CraftingConfig class
Пакет: com.hypixel.hytale.server.core.asset.type.gameplay
Файл: com/hypixel/hytale/server/core/asset/type/gameplay/CraftingConfig.java
Методы (3)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
public |
int |
getBenchMaterialChestLimitint getBenchMaterialChestLimit() |
public |
int |
getBenchMaterialHorizontalChestSearchRadiusint getBenchMaterialHorizontalChestSearchRadius() |
public |
int |
getBenchMaterialVerticalChestSearchRadiusint getBenchMaterialVerticalChestSearchRadius() |
Исходный код
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class="kw">package com.hypixel.hytale.server.core.asset.type.gameplay;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import javax.annotation.Nonnull;
class="kw">public class CraftingConfig {
@Nonnull
class="kw">public class="kw">static class="kw">final BuilderCodec<CraftingConfig> CODEC = BuilderCodec.builder(CraftingConfig.class, CraftingConfig::new)
.appendInherited(
new KeyedCodec<>("BenchMaterialChestHorizontalSearchRadius", Codec.INTEGER),
(var0, var1) -> var0.benchMaterialHorizontalChestSearchRadius = var1,
var0 -> var0.benchMaterialHorizontalChestSearchRadius,
(var0, var1) -> var0.benchMaterialHorizontalChestSearchRadius = var1.benchMaterialHorizontalChestSearchRadius
)
.addValidator(Validators.range(0, 14))
.documentation("The horizontal radius of search around a bench to use materials from the chests")
.add()
.<Integer>appendInherited(
new KeyedCodec<>("BenchMaterialChestVerticalSearchRadius", Codec.INTEGER),
(var0, var1) -> var0.benchMaterialVerticalChestSearchRadius = var1,
var0 -> var0.benchMaterialVerticalChestSearchRadius,
(var0, var1) -> var0.benchMaterialVerticalChestSearchRadius = var1.benchMaterialVerticalChestSearchRadius
)
.addValidator(Validators.range(0, 14))
.documentation("The vertical radius of search around a bench to use materials from the chests")
.add()
.<Integer>appendInherited(
new KeyedCodec<>("BenchMaterialChestLimit", Codec.INTEGER),
(var0, var1) -> var0.benchMaterialChestLimit = var1,
var0 -> var0.benchMaterialChestLimit,
(var0, var1) -> var0.benchMaterialChestLimit = var1.benchMaterialChestLimit
)
.addValidator(Validators.range(0, 200))
.documentation("The maximum number of chests a crafting bench will draw materials from")
.add()
.build();
class="kw">protected int benchMaterialHorizontalChestSearchRadius = 14;
class="kw">protected int benchMaterialVerticalChestSearchRadius = 6;
class="kw">protected int benchMaterialChestLimit = 100;
class="kw">public CraftingConfig() {
}
class="kw">public int getBenchMaterialHorizontalChestSearchRadius() {
class="kw">return this.benchMaterialHorizontalChestSearchRadius;
}
class="kw">public int getBenchMaterialVerticalChestSearchRadius() {
class="kw">return this.benchMaterialVerticalChestSearchRadius;
}
class="kw">public int getBenchMaterialChestLimit() {
class="kw">return this.benchMaterialChestLimit;
}
}