FluidFX class

Пакет: com.hypixel.hytale.server.core.asset.type.fluidfx.config

Файл: com/hypixel/hytale/server/core/asset/type/fluidfx/config/FluidFX.java

implements: JsonAssetWithMap<String, IndexedLookupTableAssetMap<String, FluidFX>>, NetworkSerializable<com.hypixel.hytale.protocol.FluidFX>

Поля (5)

МодификаторыТипИмя
ASSET_STORE
final AssetBuilderCodec<String, FluidFX> CODEC
com.hypixel.hytale.protocol.FluidFX var1
com.hypixel.hytale.protocol.FluidFX var2
FluidFX var2

Методы (19)

МодификаторыВозвратСигнатура
static IndexedLookupTableAssetMap<String, FluidFX> getAssetMapIndexedLookupTableAssetMap<String, FluidFX> getAssetMap()
static AssetStore<String, FluidFX, IndexedLookupTableAssetMap<String, FluidFX>> getAssetStoreAssetStore<String, FluidFX, IndexedLookupTableAssetMap<String, FluidFX>> getAssetStore()
public float[] getColorsFilterfloat[] getColorsFilter()
public float getColorsSaturationfloat getColorsSaturation()
public float getDistortionAmplitudefloat getDistortionAmplitude()
public float getDistortionFrequencyfloat getDistortionFrequency()
public FluidFog getFogFluidFog getFog()
public Color getFogColorColor getFogColor()
public float getFogDepthFallofffloat getFogDepthFalloff()
public float getFogDepthStartfloat getFogDepthStart()
public float[] getFogDistancefloat[] getFogDistance()
public String getIdString getId()
public FluidFXMovementSettings getMovementSettingsFluidFXMovementSettings getMovementSettings()
public FluidParticle getParticleFluidParticle getParticle()
if if(ASSET_STORE == null)
if if(var1 != null)
if if(this.particle != null)
if if(this.movementSettings != null)
if if(this == var1)

Исходный код

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class="kw">package com.hypixel.hytale.server.core.asset.type.fluidfx.config;

class="kw">import com.hypixel.hytale.assetstore.AssetExtraInfo;
class="kw">import com.hypixel.hytale.assetstore.AssetKeyValidator;
class="kw">import com.hypixel.hytale.assetstore.AssetRegistry;
class="kw">import com.hypixel.hytale.assetstore.AssetStore;
class="kw">import com.hypixel.hytale.assetstore.codec.AssetBuilderCodec;
class="kw">import com.hypixel.hytale.assetstore.map.IndexedLookupTableAssetMap;
class="kw">import com.hypixel.hytale.assetstore.map.JsonAssetWithMap;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.codecs.EnumCodec;
class="kw">import com.hypixel.hytale.codec.validation.ValidatorCache;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import com.hypixel.hytale.protocol.Color;
class="kw">import com.hypixel.hytale.protocol.FluidFXMovementSettings;
class="kw">import com.hypixel.hytale.protocol.FluidFog;
class="kw">import com.hypixel.hytale.protocol.NearFar;
class="kw">import com.hypixel.hytale.server.core.codec.ProtocolCodecs;
class="kw">import com.hypixel.hytale.server.core.io.NetworkSerializable;
class="kw">import java.lang.ref.SoftReference;
class="kw">import java.util.Arrays;
class="kw">import javax.annotation.Nonnull;
class="kw">import javax.annotation.Nullable;

class="kw">public class FluidFX class="kw">implements JsonAssetWithMap<String, IndexedLookupTableAssetMap<String, FluidFX>>, NetworkSerializable<com.hypixel.hytale.protocol.FluidFX> {
   class="kw">public class="kw">static class="kw">final AssetBuilderCodec<String, FluidFX> CODEC = AssetBuilderCodec.builder(
         FluidFX.class, FluidFX::new, Codec.STRING, (var0, var1) -> var0.id = var1, var0 -> var0.id, (var0, var1) -> var0.data = var1, var0 -> var0.data
      )
      .appendInherited(
         new KeyedCodec<>("Fog", new EnumCodec<>(FluidFog.class)), (var0, var1) -> var0.fog = var1, var0 -> var0.fog, (var0, var1) -> var0.fog = var1.fog
      )
      .addValidator(Validators.nonNull())
      .add()
      .appendInherited(
         new KeyedCodec<>("FogColor", ProtocolCodecs.COLOR),
         (var0, var1) -> var0.fogColor = var1,
         var0 -> var0.fogColor,
         (var0, var1) -> var0.fogColor = var1.fogColor
      )
      .add()
      .<double[]>appendInherited(new KeyedCodec<>("FogDistance", Codec.DOUBLE_ARRAY), (var0, var1) -> {
         var0.fogDistance = new float[2];
         var0.fogDistance[0] = (float)var1[0];
         var0.fogDistance[1] = (float)var1[1];
      }, var0 -> new double[]{var0.fogDistance[0], var0.fogDistance[1]}, (var0, var1) -> var0.fogDistance = var1.fogDistance)
      .addValidator(Validators.doubleArraySize(2))
      .add()
      .appendInherited(
         new KeyedCodec<>("FogDepthStart", Codec.DOUBLE),
         (var0, var1) -> var0.fogDepthStart = var1.floatValue(),
         var0 -> (double)var0.fogDepthStart,
         (var0, var1) -> var0.fogDepthStart = var1.fogDepthStart
      )
      .add()
      .appendInherited(
         new KeyedCodec<>("FogDepthFalloff", Codec.DOUBLE),
         (var0, var1) -> var0.fogDepthFalloff = var1.floatValue(),
         var0 -> (double)var0.fogDepthFalloff,
         (var0, var1) -> var0.fogDepthFalloff = var1.fogDepthFalloff
      )
      .add()
      .appendInherited(
         new KeyedCodec<>("ColorsSaturation", Codec.DOUBLE),
         (var0, var1) -> var0.colorsSaturation = var1.floatValue(),
         var0 -> (double)var0.colorsSaturation,
         (var0, var1) -> var0.colorsSaturation = var1.colorsSaturation
      )
      .add()
      .<double[]>appendInherited(new KeyedCodec<>("ColorsFilter", Codec.DOUBLE_ARRAY), (var0, var1) -> {
         var0.colorsFilter = new float[3];
         var0.colorsFilter[0] = (float)var1[0];
         var0.colorsFilter[1] = (float)var1[1];
         var0.colorsFilter[2] = (float)var1[2];
      }, var0 -> new double[]{var0.colorsFilter[0], var0.colorsFilter[1], var0.colorsFilter[2]}, (var0, var1) -> var0.colorsFilter = var1.colorsFilter)
      .addValidator(Validators.doubleArraySize(3))
      .add()
      .appendInherited(
         new KeyedCodec<>("DistortionAmplitude", Codec.DOUBLE),
         (var0, var1) -> var0.distortionAmplitude = var1.floatValue(),
         var0 -> (double)var0.distortionAmplitude,
         (var0, var1) -> var0.distortionAmplitude = var1.distortionAmplitude
      )
      .add()
      .appendInherited(
         new KeyedCodec<>("DistortionFrequency", Codec.DOUBLE),
         (var0, var1) -> var0.distortionFrequency = var1.floatValue(),
         var0 -> (double)var0.distortionFrequency,
         (var0, var1) -> var0.distortionFrequency = var1.distortionFrequency
      )
      .add()
      .appendInherited(
         new KeyedCodec<>("Particle", FluidParticle.CODEC),
         (var0, var1) -> var0.particle = var1,
         var0 -> var0.particle,
         (var0, var1) -> var0.particle = var1.particle
      )
      .add()
      .appendInherited(
         new KeyedCodec<>(
            "MovementSettings",
            BuilderCodec.builder(FluidFXMovementSettings.class, FluidFXMovementSettings::new)
               .append(new KeyedCodec<>("SwimUpSpeed", Codec.DOUBLE), (var0, var1) -> var0.swimUpSpeed = var1.floatValue(), var0 -> (double)var0.swimUpSpeed)
               .add()
               .append(
                  new KeyedCodec<>("SwimDownSpeed", Codec.DOUBLE), (var0, var1) -> var0.swimDownSpeed = var1.floatValue(), var0 -> (double)var0.swimDownSpeed
               )
               .add()
               .append(new KeyedCodec<>("SinkSpeed", Codec.DOUBLE), (var0, var1) -> var0.sinkSpeed = var1.floatValue(), var0 -> (double)var0.sinkSpeed)
               .add()
               .append(
                  new KeyedCodec<>("HorizontalSpeedMultiplier", Codec.DOUBLE),
                  (var0, var1) -> var0.horizontalSpeedMultiplier = var1.floatValue(),
                  var0 -> (double)var0.horizontalSpeedMultiplier
               )
               .add()
               .append(
                  new KeyedCodec<>("FieldOfViewMultiplier", Codec.DOUBLE),
                  (var0, var1) -> var0.fieldOfViewMultiplier = var1.floatValue(),
                  var0 -> (double)var0.fieldOfViewMultiplier
               )
               .add()
               .append(
                  new KeyedCodec<>("EntryVelocityMultiplier", Codec.DOUBLE),
                  (var0, var1) -> var0.entryVelocityMultiplier = var1.floatValue(),
                  var0 -> (double)var0.entryVelocityMultiplier
               )
               .add()
               .build()
         ),
         (var0, var1) -> var0.movementSettings = var1,
         var0 -> var0.movementSettings,
         (var0, var1) -> var0.movementSettings = var1.movementSettings
      )
      .add()
      .build();
   class="kw">public class="kw">static class="kw">final Color DEFAULT_FOG_COLOR = new Color((byte)-1, (byte)-1, (byte)-1);
   class="kw">public class="kw">static class="kw">final float[] DEFAULT_FOG_DISTANCE = new float[]{0.0F, 32.0F};
   class="kw">public class="kw">static class="kw">final float[] DEFAULT_COLORS_FILTER = new float[]{1.0F, 1.0F, 1.0F};
   class="kw">public class="kw">static class="kw">final int EMPTY_ID = 0;
   class="kw">public class="kw">static class="kw">final String EMPTY = "Empty";
   class="kw">public class="kw">static class="kw">final FluidFX EMPTY_FLUID_FX = getUnknownFor("Empty");
   class="kw">public class="kw">static class="kw">final ValidatorCache<String> VALIDATOR_CACHE = new ValidatorCache<>(new AssetKeyValidator<>(FluidFX::getAssetStore));
   class="kw">private class="kw">static AssetStore<String, FluidFX, IndexedLookupTableAssetMap<String, FluidFX>> ASSET_STORE;
   class="kw">protected AssetExtraInfo.Data data;
   class="kw">protected String id;
   @Nonnull
   class="kw">protected FluidFog fog = FluidFog.Color;
   class="kw">protected Color fogColor = DEFAULT_FOG_COLOR;
   class="kw">protected float[] fogDistance = DEFAULT_FOG_DISTANCE;
   class="kw">protected float fogDepthStart = 40.0F;
   class="kw">protected float fogDepthFalloff = 10.0F;
   class="kw">protected float colorsSaturation = 1.0F;
   class="kw">protected float[] colorsFilter = DEFAULT_COLORS_FILTER;
   class="kw">protected float distortionAmplitude = 8.0F;
   class="kw">protected float distortionFrequency = 4.0F;
   class="kw">protected FluidParticle particle;
   class="kw">protected FluidFXMovementSettings movementSettings;
   class="kw">private SoftReference<com.hypixel.hytale.protocol.FluidFX> cachedPacket;

   class="kw">public class="kw">static AssetStore<String, FluidFX, IndexedLookupTableAssetMap<String, FluidFX>> getAssetStore() {
      if (ASSET_STORE == null) {
         ASSET_STORE = AssetRegistry.getAssetStore(FluidFX.class);
      }

      class="kw">return ASSET_STORE;
   }

   class="kw">public class="kw">static IndexedLookupTableAssetMap<String, FluidFX> getAssetMap() {
      class="kw">return (IndexedLookupTableAssetMap<String, FluidFX>)getAssetStore().getAssetMap();
   }

   class="kw">public FluidFX(
      String var1,
      FluidFog var2,
      Color var3,
      float[] var4,
      float var5,
      float var6,
      float var7,
      float[] var8,
      float var9,
      float var10,
      FluidParticle var11,
      FluidFXMovementSettings var12
   ) {
      this.id = var1;
      this.fog = var2;
      this.fogColor = var3;
      this.fogDistance = var4;
      this.fogDepthStart = var5;
      this.fogDepthFalloff = var6;
      this.colorsSaturation = var7;
      this.colorsFilter = var8;
      this.distortionAmplitude = var9;
      this.distortionFrequency = var10;
      this.particle = var11;
      this.movementSettings = var12;
   }

   class="kw">public FluidFX(String var1) {
      this.id = var1;
   }

   class="kw">protected FluidFX() {
   }

   @Nonnull
   class="kw">public com.hypixel.hytale.protocol.FluidFX toPacket() {
      com.hypixel.hytale.protocol.FluidFX var1 = this.cachedPacket == null ? null : this.cachedPacket.get();
      if (var1 != null) {
         class="kw">return var1;
      }

      com.hypixel.hytale.protocol.FluidFX var2 = new com.hypixel.hytale.protocol.FluidFX();
      var2.id = this.id;
      var2.fogMode = this.fog;
      var2.fogColor = this.fogColor;
      var2.fogDistance = new NearFar(this.fogDistance[0], this.fogDistance[1]);
      var2.fogDepthStart = this.fogDepthStart;
      var2.fogDepthFalloff = this.fogDepthFalloff;
      var2.colorFilter = new Color((byte)(this.colorsFilter[0] * 255.0F), (byte)(this.colorsFilter[1] * 255.0F), (byte)(this.colorsFilter[2] * 255.0F));
      var2.colorSaturation = this.colorsSaturation;
      var2.distortionAmplitude = this.distortionAmplitude;
      var2.distortionFrequency = this.distortionFrequency;
      if (this.particle != null) {
         var2.particle = this.particle.toPacket();
      }

      if (this.movementSettings != null) {
         var2.movementSettings = this.movementSettings;
      }

      this.cachedPacket = new SoftReference<>(var2);
      class="kw">return var2;
   }

   class="kw">public String getId() {
      class="kw">return this.id;
   }

   class="kw">public FluidFog getFog() {
      class="kw">return this.fog;
   }

   class="kw">public Color getFogColor() {
      class="kw">return this.fogColor;
   }

   class="kw">public float[] getFogDistance() {
      class="kw">return this.fogDistance;
   }

   class="kw">public float getColorsSaturation() {
      class="kw">return this.colorsSaturation;
   }

   class="kw">public float[] getColorsFilter() {
      class="kw">return this.colorsFilter;
   }

   class="kw">public float getDistortionAmplitude() {
      class="kw">return this.distortionAmplitude;
   }

   class="kw">public float getDistortionFrequency() {
      class="kw">return this.distortionFrequency;
   }

   class="kw">public float getFogDepthStart() {
      class="kw">return this.fogDepthStart;
   }

   class="kw">public float getFogDepthFalloff() {
      class="kw">return this.fogDepthFalloff;
   }

   class="kw">public FluidParticle getParticle() {
      class="kw">return this.particle;
   }

   class="kw">public FluidFXMovementSettings getMovementSettings() {
      class="kw">return this.movementSettings;
   }

   @Override
   class="kw">public boolean equals(@Nullable Object var1) {
      if (this == var1) {
         class="kw">return true;
      } else if (var1 != null && this.getClass() == var1.getClass()) {
         FluidFX var2 = (FluidFX)var1;
         class="kw">return this.id != null ? this.id.equals(var2.id) : var2.id == null;
      } else {
         class="kw">return false;
      }
   }

   @Override
   class="kw">public int hashCode() {
      class="kw">return this.id != null ? this.id.hashCode() : 0;
   }

   @Nonnull
   @Override
   class="kw">public String toString() {
      class="kw">return "FluidFX{id='"
         + this.id
         + "', fog="
         + this.fog
         + ", fogColor="
         + this.fogColor
         + ", fogDistance="
         + Arrays.toString(this.fogDistance)
         + ", fogDepthStart="
         + this.fogDepthStart
         + ", fogDepthFalloff="
         + this.fogDepthFalloff
         + ", colorsSaturation="
         + this.colorsSaturation
         + ", colorsFilter="
         + Arrays.toString(this.colorsFilter)
         + ", distortionAmplitude="
         + this.distortionAmplitude
         + ", distortionFrequency="
         + this.distortionFrequency
         + ", particle="
         + this.particle
         + ", movementSettings="
         + this.movementSettings
         + "}";
   }

   @Nonnull
   class="kw">public class="kw">static FluidFX getUnknownFor(String var0) {
      class="kw">return new FluidFX(var0);
   }
}