitionConfig var1, @Nonnull ValidationResults var2) {
      int var3 = AudioStateResolver.resolveValueIndex(var1.fromValueName, var0.values);
      int var4 = AudioStateResolver.resolveValueIndex(var1.toValueName, var0.values);
      if (var3 == -2) {
         var2.fail("Transition From '" + var1.fromValueName + "' is not a declared value");
      }

      if (var4 == -2) {
         var2.fail("Transition To '" + var1.toValueName + "' is not a declared value");
      }

      if (!Float.isFinite(var1.durationMs) || var1.durationMs < 0.0F) {
         var2.fail("Transition DurationMs must be finite and >= 0");
      }
   }

   class="kw">public class="kw">static AssetStore<String, AudioState, IndexedLookupTableAssetMap<String, AudioState>> getAssetStore() {
      if (ASSET_STORE == null) {
         ASSET_STORE = AssetRegistry.getAssetStore(AudioState.class);
      }

      class="kw">return ASSET_STORE;
   }

   class="kw">public class="kw">static IndexedLookupTableAssetMap<String, AudioState> getAssetMap() {
      class="kw">return (IndexedLookupTableAssetMap<String, AudioState>)getAssetStore().getAssetMap();
   }

   class="kw">public AudioState(@Nonnull String var1) {
      this.id = var1;
   }

   class="kw">protected AudioState() {
   }

   class="kw">public String getId() {
      class="kw">return this.id;
   }

   @Nonnull
   class="kw">public AudioStateAuthority getAuthority() {
      class="kw">return this.authority;
   }

   @Nullable
   class="kw">public String[] getValues() {
      class="kw">return this.values;
   }

   @Nullable
   class="kw">public String getDefaultValue() {
      class="kw">return this.defaultValue;
   }

   class="kw">public int getDefaultValueIndex() {
      if (this.defaultValue == null) {
         class="kw">return 0;
      }

      int var1 = AudioStateResolver.resolveValueIndex(this.defaultValue, this.values);
      class="kw">return Math.max(var1, 0);
   }

   @Nonnull
   class="kw">public com.hypixel.hytale.protocol.AudioState toPacket() {
      com.hypixel.hytale.protocol.AudioState var1 = this.cachedPacket == null ? null : this.cachedPacket.get();
      if (var1 != null) {
         class="kw">return var1;
      }

      com.hypixel.hytale.protocol.AudioState var2 = new com.hypixel.hytale.protocol.AudioState();
      var2.id = this.id;
      var2.authority = this.authority;
      var2.values = this.values;
      var2.defaultValueIndex = this.getDefaultValueIndex();
      var2.defaultSyncTo = this.defaultSyncTo;
      var2.defaultTransition = this.defaultTransition != null ? this.resolveAndToPacket(this.defaultTransition) : null;
      var2.revertWhenInactive = this.revertWhenInactive;
      if (this.transitions != null) {
         StateTransition[] var3 = new StateTransition[this.transitions.length];

         for (int var4 = 0; var4 < this.transitions.length; var4++) {
            var3[var4] = this.resolveAndToPacket(this.transitions[var4]);
         }

         var2.transitions = var3;
      }

      this.cachedPacket = new SoftReference<>(var2);
      class="kw">return var2;
   }

   class="kw">private StateTransition resolveAndToPacket(@Nonnull StateTransitionConfig var1) {
      var1.fromValueIndex = AudioStateResolver.resolveValueIndex(var1.fromValueName, this.values);
      if (var1.fromValueIndex == -2) {
         var1.fromValueIndex = -1;
      }

      var1.toValueIndex = AudioStateResolver.resolveValueIndex(var1.toValueName, this.values);
      if (var1.toValueIndex == -2) {
         var1.toValueIndex = -1;
      }

      class="kw">return var1.toPacket();
   }

   @Nonnull
   @Override
   class="kw">public String toString() {
      class="kw">return "AudioState{id='" + this.id + "', authority=" + this.authority + "}";
   }
}