PlayerRespawnPointData class

Пакет: com.hypixel.hytale.server.core.entity.entities.player.data

Файл: com/hypixel/hytale/server/core/entity/entities/player/data/PlayerRespawnPointData.java

Методы (4)

МодификаторыВозвратСигнатура
public Vector3i getBlockPositionVector3i getBlockPosition()
public String getNameString getName()
public Vector3d getRespawnPositionVector3d getRespawnPosition()
public void setNamevoid setName(@Nonnull String var1)

Исходный код

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class="kw">package com.hypixel.hytale.server.core.entity.entities.player.data;

class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.math.vector.Vector3dUtil;
class="kw">import com.hypixel.hytale.math.vector.Vector3iUtil;
class="kw">import javax.annotation.Nonnull;
class="kw">import org.joml.Vector3d;
class="kw">import org.joml.Vector3i;

class="kw">public class="kw">final class PlayerRespawnPointData {
   @Nonnull
   class="kw">public class="kw">static class="kw">final BuilderCodec<PlayerRespawnPointData> CODEC = BuilderCodec.builder(PlayerRespawnPointData.class, PlayerRespawnPointData::new)
      .append(new KeyedCodec<>("BlockPosition", Vector3iUtil.CODEC), (var0, var1) -> var0.blockPosition = var1, var0 -> var0.blockPosition)
      .documentation("The position of the respawn block.")
      .add()
      .<Vector3d>append(new KeyedCodec<>("RespawnPosition", Vector3dUtil.CODEC), (var0, var1) -> var0.respawnPosition = var1, var0 -> var0.respawnPosition)
      .documentation("The position at which the player will respawn.")
      .add()
      .<String>append(new KeyedCodec<>("Name", Codec.STRING), (var0, var1) -> var0.name = var1, var0 -> var0.name)
      .documentation("The name of the respawn point.")
      .add()
      .build();
   class="kw">private Vector3i blockPosition;
   class="kw">private Vector3d respawnPosition;
   class="kw">private String name;

   class="kw">public PlayerRespawnPointData(@Nonnull Vector3i var1, @Nonnull Vector3d var2, @Nonnull String var3) {
      this.blockPosition = var1;
      this.respawnPosition = var2;
      this.name = var3;
   }

   class="kw">private PlayerRespawnPointData() {
   }

   class="kw">public Vector3i getBlockPosition() {
      class="kw">return this.blockPosition;
   }

   class="kw">public Vector3d getRespawnPosition() {
      class="kw">return this.respawnPosition;
   }

   class="kw">public String getName() {
      class="kw">return this.name;
   }

   class="kw">public void setName(@Nonnull String var1) {
      this.name = var1;
   }
}