CustomModelTexture class
Пакет: com.hypixel.hytale.server.core.asset.type.blocktype.config
Файл: com/hypixel/hytale/server/core/asset/type/blocktype/config/CustomModelTexture.java
Методы (3)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
abstract |
return new |
ModelTexturereturn new ModelTexture(this.texture, var1 > 0.0F ? this.weight / var1 : 0.0F) |
public |
String |
getTextureString getTexture() |
public |
int |
getWeightint getWeight() |
Исходный код
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class="kw">package com.hypixel.hytale.server.core.asset.type.blocktype.config;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.protocol.ModelTexture;
class="kw">import com.hypixel.hytale.server.core.asset.common.CommonAssetValidator;
class="kw">import javax.annotation.Nonnull;
class="kw">public class CustomModelTexture {
@Nonnull
class="kw">public class="kw">static class="kw">final BuilderCodec<CustomModelTexture> CODEC = BuilderCodec.builder(CustomModelTexture.class, CustomModelTexture::new)
.append(new KeyedCodec<>("Texture", Codec.STRING), (var0, var1) -> var0.texture = var1, var0 -> var0.texture)
.addValidator(CommonAssetValidator.TEXTURE_ITEM)
.add()
.append(new KeyedCodec<>("Weight", Codec.INTEGER), (var0, var1) -> var0.weight = var1, var0 -> var0.weight)
.add()
.build();
class="kw">private String texture;
class="kw">private int weight;
class="kw">public CustomModelTexture() {
}
class="kw">public CustomModelTexture(String var1, int var2) {
this.texture = var1;
this.weight = var2;
}
class="kw">public String getTexture() {
class="kw">return this.texture;
}
class="kw">public int getWeight() {
class="kw">return this.weight;
}
@Nonnull
class="kw">public ModelTexture toPacket(float var1) {
class="kw">return new ModelTexture(this.texture, var1 > 0.0F ? this.weight / var1 : 0.0F);
}
@Nonnull
@Override
class="kw">public String toString() {
class="kw">return "CustomModelTexture{texture='" + this.texture + "', weight=" + this.weight + "}";
}
}