RespawnConfig class
Пакет: com.hypixel.hytale.server.core.asset.type.gameplay
Файл: com/hypixel/hytale/server/core/asset/type/gameplay/RespawnConfig.java
Методы (2)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
public |
int |
getMaxRespawnPointsPerPlayerint getMaxRespawnPointsPerPlayer() |
public |
int |
getRadiusLimitRespawnPointint getRadiusLimitRespawnPoint() |
Исходный код
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class="kw">package com.hypixel.hytale.server.core.asset.type.gameplay;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import javax.annotation.Nonnull;
class="kw">public class RespawnConfig {
@Nonnull
class="kw">public class="kw">static class="kw">final BuilderCodec<RespawnConfig> CODEC = BuilderCodec.builder(RespawnConfig.class, RespawnConfig::new)
.append(
new KeyedCodec<>("RadiusLimitRespawnPoint", Codec.INTEGER), (var0, var1) -> var0.radiusLimitRespawnPoint = var1, var0 -> var0.radiusLimitRespawnPoint
)
.addValidator(Validators.greaterThan(0))
.add()
.<Integer>append(
new KeyedCodec<>("MaxRespawnPointsPerPlayer", Codec.INTEGER),
(var0, var1) -> var0.maxRespawnPointsPerPlayer = var1,
var0 -> var0.maxRespawnPointsPerPlayer
)
.addValidator(Validators.greaterThan(0))
.add()
.build();
class="kw">protected int radiusLimitRespawnPoint = 500;
class="kw">protected int maxRespawnPointsPerPlayer = 3;
class="kw">public RespawnConfig() {
}
class="kw">public int getRadiusLimitRespawnPoint() {
class="kw">return this.radiusLimitRespawnPoint;
}
class="kw">public int getMaxRespawnPointsPerPlayer() {
class="kw">return this.maxRespawnPointsPerPlayer;
}
}