CustomModelTexture class

Пакет: com.hypixel.hytale.server.core.asset.type.blocktype.config

Файл: com/hypixel/hytale/server/core/asset/type/blocktype/config/CustomModelTexture.java

Методы (3)

МодификаторыВозвратСигнатура
abstract return new ModelTexturereturn new ModelTexture(this.texture, var1 > 0.0F ? this.weight / var1 : 0.0F)
public String getTextureString getTexture()
public int getWeightint getWeight()

Исходный код

Показать/скрыть
class="kw">package com.hypixel.hytale.server.core.asset.type.blocktype.config;

class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.protocol.ModelTexture;
class="kw">import com.hypixel.hytale.server.core.asset.common.CommonAssetValidator;
class="kw">import javax.annotation.Nonnull;

class="kw">public class CustomModelTexture {
   @Nonnull
   class="kw">public class="kw">static class="kw">final BuilderCodec<CustomModelTexture> CODEC = BuilderCodec.builder(CustomModelTexture.class, CustomModelTexture::new)
      .append(new KeyedCodec<>("Texture", Codec.STRING), (var0, var1) -> var0.texture = var1, var0 -> var0.texture)
      .addValidator(CommonAssetValidator.TEXTURE_ITEM)
      .add()
      .append(new KeyedCodec<>("Weight", Codec.INTEGER), (var0, var1) -> var0.weight = var1, var0 -> var0.weight)
      .add()
      .build();
   class="kw">private String texture;
   class="kw">private int weight;

   class="kw">public CustomModelTexture() {
   }

   class="kw">public CustomModelTexture(String var1, int var2) {
      this.texture = var1;
      this.weight = var2;
   }

   class="kw">public String getTexture() {
      class="kw">return this.texture;
   }

   class="kw">public int getWeight() {
      class="kw">return this.weight;
   }

   @Nonnull
   class="kw">public ModelTexture toPacket(float var1) {
      class="kw">return new ModelTexture(this.texture, var1 > 0.0F ? this.weight / var1 : 0.0F);
   }

   @Nonnull
   @Override
   class="kw">public String toString() {
      class="kw">return "CustomModelTexture{texture='" + this.texture + "', weight=" + this.weight + "}";
   }
}