MutableDeathConfig class
Пакет: com.hypixel.hytale.server.core.asset.type.gameplay
Файл: com/hypixel/hytale/server/core/asset/type/gameplay/MutableDeathConfig.java
extends: DeathConfig
Методы (5)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
public |
void |
setGameModeTypeOnDeathvoid setGameModeTypeOnDeath(@Nullable String var1) |
public |
void |
setItemsAmountLossPercentagevoid setItemsAmountLossPercentage(double var1) |
public |
void |
setItemsDurabilityLossPercentagevoid setItemsDurabilityLossPercentage(double var1) |
public |
void |
setItemsLossModevoid setItemsLossMode(@Nonnull DeathConfig.ItemsLossMode var1) |
public |
void |
setRespawnControllervoid setRespawnController(@Nonnull RespawnController var1) |
Исходный код
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class="kw">package com.hypixel.hytale.server.core.asset.type.gameplay;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.server.core.asset.type.gameplay.respawn.RespawnController;
class="kw">import java.util.Objects;
class="kw">import javax.annotation.Nonnull;
class="kw">import javax.annotation.Nullable;
class="kw">public class MutableDeathConfig class="kw">extends DeathConfig {
@Nonnull
class="kw">public class="kw">static class="kw">final BuilderCodec<MutableDeathConfig> CODEC = BuilderCodec.builder(MutableDeathConfig.class, MutableDeathConfig::new, DeathConfig.CODEC)
.build();
class="kw">public MutableDeathConfig() {
}
class="kw">public MutableDeathConfig(@Nonnull DeathConfig var1) {
this.respawnController = var1.getRespawnController();
this.itemsLossMode = var1.getItemsLossMode();
this.itemsAmountLossPercentage = var1.getItemsAmountLossPercentage();
this.itemsDurabilityLossPercentage = var1.getItemsDurabilityLossPercentage();
this.gameModeTypeOnDeath = var1.getGameModeTypeOnDeath();
}
class="kw">public void setRespawnController(@Nonnull RespawnController var1) {
this.respawnController = Objects.requireNonNull(var1, "respawnController");
}
class="kw">public void setItemsLossMode(@Nonnull DeathConfig.ItemsLossMode var1) {
this.itemsLossMode = Objects.requireNonNull(var1, "itemsLossMode");
}
class="kw">public void setItemsAmountLossPercentage(double var1) {
this.itemsAmountLossPercentage = var1;
}
class="kw">public void setItemsDurabilityLossPercentage(double var1) {
this.itemsDurabilityLossPercentage = var1;
}
class="kw">public void setGameModeTypeOnDeath(@Nullable String var1) {
this.gameModeTypeOnDeath = var1;
}
}