FluidParticle class

Пакет: com.hypixel.hytale.server.core.asset.type.fluidfx.config

Файл: com/hypixel/hytale/server/core/asset/type/fluidfx/config/FluidParticle.java

implements: NetworkSerializable<com.hypixel.hytale.protocol.FluidParticle>

Поля (3)

МодификаторыТипИмя
final BuilderCodec<FluidParticle> CODEC
com.hypixel.hytale.protocol.FluidParticle var1
com.hypixel.hytale.protocol.FluidParticle var2

Методы (4)

МодификаторыВозвратСигнатура
public Color getColorColor getColor()
public float getScalefloat getScale()
public String getSystemIdString getSystemId()
if if(var1 != null)

Исходный код

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class="kw">package com.hypixel.hytale.server.core.asset.type.fluidfx.config;

class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import com.hypixel.hytale.protocol.Color;
class="kw">import com.hypixel.hytale.server.core.asset.type.particle.config.ParticleSystem;
class="kw">import com.hypixel.hytale.server.core.codec.ProtocolCodecs;
class="kw">import com.hypixel.hytale.server.core.io.NetworkSerializable;
class="kw">import java.lang.ref.SoftReference;
class="kw">import javax.annotation.Nonnull;

class="kw">public class FluidParticle class="kw">implements NetworkSerializable<com.hypixel.hytale.protocol.FluidParticle> {
   class="kw">public class="kw">static class="kw">final BuilderCodec<FluidParticle> CODEC = BuilderCodec.<FluidParticle>builder(FluidParticle.class, FluidParticle::new)
      .documentation("Particle System that can be spawned in relation to a fluid.")
      .<String>append(new KeyedCodec<>("SystemId", Codec.STRING), (var0, var1) -> var0.systemId = var1, var0 -> var0.systemId)
      .documentation("The id of the particle system.")
      .addValidator(Validators.nonNull())
      .addValidator(ParticleSystem.VALIDATOR_CACHE.getValidator())
      .add()
      .<Color>append(new KeyedCodec<>("Color", ProtocolCodecs.COLOR), (var0, var1) -> var0.color = var1, var0 -> var0.color)
      .documentation("The colour used if none was specified in the particle settings.")
      .add()
      .<Float>append(new KeyedCodec<>("Scale", Codec.FLOAT), (var0, var1) -> var0.scale = var1, var0 -> var0.scale)
      .documentation("The scale of the particle system.")
      .add()
      .build();
   class="kw">protected String systemId;
   class="kw">protected Color color;
   class="kw">protected float scale = 1.0F;
   class="kw">private SoftReference<com.hypixel.hytale.protocol.FluidParticle> cachedPacket;

   class="kw">public FluidParticle(String var1, Color var2, float var3) {
      this.systemId = var1;
      this.color = var2;
      this.scale = var3;
   }

   class="kw">protected FluidParticle() {
   }

   class="kw">public String getSystemId() {
      class="kw">return this.systemId;
   }

   class="kw">public Color getColor() {
      class="kw">return this.color;
   }

   class="kw">public float getScale() {
      class="kw">return this.scale;
   }

   @Nonnull
   class="kw">public com.hypixel.hytale.protocol.FluidParticle toPacket() {
      com.hypixel.hytale.protocol.FluidParticle var1 = this.cachedPacket == null ? null : this.cachedPacket.get();
      if (var1 != null) {
         class="kw">return var1;
      }

      com.hypixel.hytale.protocol.FluidParticle var2 = new com.hypixel.hytale.protocol.FluidParticle();
      var2.systemId = this.systemId;
      var2.color = this.color;
      var2.scale = this.scale;
      this.cachedPacket = new SoftReference<>(var2);
      class="kw">return var2;
   }

   @Nonnull
   @Override
   class="kw">public String toString() {
      class="kw">return "FluidParticle{systemId='" + this.systemId + "', color=" + this.color + ", scale=" + this.scale + "}";
   }
}