PlayerConfig class
Пакет: com.hypixel.hytale.server.core.asset.type.gameplay
Файл: com/hypixel/hytale/server/core/asset/type/gameplay/PlayerConfig.java
Поля (4)
| Модификаторы | Тип | Имя |
|---|---|---|
|
private final boolean |
canHideCuirass |
|
private final boolean |
canHideGauntlets |
|
private final boolean |
canHideHelmet |
|
private final boolean |
canHidePants |
Методы (15)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
|
|
ArmorVisibilityOption ArmorVisibilityOption(boolean nullxx, boolean nullxxx, boolean nullxxxx, boolean nullxxxxx) |
abstract |
|
NONE NONE(false, false, false, false) |
|
public boolean |
canHideCuirasspublic boolean canHideCuirass() |
|
public boolean |
canHideGauntletspublic boolean canHideGauntlets() |
|
public boolean |
canHideHelmetpublic boolean canHideHelmet() |
|
public boolean |
canHidePantspublic boolean canHidePants() |
public |
PlayerConfig.ArmorVisibilityOption |
getArmorVisibilityOptionPlayerConfig.ArmorVisibilityOption getArmorVisibilityOption() |
public |
int |
getHitboxCollisionConfigIndexint getHitboxCollisionConfigIndex() |
public |
int |
getMaxDeployableEntitiesint getMaxDeployableEntities() |
public |
String |
getMovementConfigIdString getMovementConfigId() |
public |
int |
getMovementConfigIndexint getMovementConfigIndex() |
public |
int |
getRepulsionConfigIndexint getRepulsionConfigIndex() |
|
|
if if(var0.hitboxCollisionConfigId != null) |
|
|
if if(var0.repulsionConfigId != null) |
|
|
if if(var0.movementConfigId != null) |
Исходный код
Показать/скрыть
class="kw">package com.hypixel.hytale.server.core.asset.type.gameplay;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.codecs.EnumCodec;
class="kw">import com.hypixel.hytale.server.core.entity.entities.player.movement.MovementConfig;
class="kw">import com.hypixel.hytale.server.core.modules.entity.hitboxcollision.HitboxCollisionConfig;
class="kw">import com.hypixel.hytale.server.core.modules.entity.repulsion.RepulsionConfig;
class="kw">import javax.annotation.Nonnull;
class="kw">public class PlayerConfig {
@Nonnull
class="kw">public class="kw">static class="kw">final BuilderCodec<PlayerConfig> CODEC = BuilderCodec.builder(PlayerConfig.class, PlayerConfig::new)
.appendInherited(
new KeyedCodec<>("HitboxCollisionConfig", Codec.STRING),
(var0, var1) -> var0.hitboxCollisionConfigId = var1,
var0 -> var0.hitboxCollisionConfigId,
(var0, var1) -> var0.hitboxCollisionConfigId = var1.hitboxCollisionConfigId
)
.documentation("The HitboxCollision config to apply to all players.")
.addValidator(HitboxCollisionConfig.VALIDATOR_CACHE.getValidator())
.add()
.<String>appendInherited(
new KeyedCodec<>("RepulsionConfig", Codec.STRING),
(var0, var1) -> var0.repulsionConfigId = var1,
var0 -> var0.repulsionConfigId,
(var0, var1) -> var0.repulsionConfigId = var1.repulsionConfigId
)
.documentation("The Repulsion to apply to all players.")
.addValidator(RepulsionConfig.VALIDATOR_CACHE.getValidator())
.add()
.<String>appendInherited(
new KeyedCodec<>("MovementConfig", Codec.STRING),
(var0, var1) -> var0.movementConfigId = var1,
var0 -> var0.movementConfigId,
(var0, var1) -> var0.movementConfigId = var1.movementConfigId
)
.addValidator(MovementConfig.VALIDATOR_CACHE.getValidator())
.documentation("The maximum number of simultaneous deployable entities players are allowed to own.")
.add()
.appendInherited(
new KeyedCodec<>("MaxDeployableEntities", Codec.INTEGER),
(var0, var1) -> var0.maxDeployableEntities = var1,
var0 -> var0.maxDeployableEntities,
(var0, var1) -> var0.maxDeployableEntities = var1.maxDeployableEntities
)
.add()
.appendInherited(
new KeyedCodec<>("ArmorVisibilityOption", new EnumCodec<>(PlayerConfig.ArmorVisibilityOption.class)),
(var0, var1) -> var0.armorVisibilityOption = var1,
var0 -> var0.armorVisibilityOption,
(var0, var1) -> var0.armorVisibilityOption = var1.armorVisibilityOption
)
.add()
.afterDecode(var0 -> {
if (var0.hitboxCollisionConfigId != null) {
var0.hitboxCollisionConfigIndex = HitboxCollisionConfig.getAssetMap().getIndexOrDefault(var0.hitboxCollisionConfigId, -1);
}
if (var0.repulsionConfigId != null) {
var0.repulsionConfigIndex = RepulsionConfig.getAssetMap().getIndexOrDefault(var0.repulsionConfigId, -1);
}
if (var0.movementConfigId != null) {
var0.movementConfigIndex = MovementConfig.getAssetMap().getIndexOrDefault(var0.movementConfigId, 0);
}
})
.build();
class="kw">protected String hitboxCollisionConfigId;
class="kw">protected String repulsionConfigId;
class="kw">protected String movementConfigId = "BuiltinDefault";
class="kw">protected int hitboxCollisionConfigIndex = -1;
class="kw">protected int repulsionConfigIndex = -1;
class="kw">protected int movementConfigIndex = 0;
class="kw">protected int maxDeployableEntities = -1;
class="kw">protected PlayerConfig.ArmorVisibilityOption armorVisibilityOption = PlayerConfig.ArmorVisibilityOption.ALL;
class="kw">public PlayerConfig() {
}
class="kw">public int getHitboxCollisionConfigIndex() {
class="kw">return this.hitboxCollisionConfigIndex;
}
class="kw">public int getRepulsionConfigIndex() {
class="kw">return this.repulsionConfigIndex;
}
class="kw">public int getMovementConfigIndex() {
class="kw">return this.movementConfigIndex;
}
class="kw">public String getMovementConfigId() {
class="kw">return this.movementConfigId;
}
class="kw">public int getMaxDeployableEntities() {
class="kw">return this.maxDeployableEntities;
}
class="kw">public PlayerConfig.ArmorVisibilityOption getArmorVisibilityOption() {
class="kw">return this.armorVisibilityOption;
}
class="kw">public enum ArmorVisibilityOption {
ALL(true, true, true, true),
HELMET_ONLY(true, false, false, false),
NONE(false, false, false, false);
class="kw">private class="kw">final boolean canHideHelmet;
class="kw">private class="kw">final boolean canHideCuirass;
class="kw">private class="kw">final boolean canHideGauntlets;
class="kw">private class="kw">final boolean canHidePants;
ArmorVisibilityOption(boolean nullxx, boolean nullxxx, boolean nullxxxx, boolean nullxxxxx) {
this.canHideHelmet = nullxx;
this.canHideCuirass = nullxxx;
this.canHideGauntlets = nullxxxx;
this.canHidePants = nullxxxxx;
}
class="kw">public boolean canHideHelmet() {
class="kw">return this.canHideHelmet;
}
class="kw">public boolean canHideCuirass() {
class="kw">return this.canHideCuirass;
}
class="kw">public boolean canHideGauntlets() {
class="kw">return this.canHideGauntlets;
}
class="kw">public boolean canHidePants() {
class="kw">return this.canHidePants;
}
}
}