GiveArmorCommand class
Пакет: com.hypixel.hytale.server.core.command.commands.player.inventory
Файл: com/hypixel/hytale/server/core/command/commands/player/inventory/GiveArmorCommand.java
extends: AbstractAsyncCommand
Поля (19)
| Модификаторы | Тип | Имя |
|---|---|---|
final |
String |
PREFIX |
|
World |
var10 |
|
List |
var11 |
|
CompletableFuture |
var12 |
|
String |
var13 |
|
PlayerRef |
var14 |
|
List |
var15 |
|
Map |
var16 |
|
ObjectArrayList |
var17 |
|
boolean |
var18 |
|
Object |
var2 |
|
|
var2 |
|
|
var2 |
|
|
var2 |
|
String |
var3 |
|
InventoryComponent.Armor |
var6 |
|
ItemContainer |
var7 |
|
Store |
var8 |
|
World |
var9 |
Методы (6)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
|
|
for for(Ref var7 : var2) |
|
|
for for(Ref var4 : var11) |
|
|
if if(var14 == null) |
|
|
if if(var6 != null) |
|
|
if if(var18) |
abstract |
|
super super("armor", "server.commands.givearmor.desc") |
Исходный код
Показать/скрыть
class="kw">package com.hypixel.hytale.server.core.command.commands.player.inventory;
class="kw">import com.hypixel.hytale.component.Ref;
class="kw">import com.hypixel.hytale.component.Store;
class="kw">import com.hypixel.hytale.server.core.Message;
class="kw">import com.hypixel.hytale.server.core.NameMatching;
class="kw">import com.hypixel.hytale.server.core.asset.type.item.config.Item;
class="kw">import com.hypixel.hytale.server.core.command.system.CommandContext;
class="kw">import com.hypixel.hytale.server.core.command.system.arguments.system.FlagArg;
class="kw">import com.hypixel.hytale.server.core.command.system.arguments.system.OptionalArg;
class="kw">import com.hypixel.hytale.server.core.command.system.arguments.system.RequiredArg;
class="kw">import com.hypixel.hytale.server.core.command.system.arguments.types.ArgTypes;
class="kw">import com.hypixel.hytale.server.core.command.system.basecommands.AbstractAsyncCommand;
class="kw">import com.hypixel.hytale.server.core.inventory.InventoryComponent;
class="kw">import com.hypixel.hytale.server.core.inventory.ItemStack;
class="kw">import com.hypixel.hytale.server.core.inventory.container.ItemContainer;
class="kw">import com.hypixel.hytale.server.core.permissions.HytalePermissions;
class="kw">import com.hypixel.hytale.server.core.universe.PlayerRef;
class="kw">import com.hypixel.hytale.server.core.universe.Universe;
class="kw">import com.hypixel.hytale.server.core.universe.world.World;
class="kw">import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
class="kw">import it.unimi.dsi.fastutil.objects.Object2ObjectOpenHashMap;
class="kw">import it.unimi.dsi.fastutil.objects.ObjectArrayList;
class="kw">import it.unimi.dsi.fastutil.objects.ReferenceArrayList;
class="kw">import it.unimi.dsi.fastutil.objects.ReferenceLists;
class="kw">import java.awt.Color;
class="kw">import java.util.Collection;
class="kw">import java.util.List;
class="kw">import java.util.Map;
class="kw">import java.util.Map.Entry;
class="kw">import java.util.concurrent.CompletableFuture;
class="kw">import java.util.stream.Collectors;
class="kw">import javax.annotation.Nonnull;
class="kw">public class GiveArmorCommand class="kw">extends AbstractAsyncCommand {
class="kw">private class="kw">static class="kw">final String PREFIX = "Armor_";
@Nonnull
class="kw">private class="kw">static class="kw">final Message MESSAGE_COMMANDS_GIVEARMOR_SUCCESS = Message.translation("server.commands.givearmor.success");
@Nonnull
class="kw">private class="kw">final OptionalArg<String> playerArg = this.withOptionalArg("player", "server.commands.givearmor.player.desc", ArgTypes.STRING)
.setPermission(HytalePermissions.fromCommand("give.armor.other"));
@Nonnull
class="kw">private class="kw">final RequiredArg<String> searchStringArg = this.withRequiredArg("search", "server.commands.givearmor.search.desc", ArgTypes.STRING);
@Nonnull
class="kw">private class="kw">final FlagArg setFlag = this.withFlagArg("set", "server.commands.givearmor.set.desc");
class="kw">public GiveArmorCommand() {
super("armor", "server.commands.givearmor.desc");
this.setPermissionGroups("hytale:Builder");
}
@Nonnull
@Override
class="kw">protected CompletableFuture<Void> executeAsync(@Nonnull CommandContext var1) {
Object var2;
if (this.playerArg.provided(var1)) {
String var3 = this.playerArg.get(var1);
if ("*".equals(var3)) {
var2 = new ReferenceArrayList();
for (PlayerRef var5 : Universe.get().getPlayers()) {
var2.add(var5.getReference());
}
} else {
PlayerRef var14 = Universe.get().getPlayer(var3, NameMatching.DEFAULT);
if (var14 == null) {
var1.sendMessage(Message.translation("server.commands.errors.noSuchPlayer").param("username", var3));
class="kw">return CompletableFuture.completedFuture(null);
}
var2 = ReferenceLists.singleton(var14.getReference());
}
} else {
if (!var1.isPlayer()) {
var1.sendMessage(Message.translation("server.commands.errors.playerOrArg").param("option", "player"));
class="kw">return CompletableFuture.completedFuture(null);
}
var2 = ReferenceLists.singleton(var1.senderAsPlayerRef());
}
if (var2.isEmpty()) {
var1.sendMessage(Message.translation("server.commands.errors.noSuchPlayer").param("username", "*"));
class="kw">return CompletableFuture.completedFuture(null);
}
String var13 = this.searchStringArg.get(var1);
List var15 = Item.getAssetMap()
.getAssetMap()
.keySet()
.stream()
.filter(var1x -> var1x.startsWith("Armor_") && var1x.indexOf(var13, "Armor_".length()) == "Armor_".length())
.map(ItemStack::new)
.collect(Collectors.toList());
if (var15.isEmpty()) {
var1.sendMessage(Message.translation("server.commands.givearmor.typeNotFound").param("type", var13).color(Color.RED));
class="kw">return CompletableFuture.completedFuture(null);
}
Map var16 = new Object2ObjectOpenHashMap();
for (Ref var7 : var2) {
if (var7 != null && var7.isValid()) {
Store var8 = var7.getStore();
World var9 = var8.getExternalData().getWorld();
var16.computeIfAbsent(var9, var0 -> new ReferenceArrayList()).add(var7);
}
}
ObjectArrayList var17 = new ObjectArrayList();
boolean var18 = this.setFlag.provided(var1);
for (Entry var20 : var16.entrySet()) {
World var10 = var20.getKey();
List var11 = var20.getValue();
CompletableFuture var12 = this.runAsync(var1, () -> {
for (Ref var4 : var11) {
if (var4 != null && var4.isValid()) {
Store var5 = var4.getStore();
InventoryComponent.Armor var6 = var5.getComponent(var4, InventoryComponent.Armor.getComponentType());
if (var6 != null) {
ItemContainer var7 = var6.getInventory();
if (var18) {
var7.clear();
}
var7.addItemStacks(var15);
}
}
}
}, var10);
var17.add(var12);
}
class="kw">return CompletableFuture.allOf((CompletableFuture<?>[])var17.toArray(new CompletableFuture[0]))
.thenRun(() -> var1.sendMessage(MESSAGE_COMMANDS_GIVEARMOR_SUCCESS));
}
}