PlayerCameraTopdownCommand class

Пакет: com.hypixel.hytale.server.core.command.commands.player.camera

Файл: com/hypixel/hytale/server/core/command/commands/player/camera/PlayerCameraTopdownCommand.java

extends: AbstractTargetPlayerCommand

Поля (1)

МодификаторыТипИмя
ServerCameraSettings var7

Методы (1)

МодификаторыВозвратСигнатура
abstract super super("topdown", "server.commands.camera.topdown.desc")

Исходный код

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class="kw">package com.hypixel.hytale.server.core.command.commands.player.camera;

class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.component.Store;
class="kw">import com.hypixel.hytale.protocol.ClientCameraView;
class="kw">import com.hypixel.hytale.protocol.Direction;
class="kw">import com.hypixel.hytale.protocol.MouseInputType;
class="kw">import com.hypixel.hytale.protocol.MovementForceRotationType;
class="kw">import com.hypixel.hytale.protocol.PositionDistanceOffsetType;
class="kw">import com.hypixel.hytale.protocol.RotationType;
class="kw">import com.hypixel.hytale.protocol.ServerCameraSettings;
class="kw">import com.hypixel.hytale.protocol.packets.camera.SetServerCamera;
class="kw">import com.hypixel.hytale.server.core.Message;
class="kw">import com.hypixel.hytale.server.core.command.system.CommandContext;
class="kw">import com.hypixel.hytale.server.core.command.system.basecommands.AbstractTargetPlayerCommand;
class="kw">import com.hypixel.hytale.server.core.universe.PlayerRef;
class="kw">import com.hypixel.hytale.server.core.universe.world.World;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import javax.annotation.Nonnull;
class="kw">import javax.annotation.Nullable;
class="kw">import org.joml.Vector3f;

class="kw">public class PlayerCameraTopdownCommand class="kw">extends AbstractTargetPlayerCommand {
   @Nonnull
   class="kw">private class="kw">static class="kw">final Message MESSAGE_COMMANDS_CAMERA_TOPDOWN_SUCCESS = Message.translation("server.commands.camera.topdown.success");

   class="kw">public PlayerCameraTopdownCommand() {
      super("topdown", "server.commands.camera.topdown.desc");
   }

   @Override
   class="kw">protected void execute(
      @Nonnull CommandContext var1,
      @Nullable Ref<EntityStore> var2,
      @Nonnull Ref<EntityStore> var3,
      @Nonnull PlayerRef var4,
      @Nonnull World var5,
      @Nonnull Store<EntityStore> var6
   ) {
      ServerCameraSettings var7 = new ServerCameraSettings();
      var7.positionLerpSpeed = 0.2F;
      var7.rotationLerpSpeed = 0.2F;
      var7.distance = 20.0F;
      var7.displayCursor = true;
      var7.isFirstPerson = false;
      var7.movementForceRotationType = MovementForceRotationType.Custom;
      var7.eyeOffset = true;
      var7.positionDistanceOffsetType = PositionDistanceOffsetType.DistanceOffset;
      var7.rotationType = RotationType.Custom;
      var7.rotation = new Direction(0.0F, (float) (-Math.PI / 2), 0.0F);
      var7.mouseInputType = MouseInputType.LookAtPlane;
      var7.planeNormal = new Vector3f(0.0F, 1.0F, 0.0F);
      var4.getPacketHandler().writeNoCache(new SetServerCamera(ClientCameraView.Custom, true, var7));
      var1.sendMessage(MESSAGE_COMMANDS_CAMERA_TOPDOWN_SUCCESS);
   }
}