SoundEvent class

Пакет: com.hypixel.hytale.server.core.asset.type.soundevent.config

Файл: com/hypixel/hytale/server/core/asset/type/soundevent/config/SoundEvent.java

implements: JsonAssetWithMap<String, IndexedLookupTableAssetMap<String, SoundEvent>>, NetworkSerializable<com.hypixel.hytale.protocol.SoundEvent>

Поля (4)

МодификаторыТипИмя
ASSET_STORE
final int EMPTY_ID
com.hypixel.hytale.protocol.SoundEvent var1
com.hypixel.hytale.protocol.SoundEvent var2

Методы (23)

МодификаторыВозвратСигнатура
for for(SoundEventLayer var4 : this.layers)
for for(int var3 = 0; var3 < this.layers.length; var3++)
static IndexedLookupTableAssetMap<String, SoundEvent> getAssetMapIndexedLookupTableAssetMap<String, SoundEvent> getAssetMap()
static AssetStore<String, SoundEvent, IndexedLookupTableAssetMap<String, SoundEvent>> getAssetStoreAssetStore<String, SoundEvent, IndexedLookupTableAssetMap<String, SoundEvent>> getAssetStore()
public int getAudioCategoryIndexint getAudioCategoryIndex()
public int getHighestNumberOfChannelsint getHighestNumberOfChannels()
public String getIdString getId()
public SoundEventLayer[] getLayersSoundEventLayer[] getLayers()
public float getMaxDistancefloat getMaxDistance()
public int getMaxInstanceint getMaxInstance()
public float getPitchfloat getPitch()
public boolean getPreventSoundInterruptionboolean getPreventSoundInterruption()
public float getSpatialBlendfloat getSpatialBlend()
public float getStartAttenuationDistancefloat getStartAttenuationDistance()
public float getVolumefloat getVolume()
if if(ASSET_STORE == null)
if if(this.audioCategoryId != null)
if if(this.layers != null)
if if(var4.highestNumberOfChannels > this.highestNumberOfChannels)
if if(var1 != null)
if if(this.layers != null && this.layers.length > 0)
public void invalidatePacketCachevoid invalidatePacketCache()
protected void processConfigvoid processConfig()

Исходный код

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class="kw">package com.hypixel.hytale.server.core.asset.type.soundevent.config;

class="kw">import com.hypixel.hytale.assetstore.AssetExtraInfo;
class="kw">import com.hypixel.hytale.assetstore.AssetKeyValidator;
class="kw">import com.hypixel.hytale.assetstore.AssetRegistry;
class="kw">import com.hypixel.hytale.assetstore.AssetStore;
class="kw">import com.hypixel.hytale.assetstore.codec.AssetBuilderCodec;
class="kw">import com.hypixel.hytale.assetstore.map.IndexedLookupTableAssetMap;
class="kw">import com.hypixel.hytale.assetstore.map.JsonAssetWithMap;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.codecs.array.ArrayCodec;
class="kw">import com.hypixel.hytale.codec.schema.metadata.ui.UIEditor;
class="kw">import com.hypixel.hytale.codec.validation.ValidatorCache;
class="kw">import com.hypixel.hytale.codec.validation.Validators;
class="kw">import com.hypixel.hytale.common.util.AudioUtil;
class="kw">import com.hypixel.hytale.server.core.asset.type.audiocategory.config.AudioCategory;
class="kw">import com.hypixel.hytale.server.core.asset.type.audiocategory.config.AudioCategoryDuckingRuleConfig;
class="kw">import com.hypixel.hytale.server.core.asset.type.audiostate.config.AudioStateResolver;
class="kw">import com.hypixel.hytale.server.core.asset.type.audiostate.config.StateBindingConfig;
class="kw">import com.hypixel.hytale.server.core.io.NetworkSerializable;
class="kw">import java.lang.ref.SoftReference;
class="kw">import java.util.Arrays;
class="kw">import javax.annotation.Nonnull;
class="kw">import javax.annotation.Nullable;

class="kw">public class SoundEvent
   class="kw">implements JsonAssetWithMap<String, IndexedLookupTableAssetMap<String, SoundEvent>>,
   NetworkSerializable<com.hypixel.hytale.protocol.SoundEvent> {
   class="kw">public class="kw">static class="kw">final int EMPTY_ID = 0;
   class="kw">public class="kw">static class="kw">final String EMPTY = "EMPTY";
   class="kw">public class="kw">static class="kw">final SoundEvent EMPTY_SOUND_EVENT = new SoundEvent("EMPTY");
   class="kw">private class="kw">static class="kw">final int MAX_SOUND_EVENT_LAYERS = 8;
   class="kw">public class="kw">static class="kw">final AssetBuilderCodec<String, SoundEvent> CODEC = AssetBuilderCodec.builder(
         SoundEvent.class, SoundEvent::new, Codec.STRING, (var0, var1) -> var0.id = var1, var0 -> var0.id, (var0, var1) -> var0.data = var1, var0 -> var0.data
      )
      .appendInherited(
         new KeyedCodec<>("Volume", Codec.FLOAT),
         (var0, var1) -> var0.volume = AudioUtil.decibelsToLinearGain(var1),
         var0 -> AudioUtil.linearGainToDecibels(var0.volume),
         (var0, var1) -> var0.volume = var1.volume
      )
      .metadata(new UIEditor(new UIEditor.FormattedNumber(null, " dB", null)))
      .addValidator(Validators.range(-100.0F, 10.0F))
      .documentation("Volume adjustment of the sound event in decibels.")
      .add()
      .<Float>appendInherited(
         new KeyedCodec<>("Pitch", Codec.FLOAT),
         (var0, var1) -> var0.pitch = AudioUtil.semitonesToLinearPitch(var1),
         var0 -> AudioUtil.linearPitchToSemitones(var0.pitch),
         (var0, var1) -> var0.pitch = var1.pitch
      )
      .addValidator(Validators.range(-12.0F, 12.0F))
      .documentation("Pitch adjustment of the sound event in semitones.")
      .add()
      .<Float>appendInherited(
         new KeyedCodec<>("StartAttenuationDistance", Codec.FLOAT),
         (var0, var1) -> var0.startAttenuationDistance = var1,
         var0 -> var0.startAttenuationDistance,
         (var0, var1) -> var0.startAttenuationDistance = var1.startAttenuationDistance
      )
      .documentation("Distance at which to begin attenuation in blocks.")
      .add()
      .<Float>appendInherited(
         new KeyedCodec<>("MaxDistance", Codec.FLOAT),
         (var0, var1) -> var0.maxDistance = var1,
         var0 -> var0.maxDistance,
         (var0, var1) -> var0.maxDistance = var1.maxDistance
      )
      .documentation("Maximum distance at which this sound event can be heard in blocks (i.e. the distance at which it's attenuated to zero).")
      .add()
      .<Float>appendInherited(
         new KeyedCodec<>("SpatialBlend", Codec.FLOAT),
         (var0, var1) -> var0.spatialBlend = var1,
         var0 -> var0.spatialBlend,
         (var0, var1) -> var0.spatialBlend = var1.spatialBlend
      )
      .addValidator(Validators.range(0.0F, 1.0F))
      .documentation(
         "Controls spatial blending. At 1.0 the source is fully 3D (i.e. a point source). At 0.0 the source is fully diffuse (i.e. centered on the player). Only applies to Stereo Headphone mode."
      )
      .add()
      .<Integer>appendInherited(
         new KeyedCodec<>("MaxInstance", Codec.INTEGER),
         (var0, var1) -> var0.maxInstance = var1,
         var0 -> var0.maxInstance,
         (var0, var1) -> var0.maxInstance = var1.maxInstance
      )
      .addValidator(Validators.range(1, 100))
      .documentation("Max concurrent number of instances of this sound event.")
      .add()
      .<Boolean>appendInherited(
         new KeyedCodec<>("PreventSoundInterruption", Codec.BOOLEAN),
         (var0, var1) -> var0.preventSoundInterruption = var1,
         var0 -> var0.preventSoundInterruption,
         (var0, var1) -> var0.preventSoundInterruption = var1.preventSoundInterruption
      )
      .documentation("Whether to prevent interruption of this sound event.")
      .add()
      .<SoundEventLayer[]>appendInherited(
         new KeyedCodec<>("Layers", new ArrayCodec<>(SoundEventLayer.CODEC, SoundEventLayer[]::new)),
         (var0, var1) -> var0.layers = var1,
         var0 -> var0.layers,
         (var0, var1) -> var0.layers = var1.layers
      )
      .addValidator(Validators.nonNull())
      .addValidator(Validators.arraySizeRange(1, 8))
      .documentation("The layered sounds that make up this sound event.")
      .add()
      .<String>appendInherited(
         new KeyedCodec<>("AudioCategory", Codec.STRING),
         (var0, var1) -> var0.audioCategoryId = var1,
         var0 -> var0.audioCategoryId,
         (var0, var1) -> var0.audioCategoryId = var1.audioCategoryId
      )
      .addValidator(AudioCategory.VALIDATOR_CACHE.getValidator())
      .documentation("Audio category to assign this sound event to for additional property routing.")
      .add()
      .<StateBindingConfig[]>append(
         new KeyedCodec<>("StateBindings", StateBindingConfig.CODEC_ARRAY), (var0, var1) -> var0.stateBindings = var1, var0 -> var0.stateBindings
      )
      .documentation("Subscribe this sound event to AudioState axes. Per-state volume deltas will be applied to all layers.")
      .add()
      .<AudioCategoryDuckingRuleConfig[]>append(
         new KeyedCodec<>("DuckingRules", AudioCategoryDuckingRuleConfig.CODEC_ARRAY), (var0, var1) -> var0.duckingRules = var1, var0 -> var0.duckingRules
      )
      .documentation("While any layer of this SoundEvent is playing, each rule attenuates its TargetCategory.")
      .add()
      .<Boolean>append(new KeyedCodec<>("BypassDucking", Codec.BOOLEAN), (var0, var1) -> var0.bypassDucking = var1, var0 -> var0.bypassDucking)
      .documentation("When true, this SoundEvent's voices ignore the ducking contribution of their routing category.")
      .add()
      .afterDecode(SoundEvent::processConfig)
      .validator((var0, var1) -> {
         AudioStateResolver.validateBindings(var0.stateBindings, "SoundEvent '" + var0.id + "'", var1);
         AudioCategoryDuckingRuleConfig.validateUniqueTargets(var0.duckingRules, "SoundEvent '" + var0.id + "'", var1);
      })
      .build();
   class="kw">public class="kw">static class="kw">final ValidatorCache<String> VALIDATOR_CACHE = new ValidatorCache<>(new AssetKeyValidator<>(SoundEvent::getAssetStore));
   class="kw">private class="kw">static AssetStore<String, SoundEvent, IndexedLookupTableAssetMap<String, SoundEvent>> ASSET_STORE;
   class="kw">protected AssetExtraInfo.Data data;
   class="kw">protected String id;
   class="kw">protected class="kw">transient float volume = 1.0F;
   class="kw">protected class="kw">transient float pitch = 1.0F;
   class="kw">protected float startAttenuationDistance = 2.0F;
   class="kw">protected float maxDistance = 16.0F;
   class="kw">protected float spatialBlend = 0.6F;
   class="kw">protected int maxInstance = 50;
   class="kw">protected boolean preventSoundInterruption = false;
   class="kw">protected SoundEventLayer[] layers;
   @Nullable
   class="kw">protected String audioCategoryId = null;
   class="kw">protected class="kw">transient int audioCategoryIndex = 0;
   @Nullable
   class="kw">protected StateBindingConfig[] stateBindings;
   @Nullable
   class="kw">protected AudioCategoryDuckingRuleConfig[] duckingRules;
   class="kw">protected boolean bypassDucking;
   class="kw">protected class="kw">transient int highestNumberOfChannels = 0;
   class="kw">private SoftReference<com.hypixel.hytale.protocol.SoundEvent> cachedPacket;

   class="kw">public class="kw">static AssetStore<String, SoundEvent, IndexedLookupTableAssetMap<String, SoundEvent>> getAssetStore() {
      if (ASSET_STORE == null) {
         ASSET_STORE = AssetRegistry.getAssetStore(SoundEvent.class);
      }

      class="kw">return ASSET_STORE;
   }

   class="kw">public class="kw">static IndexedLookupTableAssetMap<String, SoundEvent> getAssetMap() {
      class="kw">return (IndexedLookupTableAssetMap<String, SoundEvent>)getAssetStore().getAssetMap();
   }

   class="kw">protected void processConfig() {
      if (this.audioCategoryId != null) {
         this.audioCategoryIndex = AudioCategory.getAssetMap().getIndex(this.audioCategoryId);
      }

      if (this.layers != null) {
         for (SoundEventLayer var4 : this.layers) {
            if (var4.highestNumberOfChannels > this.highestNumberOfChannels) {
               this.highestNumberOfChannels = var4.highestNumberOfChannels;
            }
         }
      }

      AudioStateResolver.resolveBindings(this.stateBindings);
   }

   @Nullable
   class="kw">public AudioCategoryDuckingRuleConfig[] getDuckingRules() {
      class="kw">return this.duckingRules;
   }

   class="kw">public void invalidatePacketCache() {
      this.cachedPacket = null;
   }

   class="kw">public SoundEvent(String var1, float var2, float var3, float var4, float var5, int var6, boolean var7, SoundEventLayer[] var8) {
      this.id = var1;
      this.volume = var2;
      this.pitch = var3;
      this.startAttenuationDistance = var4;
      this.maxDistance = var5;
      this.maxInstance = var6;
      this.preventSoundInterruption = var7;
      this.layers = var8;
   }

   class="kw">public SoundEvent(String var1) {
      this.id = var1;
   }

   class="kw">protected SoundEvent() {
   }

   class="kw">public String getId() {
      class="kw">return this.id;
   }

   class="kw">public float getVolume() {
      class="kw">return this.volume;
   }

   class="kw">public float getPitch() {
      class="kw">return this.pitch;
   }

   class="kw">public float getStartAttenuationDistance() {
      class="kw">return this.startAttenuationDistance;
   }

   class="kw">public float getMaxDistance() {
      class="kw">return this.maxDistance;
   }

   class="kw">public float getSpatialBlend() {
      class="kw">return this.spatialBlend;
   }

   class="kw">public int getMaxInstance() {
      class="kw">return this.maxInstance;
   }

   class="kw">public boolean getPreventSoundInterruption() {
      class="kw">return this.preventSoundInterruption;
   }

   class="kw">public SoundEventLayer[] getLayers() {
      class="kw">return this.layers;
   }

   @Nullable
   class="kw">public String getAudioCategoryId() {
      class="kw">return this.audioCategoryId;
   }

   class="kw">public int getAudioCategoryIndex() {
      class="kw">return this.audioCategoryIndex;
   }

   class="kw">public int getHighestNumberOfChannels() {
      class="kw">return this.highestNumberOfChannels;
   }

   @Nonnull
   @Override
   class="kw">public String toString() {
      class="kw">return "SoundEvent{id='"
         + this.id
         + "', volume="
         + this.volume
         + ", pitch="
         + this.pitch
         + ", startAttenuationDistance="
         + this.startAttenuationDistance
         + ", maxDistance="
         + this.maxDistance
         + ", spatialBlend="
         + this.spatialBlend
         + ", maxInstance="
         + this.maxInstance
         + ", preventSoundInterruption="
         + this.preventSoundInterruption
         + ", layers="
         + Arrays.toString(this.layers)
         + ", audioCategoryId='"
         + this.audioCategoryId
         + "', audioCategoryIndex="
         + this.audioCategoryIndex
         + ", highestNumberOfChannels="
         + this.highestNumberOfChannels
         + "}";
   }

   @Nonnull
   class="kw">public com.hypixel.hytale.protocol.SoundEvent toPacket() {
      com.hypixel.hytale.protocol.SoundEvent var1 = this.cachedPacket == null ? null : this.cachedPacket.get();
      if (var1 != null) {
         class="kw">return var1;
      }

      com.hypixel.hytale.protocol.SoundEvent var2 = new com.hypixel.hytale.protocol.SoundEvent();
      var2.id = this.id;
      var2.volume = this.volume;
      var2.pitch = this.pitch;
      var2.startAttenuationDistance = this.startAttenuationDistance;
      var2.maxDistance = this.maxDistance;
      var2.spatialBlend = this.spatialBlend;
      var2.maxInstance = this.maxInstance;
      var2.preventSoundInterruption = this.preventSoundInterruption;
      var2.audioCategory = this.audioCategoryIndex;
      if (this.layers != null && this.layers.length > 0) {
         var2.layers = new com.hypixel.hytale.protocol.SoundEventLayer[this.layers.length];

         for (int var3 = 0; var3 < this.layers.length; var3++) {
            var2.layers[var3] = this.layers[var3].toPacket();
         }
      }

      var2.stateBindings = AudioStateResolver.toPacketArray(this.stateBindings);
      var2.duckingRules = AudioCategoryDuckingRuleConfig.toPacketArray(this.duckingRules);
      var2.bypassDucking = this.bypassDucking;
      this.cachedPacket = new SoftReference<>(var2);
      class="kw">return var2;
   }
}