Projectile class
Пакет: com.hypixel.hytale.server.core.asset.type.projectile.config
Файл: com/hypixel/hytale/server/core/asset/type/projectile/config/Projectile.java
implements: JsonAssetWithMap<String, DefaultAssetMap<String, Projectile>>, BallisticData
Поля (63)
| Модификаторы | Тип | Имя |
|---|---|---|
|
|
ASSET_STORE |
final |
AssetBuilderCodec<String, Projectile> |
CODEC |
|
int |
var1 |
|
|
var1 |
|
|
var1 |
|
|
var1 |
|
|
var1 |
|
|
var1 |
|
|
var1 |
|
|
var1 |
|
|
var1 |
|
|
var1 |
|
|
var1 |
|
|
var1 |
|
|
var1 |
|
|
var1 |
|
|
var1 |
|
|
var1 |
|
|
var1 |
|
|
var1 |
|
|
var1 |
|
|
var1 |
|
|
var1 |
|
|
var1 |
|
|
var1 |
|
|
var1 |
|
|
var1 |
|
|
var1 |
|
|
var1 |
|
|
var1 |
|
|
var1 |
|
|
var1 |
|
|
var1 |
|
|
var1 |
|
|
var1 |
|
|
var1 |
|
|
var1 |
|
|
var1 |
|
|
var1 |
|
|
var1 |
|
|
var1 |
|
|
var1 |
|
|
var1 |
|
Projectile |
var2 |
|
long |
var2 |
|
|
var2 |
|
|
var2 |
|
|
var2 |
|
|
var2 |
|
|
var2 |
|
|
var2 |
|
|
var2 |
|
|
var2 |
|
|
var2 |
|
|
var2 |
|
|
var2 |
|
|
var2 |
|
|
var2 |
|
|
var2 |
|
|
var2 |
|
|
var2 |
|
|
var2 |
|
|
var2 |
Методы (53)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
public |
String |
getAppearanceString getAppearance() |
static |
DefaultAssetMap<String, Projectile> |
getAssetMapDefaultAssetMap<String, Projectile> getAssetMap() |
static |
AssetStore<String, Projectile, DefaultAssetMap<String, Projectile>> |
getAssetStoreAssetStore<String, Projectile, DefaultAssetMap<String, Projectile>> getAssetStore() |
public |
String |
getBounceSoundEventIdString getBounceSoundEventId() |
public |
int |
getBounceSoundEventIndexint getBounceSoundEventIndex() |
public |
double |
getBouncinessdouble getBounciness() |
public |
int |
getDamageint getDamage() |
public |
double |
getDampingRotationdouble getDampingRotation() |
public |
double |
getDeadTimedouble getDeadTime() |
public |
double |
getDeadTimeMissdouble getDeadTimeMiss() |
public |
String |
getDeathSoundEventIdString getDeathSoundEventId() |
public |
int |
getDeathSoundEventIndexint getDeathSoundEventIndex() |
public |
double |
getDensitydouble getDensity() |
public |
double |
getHeightdouble getHeight() |
public |
String |
getHitSoundEventIdString getHitSoundEventId() |
public |
int |
getHitSoundEventIndexint getHitSoundEventIndex() |
public |
String |
getIdString getId() |
public |
double |
getImpactSlowdowndouble getImpactSlowdown() |
public |
String |
getMissSoundEventIdString getMissSoundEventId() |
public |
int |
getMissSoundEventIndexint getMissSoundEventIndex() |
public |
double |
getRadiusdouble getRadius() |
public |
SimplePhysicsProvider.ROTATION_MODE |
getRotationModeSimplePhysicsProvider.ROTATION_MODE getRotationMode() |
public |
double |
getRotationSpeedVelocityRatiodouble getRotationSpeedVelocityRatio() |
public |
double |
getSwimmingDampingFactordouble getSwimmingDampingFactor() |
public |
double |
getTerminalVelocitydouble getTerminalVelocity() |
public |
double |
getTimeToLivedouble getTimeToLive() |
public |
double |
getWaterHitImpulseLossdouble getWaterHitImpulseLoss() |
public |
double |
getWaterTerminalVelocityMultiplierdouble getWaterTerminalVelocityMultiplier() |
|
|
if if(ASSET_STORE == null) |
|
|
if if(this.bounceSoundEventId != null) |
|
|
if if(this.hitSoundEventId != null) |
|
|
if if(this.missSoundEventId != null) |
|
|
if if(this.deathSoundEventId != null) |
|
|
if if(this == var1) |
|
|
if if(this.pitchAdjustShot != var2.pitchAdjustShot) |
|
|
if if(this.sticksVertically != var2.sticksVertically) |
|
|
if if(this.computeYaw != var2.computeYaw) |
|
|
if if(this.computePitch != var2.computePitch) |
|
|
if if(this.computeRoll != var2.computeRoll) |
|
|
if if(this.bounceSoundEventIndex != var2.bounceSoundEventIndex) |
|
|
if if(this.hitSoundEventIndex != var2.hitSoundEventIndex) |
|
|
if if(this.damage != var2.damage) |
|
|
if if(this.missSoundEventIndex != var2.missSoundEventIndex) |
|
|
if if(this.deathSoundEventIndex != var2.deathSoundEventIndex) |
|
|
if if(this.deathEffectsOnHit != var2.deathEffectsOnHit) |
|
|
if if(this.explosionConfig != var2.explosionConfig) |
|
|
if if(this.rotationMode != var2.rotationMode) |
public |
boolean |
isComputePitchboolean isComputePitch() |
public |
boolean |
isComputeRollboolean isComputeRoll() |
public |
boolean |
isComputeYawboolean isComputeYaw() |
public |
boolean |
isDeathEffectsOnHitboolean isDeathEffectsOnHit() |
public |
boolean |
isSticksVerticallyboolean isSticksVertically() |
protected |
void |
processConfigvoid processConfig() |
Исходный код
Показать/скрыть
class="kw">package com.hypixel.hytale.server.core.asset.type.projectile.config;
class="kw">import com.hypixel.hytale.assetstore.AssetExtraInfo;
class="kw">import com.hypixel.hytale.assetstore.AssetKeyValidator;
class="kw">import com.hypixel.hytale.assetstore.AssetRegistry;
class="kw">import com.hypixel.hytale.assetstore.AssetStore;
class="kw">import com.hypixel.hytale.assetstore.codec.AssetBuilderCodec;
class="kw">import com.hypixel.hytale.assetstore.map.DefaultAssetMap;
class="kw">import com.hypixel.hytale.assetstore.map.JsonAssetWithMap;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.codecs.EnumCodec;
class="kw">import com.hypixel.hytale.codec.validation.ValidatorCache;
class="kw">import com.hypixel.hytale.server.core.asset.type.model.config.ModelAsset;
class="kw">import com.hypixel.hytale.server.core.asset.type.particle.config.WorldParticle;
class="kw">import com.hypixel.hytale.server.core.asset.type.soundevent.config.SoundEvent;
class="kw">import com.hypixel.hytale.server.core.asset.type.soundevent.validator.SoundEventValidators;
class="kw">import com.hypixel.hytale.server.core.entity.ExplosionConfig;
class="kw">import com.hypixel.hytale.server.core.modules.physics.SimplePhysicsProvider;
class="kw">import com.hypixel.hytale.server.core.modules.projectile.config.BallisticData;
class="kw">import javax.annotation.Nonnull;
class="kw">import javax.annotation.Nullable;
@Deprecated
class="kw">public class Projectile class="kw">implements JsonAssetWithMap<String, DefaultAssetMap<String, Projectile>>, BallisticData {
class="kw">public class="kw">static class="kw">final AssetBuilderCodec<String, Projectile> CODEC = AssetBuilderCodec.builder(
Projectile.class, Projectile::new, Codec.STRING, (var0, var1) -> var0.id = var1, var0 -> var0.id, (var0, var1) -> var0.data = var1, var0 -> var0.data
)
.appendInherited(
new KeyedCodec<>("Appearance", Codec.STRING),
(var0, var1) -> var0.appearance = var1,
var0 -> var0.appearance,
(var0, var1) -> var0.appearance = var1.appearance
)
.addValidator(ModelAsset.VALIDATOR_CACHE.getValidator())
.add()
.appendInherited(
new KeyedCodec<>("Radius", Codec.DOUBLE), (var0, var1) -> var0.radius = var1, var0 -> var0.radius, (var0, var1) -> var0.radius = var1.radius
)
.add()
.appendInherited(
new KeyedCodec<>("Height", Codec.DOUBLE), (var0, var1) -> var0.height = var1, var0 -> var0.height, (var0, var1) -> var0.height = var1.height
)
.add()
.appendInherited(
new KeyedCodec<>("VerticalCenterShot", Codec.DOUBLE),
(var0, var1) -> var0.verticalCenterShot = var1,
var0 -> var0.verticalCenterShot,
(var0, var1) -> var0.verticalCenterShot = var1.verticalCenterShot
)
.add()
.appendInherited(
new KeyedCodec<>("HorizontalCenterShot", Codec.DOUBLE),
(var0, var1) -> var0.horizontalCenterShot = var1,
var0 -> var0.horizontalCenterShot,
(var0, var1) -> var0.horizontalCenterShot = var1.horizontalCenterShot
)
.add()
.appendInherited(
new KeyedCodec<>("DepthShot", Codec.DOUBLE),
(var0, var1) -> var0.depthShot = var1,
var0 -> var0.depthShot,
(var0, var1) -> var0.depthShot = var1.depthShot
)
.add()
.appendInherited(
new KeyedCodec<>("PitchAdjustShot", Codec.BOOLEAN),
(var0, var1) -> var0.pitchAdjustShot = var1,
var0 -> var0.pitchAdjustShot,
(var0, var1) -> var0.pitchAdjustShot = var1.pitchAdjustShot
)
.add()
.appendInherited(
new KeyedCodec<>("MuzzleVelocity", Codec.DOUBLE),
(var0, var1) -> var0.muzzleVelocity = var1,
var0 -> var0.muzzleVelocity,
(var0, var1) -> var0.muzzleVelocity = var1.muzzleVelocity
)
.add()
.appendInherited(
new KeyedCodec<>("TerminalVelocity", Codec.DOUBLE),
(var0, var1) -> var0.terminalVelocity = var1,
var0 -> var0.terminalVelocity,
(var0, var1) -> var0.terminalVelocity = var1.terminalVelocity
)
.add()
.appendInherited(
new KeyedCodec<>("Gravity", Codec.DOUBLE), (var0, var1) -> var0.gravity = var1, var0 -> var0.gravity, (var0, var1) -> var0.gravity = var1.gravity
)
.add()
.appendInherited(
new KeyedCodec<>("Bounciness", Codec.DOUBLE),
(var0, var1) -> var0.bounciness = var1,
var0 -> var0.bounciness,
(var0, var1) -> var0.bounciness = var1.bounciness
)
.add()
.appendInherited(
new KeyedCodec<>("ImpactSlowdown", Codec.DOUBLE),
(var0, var1) -> var0.impactSlowdown = var1,
var0 -> var0.impactSlowdown,
(var0, var1) -> var0.impactSlowdown = var1.impactSlowdown
)
.add()
.appendInherited(
new KeyedCodec<>("SticksVertically", Codec.BOOLEAN),
(var0, var1) -> var0.sticksVertically = var1,
var0 -> var0.sticksVertically,
(var0, var1) -> var0.sticksVertically = var1.sticksVertically
)
.add()
.appendInherited(
new KeyedCodec<>("ComputeYaw", Codec.BOOLEAN),
(var0, var1) -> var0.computeYaw = var1,
var0 -> var0.computeYaw,
(var0, var1) -> var0.computeYaw = var1.computeYaw
)
.add()
.appendInherited(
new KeyedCodec<>("ComputePitch", Codec.BOOLEAN),
(var0, var1) -> var0.computePitch = var1,
var0 -> var0.computePitch,
(var0, var1) -> var0.computePitch = var1.computePitch
)
.add()
.appendInherited(
new KeyedCodec<>("ComputeRoll", Codec.BOOLEAN),
(var0, var1) -> var0.computeRoll = var1,
var0 -> var0.computeRoll,
(var0, var1) -> var0.computeRoll = var1.computeRoll
)
.add()
.appendInherited(
new KeyedCodec<>("TimeToLive", Codec.DOUBLE),
(var0, var1) -> var0.timeToLive = var1,
var0 -> var0.timeToLive,
(var0, var1) -> var0.timeToLive = var1.timeToLive
)
.add()
.<String>appendInherited(
new KeyedCodec<>("BounceSoundEventId", Codec.STRING),
(var0, var1) -> var0.bounceSoundEventId = var1,
var0 -> var0.bounceSoundEventId,
(var0, var1) -> var0.bounceSoundEventId = var1.bounceSoundEventId
)
.addValidator(SoundEvent.VALIDATOR_CACHE.getValidator())
.addValidator(SoundEventValidators.MONO)
.add()
.appendInherited(
new KeyedCodec<>("BounceParticles", WorldParticle.CODEC),
(var0, var1) -> var0.bounceParticles = var1,
var0 -> var0.bounceParticles,
(var0, var1) -> var0.bounceParticles = var1.bounceParticles
)
.add()
.<String>appendInherited(
new KeyedCodec<>("HitSoundEventId", Codec.STRING),
(var0, var1) -> var0.hitSoundEventId = var1,
var0 -> var0.hitSoundEventId,
(var0, var1) -> var0.hitSoundEventId = var1.hitSoundEventId
)
.addValidator(SoundEvent.VALIDATOR_CACHE.getValidator())
.addValidator(SoundEventValidators.MONO)
.add()
.appendInherited(
new KeyedCodec<>("HitParticles", WorldParticle.CODEC),
(var0, var1) -> var0.hitParticles = var1,
var0 -> var0.hitParticles,
(var0, var1) -> var0.hitParticles = var1.hitParticles
)
.add()
.appendInherited(
new KeyedCodec<>("Damage", Codec.INTEGER), (var0, var1) -> var0.damage = var1, var0 -> var0.damage, (var0, var1) -> var0.damage = var1.damage
)
.add()
.appendInherited(
new KeyedCodec<>("DeadTime", Codec.DOUBLE), (var0, var1) -> var0.deadTime = var1, var0 -> var0.deadTime, (var0, var1) -> var0.deadTime = var1.deadTime
)
.add()
.<String>appendInherited(
new KeyedCodec<>("MissSoundEventId", Codec.STRING),
(var0, var1) -> var0.missSoundEventId = var1,
var0 -> var0.missSoundEventId,
(var0, var1) -> var0.missSoundEventId = var1.missSoundEventId
)
.addValidator(SoundEvent.VALIDATOR_CACHE.getValidator())
.addValidator(SoundEventValidators.MONO)
.add()
.appendInherited(
new KeyedCodec<>("MissParticles", WorldParticle.CODEC),
(var0, var1) -> var0.missParticles = var1,
var0 -> var0.missParticles,
(var0, var1) -> var0.missParticles = var1.missParticles
)
.add()
.appendInherited(
new KeyedCodec<>("DeadTimeMiss", Codec.DOUBLE),
(var0, var1) -> var0.deadTimeMiss = var1,
var0 -> var0.deadTimeMiss,
(var0, var1) -> var0.deadTimeMiss = var1.deadTimeMiss
)
.add()
.<String>appendInherited(
new KeyedCodec<>("DeathSoundEventId", Codec.STRING),
(var0, var1) -> var0.deathSoundEventId = var1,
var0 -> var0.deathSoundEventId,
(var0, var1) -> var0.deathSoundEventId = var1.deathSoundEventId
)
.addValidator(SoundEvent.VALIDATOR_CACHE.getValidator())
.addValidator(SoundEventValidators.MONO)
.add()
.appendInherited(
new KeyedCodec<>("DeathParticles", WorldParticle.CODEC),
(var0, var1) -> var0.deathParticles = var1,
var0 -> var0.deathParticles,
(var0, var1) -> var0.deathParticles = var1.deathParticles
)
.add()
.appendInherited(
new KeyedCodec<>("DeathEffectsOnHit", Codec.BOOLEAN),
(var0, var1) -> var0.deathEffectsOnHit = var1,
var0 -> var0.deathEffectsOnHit,
(var0, var1) -> var0.deathEffectsOnHit = var1.deathEffectsOnHit
)
.add()
.<ExplosionConfig>appendInherited(
new KeyedCodec<>("ExplosionConfig", ExplosionConfig.CODEC),
(var0, var1) -> var0.explosionConfig = var1,
var0 -> var0.explosionConfig,
(var0, var1) -> var0.explosionConfig = var1.explosionConfig
)
.documentation("The explosion config associated with this projectile")
.add()
.appendInherited(
new KeyedCodec<>("Density", Codec.DOUBLE), (var0, var1) -> var0.density = var1, var0 -> var0.density, (var0, var1) -> var0.density = var1.density
)
.add()
.appendInherited(
new KeyedCodec<>("WaterTerminalVelocityMultiplier", Codec.DOUBLE),
(var0, var1) -> var0.waterTerminalVelocityMultiplier = var1,
var0 -> var0.waterTerminalVelocityMultiplier,
(var0, var1) -> var0.waterTerminalVelocityMultiplier = var1.waterTerminalVelocityMultiplier
)
.add()
.appendInherited(
new KeyedCodec<>("WaterHitImpulseLoss", Codec.DOUBLE),
(var0, var1) -> var0.waterHitImpulseLoss = var1,
var0 -> var0.waterHitImpulseLoss,
(var0, var1) -> var0.waterHitImpulseLoss = var1.waterHitImpulseLoss
)
.add()
.appendInherited(
new KeyedCodec<>("DampingRotation", Codec.DOUBLE),
(var0, var1) -> var0.dampingRotation = var1,
var0 -> var0.dampingRotation,
(var0, var1) -> var0.dampingRotation = var1.dampingRotation
)
.add()
.appendInherited(
new KeyedCodec<>("RotationSpeedVelocityRatio", Codec.DOUBLE),
(var0, var1) -> var0.rotationSpeedVelocityRatio = var1,
var0 -> var0.rotationSpeedVelocityRatio,
(var0, var1) -> var0.rotationSpeedVelocityRatio = var1.rotationSpeedVelocityRatio
)
.add()
.appendInherited(
new KeyedCodec<>("SwimmingDampingFactor", Codec.DOUBLE),
(var0, var1) -> var0.swimmingDampingFactor = var1,
var0 -> var0.swimmingDampingFactor,
(var0, var1) -> var0.swimmingDampingFactor = var1.swimmingDampingFactor
)
.add()
.appendInherited(
new KeyedCodec<>("RotationMode", new EnumCodec<>(SimplePhysicsProvider.ROTATION_MODE.class)),
(var0, var1) -> var0.rotationMode = var1,
var0 -> var0.rotationMode,
(var0, var1) -> var0.rotationMode = var1.rotationMode
)
.add()
.afterDecode(Projectile::processConfig)
.build();
class="kw">private class="kw">static AssetStore<String, Projectile, DefaultAssetMap<String, Projectile>> ASSET_STORE;
class="kw">public class="kw">static class="kw">final ValidatorCache<String> VALIDATOR_CACHE = new ValidatorCache<>(new AssetKeyValidator<>(Projectile::getAssetStore));
class="kw">protected AssetExtraInfo.Data data;
class="kw">protected String id;
class="kw">protected String appearance;
class="kw">protected double radius;
class="kw">protected double height;
class="kw">protected double verticalCenterShot;
class="kw">protected double horizontalCenterShot;
class="kw">protected double depthShot;
class="kw">protected boolean pitchAdjustShot;
class="kw">protected double muzzleVelocity;
class="kw">protected double terminalVelocity;
class="kw">protected double gravity;
class="kw">protected double bounciness;
class="kw">protected double impactSlowdown;
class="kw">protected boolean sticksVertically;
class="kw">protected boolean computeYaw = true;
class="kw">protected boolean computePitch = true;
class="kw">protected boolean computeRoll = true;
class="kw">protected SimplePhysicsProvider.ROTATION_MODE rotationMode = SimplePhysicsProvider.ROTATION_MODE.Velocity;
class="kw">protected double timeToLive;
class="kw">protected String bounceSoundEventId;
class="kw">protected class="kw">transient int bounceSoundEventIndex;
@Nullable
class="kw">protected WorldParticle bounceParticles;
class="kw">protected String hitSoundEventId;
class="kw">protected class="kw">transient int hitSoundEventIndex;
@Nullable
class="kw">protected WorldParticle hitParticles;
class="kw">protected int damage;
class="kw">protected double deadTime;
class="kw">protected String missSoundEventId;
class="kw">protected class="kw">transient int missSoundEventIndex;
class="kw">protected WorldParticle missParticles;
class="kw">protected double deadTimeMiss = 10.0;
class="kw">protected String deathSoundEventId;
class="kw">protected class="kw">transient int deathSoundEventIndex;
@Nullable
class="kw">protected WorldParticle deathParticles;
class="kw">protected boolean deathEffectsOnHit;
@Nullable
class="kw">protected ExplosionConfig explosionConfig;
double density = 2000.0;
double waterTerminalVelocityMultiplier = 1.0;
double waterHitImpulseLoss = 0.0;
double dampingRotation = 0.0;
double rotationSpeedVelocityRatio = 2.0;
double swimmingDampingFactor = 1.0;
class="kw">public class="kw">static AssetStore<String, Projectile, DefaultAssetMap<String, Projectile>> getAssetStore() {
if (ASSET_STORE == null) {
ASSET_STORE = AssetRegistry.getAssetStore(Projectile.class);
}
class="kw">return ASSET_STORE;
}
class="kw">public class="kw">static DefaultAssetMap<String, Projectile> getAssetMap() {
class="kw">return (DefaultAssetMap<String, Projectile>)getAssetStore().getAssetMap();
}
class="kw">protected Projectile() {
}
class="kw">public String getId() {
class="kw">return this.id;
}
class="kw">public String getAppearance() {
class="kw">return this.appearance;
}
class="kw">public double getRadius() {
class="kw">return this.radius;
}
class="kw">public double getHeight() {
class="kw">return this.height;
}
@Override
class="kw">public double getVerticalCenterShot() {
class="kw">return this.verticalCenterShot;
}
@Override
class="kw">public double getHorizontalCenterShot() {
class="kw">return this.horizontalCenterShot;
}
@Override
class="kw">public double getDepthShot() {
class="kw">return this.depthShot;
}
@Override
class="kw">public boolean isPitchAdjustShot() {
class="kw">return this.pitchAdjustShot;
}
class="kw">public boolean isSticksVertically() {
class="kw">return this.sticksVertically;
}
@Override
class="kw">public double getMuzzleVelocity() {
class="kw">return this.muzzleVelocity;
}
class="kw">public double getTerminalVelocity() {
class="kw">return this.terminalVelocity;
}
@Override
class="kw">public double getGravity() {
class="kw">return this.gravity;
}
class="kw">public double getBounciness() {
class="kw">return this.bounciness;
}
class="kw">public double getImpactSlowdown() {
class="kw">return this.impactSlowdown;
}
class="kw">public double getTimeToLive() {
class="kw">return this.timeToLive;
}
class="kw">public int getDamage() {
class="kw">return this.damage;
}
class="kw">public double getDeadTime() {
class="kw">return this.deadTime;
}
class="kw">public double getDeadTimeMiss() {
class="kw">return this.deadTimeMiss;
}
class="kw">public String getBounceSoundEventId() {
class="kw">return this.bounceSoundEventId;
}
class="kw">public int getBounceSoundEventIndex() {
class="kw">return this.bounceSoundEventIndex;
}
class="kw">public String getHitSoundEventId() {
class="kw">return this.hitSoundEventId;
}
class="kw">public int getHitSoundEventIndex() {
class="kw">return this.hitSoundEventIndex;
}
class="kw">public String getMissSoundEventId() {
class="kw">return this.missSoundEventId;
}
class="kw">public int getMissSoundEventIndex() {
class="kw">return this.missSoundEventIndex;
}
class="kw">public String getDeathSoundEventId() {
class="kw">return this.deathSoundEventId;
}
class="kw">public int getDeathSoundEventIndex() {
class="kw">return this.deathSoundEventIndex;
}
@Nullable
class="kw">public WorldParticle getBounceParticles() {
class="kw">return this.bounceParticles;
}
@Nullable
class="kw">public WorldParticle getMissParticles() {
class="kw">return this.missParticles;
}
@Nullable
class="kw">public WorldParticle getDeathParticles() {
class="kw">return this.deathParticles;
}
@Nullable
class="kw">public WorldParticle getHitParticles() {
class="kw">return this.hitParticles;
}
class="kw">public boolean isDeathEffectsOnHit() {
class="kw">return this.deathEffectsOnHit;
}
class="kw">public boolean isComputeYaw() {
class="kw">return this.computeYaw;
}
class="kw">public boolean isComputePitch() {
class="kw">return this.computePitch;
}
class="kw">public boolean isComputeRoll() {
class="kw">return this.computeRoll;
}
class="kw">public SimplePhysicsProvider.ROTATION_MODE getRotationMode() {
class="kw">return this.rotationMode;
}
class="kw">public double getDensity() {
class="kw">return this.density;
}
class="kw">public double getWaterTerminalVelocityMultiplier() {
class="kw">return this.waterTerminalVelocityMultiplier;
}
class="kw">public double getWaterHitImpulseLoss() {
class="kw">return this.waterHitImpulseLoss;
}
class="kw">public double getDampingRotation() {
class="kw">return this.dampingRotation;
}
class="kw">public double getRotationSpeedVelocityRatio() {
class="kw">return this.rotationSpeedVelocityRatio;
}
class="kw">public double getSwimmingDampingFactor() {
class="kw">return this.swimmingDampingFactor;
}
class="kw">protected void processConfig() {
if (this.bounceSoundEventId != null) {
this.bounceSoundEventIndex = SoundEvent.getAssetMap().getIndex(this.bounceSoundEventId);
}
if (this.hitSoundEventId != null) {
this.hitSoundEventIndex = SoundEvent.getAssetMap().getIndex(this.hitSoundEventId);
}
if (this.missSoundEventId != null) {
this.missSoundEventIndex = SoundEvent.getAssetMap().getIndex(this.missSoundEventId);
}
if (this.deathSoundEventId != null) {
this.deathSoundEventIndex = SoundEvent.getAssetMap().getIndex(this.deathSoundEventId);
}
}
@Override
class="kw">public boolean equals(@Nullable Object var1) {
if (this == var1) {
class="kw">return true;
}
if (var1 != null && this.getClass() == var1.getClass()) {
Projectile var2 = (Projectile)var1;
if (Double.compare(var2.radius, this.radius) != 0) {
class="kw">return false;
}
if (Double.compare(var2.height, this.height) != 0) {
class="kw">return false;
}
if (Double.compare(var2.verticalCenterShot, this.verticalCenterShot) != 0) {
class="kw">return false;
}
if (Double.compare(var2.horizontalCenterShot, this.horizontalCenterShot) != 0) {
class="kw">return false;
}
if (Double.compare(var2.depthShot, this.depthShot) != 0) {
class="kw">return false;
}
if (this.pitchAdjustShot != var2.pitchAdjustShot) {
class="kw">return false;
}
if (Double.compare(var2.muzzleVelocity, this.muzzleVelocity) != 0) {
class="kw">return false;
}
if (Double.compare(var2.terminalVelocity, this.terminalVelocity) != 0) {
class="kw">return false;
}
if (Double.compare(var2.gravity, this.gravity) != 0) {
class="kw">return false;
}
if (Double.compare(var2.bounciness, this.bounciness) != 0) {
class="kw">return false;
}
if (Double.compare(var2.impactSlowdown, this.impactSlowdown) != 0) {
class="kw">return false;
}
if (this.sticksVertically != var2.sticksVertically) {
class="kw">return false;
}
if (this.computeYaw != var2.computeYaw) {
class="kw">return false;
}
if (this.computePitch != var2.computePitch) {
class="kw">return false;
}
if (this.computeRoll != var2.computeRoll) {
class="kw">return false;
}
if (Double.compare(var2.timeToLive, this.timeToLive) != 0) {
class="kw">return false;
}
if (this.bounceSoundEventIndex != var2.bounceSoundEventIndex) {
class="kw">return false;
}
if (this.hitSoundEventIndex != var2.hitSoundEventIndex) {
class="kw">return false;
}
if (this.damage != var2.damage) {
class="kw">return false;
}
if (Double.compare(var2.deadTime, this.deadTime) != 0) {
class="kw">return false;
}
if (this.missSoundEventIndex != var2.missSoundEventIndex) {
class="kw">return false;
}
if (Double.compare(var2.deadTimeMiss, this.deadTimeMiss) != 0) {
class="kw">return false;
}
if (this.deathSoundEventIndex != var2.deathSoundEventIndex) {
class="kw">return false;
}
if (this.deathEffectsOnHit != var2.deathEffectsOnHit) {
class="kw">return false;
}
if (this.explosionConfig != var2.explosionConfig) {
class="kw">return false;
}
if (Double.compare(var2.density, this.density) != 0) {
class="kw">return false;
}
if (Double.compare(var2.waterTerminalVelocityMultiplier, this.waterTerminalVelocityMultiplier) != 0) {
class="kw">return false;
}
if (Double.compare(var2.waterHitImpulseLoss, this.waterHitImpulseLoss) != 0) {
class="kw">return false;
}
if (Double.compare(var2.dampingRotation, this.dampingRotation) != 0) {
class="kw">return false;
}
if (Double.compare(var2.rotationSpeedVelocityRatio, this.rotationSpeedVelocityRatio) != 0) {
class="kw">return false;
}
if (Double.compare(var2.swimmingDampingFactor, this.swimmingDampingFactor) != 0) {
class="kw">return false;
}
if (!this.id.equals(var2.id)) {
class="kw">return false;
}
if (this.appearance != null ? this.appearance.equals(var2.appearance) : var2.appearance == null) {
if (this.rotationMode != var2.rotationMode) {
class="kw">return false;
}
if (this.bounceSoundEventId != null ? this.bounceSoundEventId.equals(var2.bounceSoundEventId) : var2.bounceSoundEventId == null) {
if (this.bounceParticles != null ? this.bounceParticles.equals(var2.bounceParticles) : var2.bounceParticles == null) {
if (this.hitSoundEventId != null ? this.hitSoundEventId.equals(var2.hitSoundEventId) : var2.hitSoundEventId == null) {
if (this.hitParticles != null ? this.hitParticles.equals(var2.hitParticles) : var2.hitParticles == null) {
if (this.missSoundEventId != null ? this.missSoundEventId.equals(var2.missSoundEventId) : var2.missSoundEventId == null) {
if (this.missParticles != null ? this.missParticles.equals(var2.missParticles) : var2.missParticles == null) {
if (this.deathSoundEventId != null ? this.deathSoundEventId.equals(var2.deathSoundEventId) : var2.deathSoundEventId == null) {
class="kw">return this.deathParticles != null ? !this.deathParticles.equals(var2.deathParticles) : var2.deathParticles != null;
} else {
class="kw">return false;
}
} else {
class="kw">return false;
}
} else {
class="kw">return false;
}
} else {
class="kw">return false;
}
} else {
class="kw">return false;
}
} else {
class="kw">return false;
}
} else {
class="kw">return false;
}
} else {
class="kw">return false;
}
} else {
class="kw">return false;
}
}
@Override
class="kw">public int hashCode() {
int var1 = this.id.hashCode();
var1 = 31 * var1 + (this.appearance != null ? this.appearance.hashCode() : 0);
long var2 = Double.doubleToLongBits(this.radius);
var1 = 31 * var1 + (int)(var2 ^ var2 >>> 32);
var2 = Double.doubleToLongBits(this.height);
var1 = 31 * var1 + (int)(var2 ^ var2 >>> 32);
var2 = Double.doubleToLongBits(this.verticalCenterShot);
var1 = 31 * var1 + (int)(var2 ^ var2 >>> 32);
var2 = Double.doubleToLongBits(this.horizontalCenterShot);
var1 = 31 * var1 + (int)(var2 ^ var2 >>> 32);
var2 = Double.doubleToLongBits(this.depthShot);
var1 = 31 * var1 + (int)(var2 ^ var2 >>> 32);
var1 = 31 * var1 + (this.pitchAdjustShot ? 1 : 0);
var2 = Double.doubleToLongBits(this.muzzleVelocity);
var1 = 31 * var1 + (int)(var2 ^ var2 >>> 32);
var2 = Double.doubleToLongBits(this.terminalVelocity);
var1 = 31 * var1 + (int)(var2 ^ var2 >>> 32);
var2 = Double.doubleToLongBits(this.gravity);
var1 = 31 * var1 + (int)(var2 ^ var2 >>> 32);
var2 = Double.doubleToLongBits(this.bounciness);
var1 = 31 * var1 + (int)(var2 ^ var2 >>> 32);
var2 = Double.doubleToLongBits(this.impactSlowdown);
var1 = 31 * var1 + (int)(var2 ^ var2 >>> 32);
var1 = 31 * var1 + (this.sticksVertically ? 1 : 0);
var1 = 31 * var1 + (this.computeYaw ? 1 : 0);
var1 = 31 * var1 + (this.computePitch ? 1 : 0);
var1 = 31 * var1 + (this.computeRoll ? 1 : 0);
var1 = 31 * var1 + (this.rotationMode != null ? this.rotationMode.hashCode() : 0);
var2 = Double.doubleToLongBits(this.timeToLive);
var1 = 31 * var1 + (int)(var2 ^ var2 >>> 32);
var1 = 31 * var1 + (this.bounceSoundEventId != null ? this.bounceSoundEventId.hashCode() : 0);
var1 = 31 * var1 + this.bounceSoundEventIndex;
var1 = 31 * var1 + (this.bounceParticles != null ? this.bounceParticles.hashCode() : 0);
var1 = 31 * var1 + (this.hitSoundEventId != null ? this.hitSoundEventId.hashCode() : 0);
var1 = 31 * var1 + this.hitSoundEventIndex;
var1 = 31 * var1 + (this.hitParticles != null ? this.hitParticles.hashCode() : 0);
var1 = 31 * var1 + this.damage;
var2 = Double.doubleToLongBits(this.deadTime);
var1 = 31 * var1 + (int)(var2 ^ var2 >>> 32);
var1 = 31 * var1 + (this.missSoundEventId != null ? this.missSoundEventId.hashCode() : 0);
var1 = 31 * var1 + this.missSoundEventIndex;
var1 = 31 * var1 + (this.missParticles != null ? this.missParticles.hashCode() : 0);
var2 = Double.doubleToLongBits(this.deadTimeMiss);
var1 = 31 * var1 + (int)(var2 ^ var2 >>> 32);
var1 = 31 * var1 + (this.deathSoundEventId != null ? this.deathSoundEventId.hashCode() : 0);
var1 = 31 * var1 + this.deathSoundEventIndex;
var1 = 31 * var1 + (this.deathParticles != null ? this.deathParticles.hashCode() : 0);
var1 = 31 * var1 + (this.deathEffectsOnHit ? 1 : 0);
var1 = 31 * var1 + (int)(var2 ^ var2 >>> 32);
var2 = Double.doubleToLongBits(this.density);
var1 = 31 * var1 + (int)(var2 ^ var2 >>> 32);
var2 = Double.doubleToLongBits(this.waterTerminalVelocityMultiplier);
var1 = 31 * var1 + (int)(var2 ^ var2 >>> 32);
var2 = Double.doubleToLongBits(this.waterHitImpulseLoss);
var1 = 31 * var1 + (int)(var2 ^ var2 >>> 32);
var2 = Double.doubleToLongBits(this.dampingRotation);
var1 = 31 * var1 + (int)(var2 ^ var2 >>> 32);
var2 = Double.doubleToLongBits(this.rotationSpeedVelocityRatio);
var1 = 31 * var1 + (int)(var2 ^ var2 >>> 32);
var2 = Double.doubleToLongBits(this.swimmingDampingFactor);
class="kw">return 31 * var1 + (int)(var2 ^ var2 >>> 32);
}
@Nonnull
@Override
class="kw">public String toString() {
class="kw">return "Projectile{id='"
+ this.id
+ "', appearance='"
+ this.appearance
+ "', radius="
+ this.radius
+ ", height="
+ this.height
+ ", verticalCenterShot="
+ this.verticalCenterShot
+ ", horizontalCenterShot="
+ this.horizontalCenterShot
+ ", depthShot="
+ this.depthShot
+ ", pitchAdjustShot="
+ this.pitchAdjustShot
+ ", muzzleVelocity="
+ this.muzzleVelocity
+ ", terminalVelocity="
+ this.terminalVelocity
+ ", gravity="
+ this.gravity
+ ", bounciness="
+ this.bounciness
+ ", impactSlowdown="
+ this.impactSlowdown
+ ", sticksVertically="
+ this.sticksVertically
+ ", computeYaw="
+ this.computeYaw
+ ", computePitch="
+ this.computePitch
+ ", computeRoll="
+ this.computeRoll
+ ", rotationMode="
+ this.rotationMode
+ ", timeToLive="
+ this.timeToLive
+ ", bounceSoundEventId='"
+ this.bounceSoundEventId
+ "', bounceParticles='"
+ this.bounceParticles
+ "', hitSoundEventId='"
+ this.hitSoundEventId
+ "', hitParticles='"
+ this.hitParticles
+ "', damage="
+ this.damage
+ ", deadTime="
+ this.deadTime
+ ", missSoundEventId='"
+ this.missSoundEventId
+ "', missParticles='"
+ this.missParticles
+ "', deadTimeMiss="
+ this.deadTimeMiss
+ ", deathSoundEventId='"
+ this.deathSoundEventId
+ "', deathParticles='"
+ this.deathParticles
+ "', deathEffectsOnHit="
+ this.deathEffectsOnHit
+ ", density="
+ this.density
+ ", waterTerminalVelocityMultiplier="
+ this.waterTerminalVelocityMultiplier
+ ", waterHitImpulseLoss="
+ this.waterHitImpulseLoss
+ ", dampingRotation="
+ this.dampingRotation
+ ", rotationSpeedVelocityRatio="
+ this.rotationSpeedVelocityRatio
+ ", swimmingDampingFactor="
+ this.swimmingDampingFactor
+ "}";
}
@Nullable
class="kw">public ExplosionConfig getExplosionConfig() {
class="kw">return this.explosionConfig;
}
}