PlayerRespawnPointData class
Пакет: com.hypixel.hytale.server.core.entity.entities.player.data
Файл: com/hypixel/hytale/server/core/entity/entities/player/data/PlayerRespawnPointData.java
Методы (4)
| Модификаторы | Возврат | Сигнатура |
|---|---|---|
public |
Vector3i |
getBlockPositionVector3i getBlockPosition() |
public |
String |
getNameString getName() |
public |
Vector3d |
getRespawnPositionVector3d getRespawnPosition() |
public |
void |
setNamevoid setName(@Nonnull String var1) |
Исходный код
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class="kw">package com.hypixel.hytale.server.core.entity.entities.player.data;
class="kw">import com.hypixel.hytale.codec.Codec;
class="kw">import com.hypixel.hytale.codec.KeyedCodec;
class="kw">import com.hypixel.hytale.codec.builder.BuilderCodec;
class="kw">import com.hypixel.hytale.math.vector.Vector3dUtil;
class="kw">import com.hypixel.hytale.math.vector.Vector3iUtil;
class="kw">import javax.annotation.Nonnull;
class="kw">import org.joml.Vector3d;
class="kw">import org.joml.Vector3i;
class="kw">public class="kw">final class PlayerRespawnPointData {
@Nonnull
class="kw">public class="kw">static class="kw">final BuilderCodec<PlayerRespawnPointData> CODEC = BuilderCodec.builder(PlayerRespawnPointData.class, PlayerRespawnPointData::new)
.append(new KeyedCodec<>("BlockPosition", Vector3iUtil.CODEC), (var0, var1) -> var0.blockPosition = var1, var0 -> var0.blockPosition)
.documentation("The position of the respawn block.")
.add()
.<Vector3d>append(new KeyedCodec<>("RespawnPosition", Vector3dUtil.CODEC), (var0, var1) -> var0.respawnPosition = var1, var0 -> var0.respawnPosition)
.documentation("The position at which the player will respawn.")
.add()
.<String>append(new KeyedCodec<>("Name", Codec.STRING), (var0, var1) -> var0.name = var1, var0 -> var0.name)
.documentation("The name of the respawn point.")
.add()
.build();
class="kw">private Vector3i blockPosition;
class="kw">private Vector3d respawnPosition;
class="kw">private String name;
class="kw">public PlayerRespawnPointData(@Nonnull Vector3i var1, @Nonnull Vector3d var2, @Nonnull String var3) {
this.blockPosition = var1;
this.respawnPosition = var2;
this.name = var3;
}
class="kw">private PlayerRespawnPointData() {
}
class="kw">public Vector3i getBlockPosition() {
class="kw">return this.blockPosition;
}
class="kw">public Vector3d getRespawnPosition() {
class="kw">return this.respawnPosition;
}
class="kw">public String getName() {
class="kw">return this.name;
}
class="kw">public void setName(@Nonnull String var1) {
this.name = var1;
}
}