CraftingConfig class

Пакет: com.hypixel.hytale.server.core.asset.type.gameplay

Файл: com/hypixel/hytale/server/core/asset/type/gameplay/CraftingConfig.java

Методы (3)

МодификаторыВозвратСигнатура
public int getBenchMaterialChestLimitint getBenchMaterialChestLimit()
public int getBenchMaterialHorizontalChestSearchRadiusint getBenchMaterialHorizontalChestSearchRadius()
public int getBenchMaterialVerticalChestSearchRadiusint getBenchMaterialVerticalChestSearchRadius()

Исходный код

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class="kw">package com.hypixel.hytale.server.core.asset.type.gameplay;

class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import javax.annotation.Nonnull;

class="kw">public class CraftingConfig {
   @Nonnull
   class="kw">public class="kw">static class="kw">final BuilderCodec<CraftingConfig> CODEC = BuilderCodec.builder(CraftingConfig.class, CraftingConfig::new)
      .appendInherited(
         new KeyedCodec<>("BenchMaterialChestHorizontalSearchRadius", Codec.INTEGER),
         (var0, var1) -> var0.benchMaterialHorizontalChestSearchRadius = var1,
         var0 -> var0.benchMaterialHorizontalChestSearchRadius,
         (var0, var1) -> var0.benchMaterialHorizontalChestSearchRadius = var1.benchMaterialHorizontalChestSearchRadius
      )
      .addValidator(Validators.range(0, 14))
      .documentation("The horizontal radius of search around a bench to use materials from the chests")
      .add()
      .<Integer>appendInherited(
         new KeyedCodec<>("BenchMaterialChestVerticalSearchRadius", Codec.INTEGER),
         (var0, var1) -> var0.benchMaterialVerticalChestSearchRadius = var1,
         var0 -> var0.benchMaterialVerticalChestSearchRadius,
         (var0, var1) -> var0.benchMaterialVerticalChestSearchRadius = var1.benchMaterialVerticalChestSearchRadius
      )
      .addValidator(Validators.range(0, 14))
      .documentation("The vertical radius of search around a bench to use materials from the chests")
      .add()
      .<Integer>appendInherited(
         new KeyedCodec<>("BenchMaterialChestLimit", Codec.INTEGER),
         (var0, var1) -> var0.benchMaterialChestLimit = var1,
         var0 -> var0.benchMaterialChestLimit,
         (var0, var1) -> var0.benchMaterialChestLimit = var1.benchMaterialChestLimit
      )
      .addValidator(Validators.range(0, 200))
      .documentation("The maximum number of chests a crafting bench will draw materials from")
      .add()
      .build();
   class="kw">protected int benchMaterialHorizontalChestSearchRadius = 14;
   class="kw">protected int benchMaterialVerticalChestSearchRadius = 6;
   class="kw">protected int benchMaterialChestLimit = 100;

   class="kw">public CraftingConfig() {
   }

   class="kw">public int getBenchMaterialHorizontalChestSearchRadius() {
      class="kw">return this.benchMaterialHorizontalChestSearchRadius;
   }

   class="kw">public int getBenchMaterialVerticalChestSearchRadius() {
      class="kw">return this.benchMaterialVerticalChestSearchRadius;
   }

   class="kw">public int getBenchMaterialChestLimit() {
      class="kw">return this.benchMaterialChestLimit;
   }
}